Outlanders scenery painting day

I recently helped my local gaming club, the Rugby outlanders,to get a small grant from Rugby borough Council. The Grant was from the ‘play fund’ a pot of money to help promote play across the borough. Rather than just focus on sports the council has tried to get young people to join all sorts of clubs and groups. We obtained a small amount, around £500.00, but this is enough to really help our club.

Our plan is to get new player to try out wargamming and to improve the experience for club members. We currently have around 30 members with about 15 at most games night. We are building the club and the leadership team (known as the senators) are doing a great job of this. We run 2 leagues and a yearly painting competition. I have said this before, but I count my self lucky to be a member of this club. We a group of like minded people who all love our hobby. We don’t have any really power gamers, picky players or any really annoying fanboys. We play any game and system and anything is possible. I should say a huge thanks to Simon Trammer for his efforts to keep it all together. Every time he posts an update on the leagues standing he gets a barrage queries, comments and complaints, but he still carries on!

So, what’s the point of this blog?well on Saturday, 27th April we had a scenery painting day where we tried to paint up as much of the new scenery as possible. We had the following to sort out.

2 realm of battle,
A fortified manor
An imperial sector
4 gaming hills
3 woods
And a load of various bits from our local gw.

The plan was for club members to paint away and, through lots of local advertising, to get new members to join up. We also had loads of food available.

We had 6 people around all day and over the day we got a lot done. By the end of the day, most of it the assembly was completed, with the 2 big projects, the RoB boards done following a group effort. Painted up using the GW Scenery painting kits, and flocked over, we now have these great kits ready to go. The 4 hills were nearly completed as well, with only the flocking left.

It was a long day, but the club did well, sadly we only got a few new members, but they had a fun day and this was the start of the project. A few club members, me included did take some home work away to finish and I now have 3 citadel woods to paint!

I should say a big thanks to Simon for organising it and to Adam for putting up with me for the day on the RoB kits. Can’t wait to play him on them.

To cap this week off we also have a day trip planned to Warhammer world on the 6th may. Taking 2 cars full it should be a great day. I hope to get a game in with the Necrons, and as ever, you can expect a blog on this outing in due course.

Until then, see you across the table.

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‘Cron vs ‘nid the first fight.

On Thursday I am facing a tyranid force,1500 pts with Necron. its the first time I have fought the bugs for a loooooong time and its the first time with the necron. I really don’t know what to expect, so I need to rely on what I can control.

So I will dip into my favourite list and tweak it out for the ‘Nids. Here is my list for the game.

Necron Vs Nids (Necrons) – 1,501 points

HQ
Necron Overlord (200)
WS4·BS4·S5·T5·W3·I2·A3·Ld10·Sv3+
warscythe; mindshackle scarabs; sempiternal weave; resurrection orb. Ever-living; Independent Character; Reanimation Protocols.
1 Cryptek
WS4·BS4·S4·T4·W1·I2·A1·Ld10·Sv4+
Harbinger of the Storm (voltaic staff; ether crystal). Ever-living; Reanimation Protocols.

Elites
10 Deathmarks (190)
WS4·BS4·S4·T4·W1·I2·A1·Ld10·Sv3+
synaptic disintegrators. Deep Strike; Ethereal Interception; Hunters from Hyperspace; Reanimation Protocols.

C’tan Shard (240)
WS5·BS5·S7·T7·W4·I4·A4·Ld10·Sv4+
necrodermis; Pyreshards; Grand Illusion. Monstrous Creature; Fearless; Eternal Warrior; Immune to Natural Law.

Troops
11 Necron Warriors (243)
WS4·BS4·S4·T4·W1·I2·A1·Ld10·Sv4+
gauss flayers. Reanimation Protocols.
Night Scythe
BS4·FA11·SA11·RA11·HP3
twin-linked tesla destructor. Vehicle (Flyer); Transport (15 models); Deep Strike; Invasion Beams; Living Metal; Supersonic.

11 Necron Warriors (143)
WS4·BS4·S4·T4·W1·I2·A1·Ld10·Sv4+
gauss flayers. Reanimation Protocols.

Fast Attack
5 Necron Destroyers (220) WS4·BS4·S4·T5·W1·I2·A1·Ld10·Sv3+
4× gauss cannon; heavy gauss cannon. Jump Infantry; Preferred Enemy (Everything!); Reanimation Protocols.

Heavy Support
Annihilation Barge (90)
BS4·FA11·SA11·RA11·HP3
quantum shielding; twin-linked tesla destructor; gauss cannon. Vehicle (Open-topped, Skimmer); Living Metal.

Doomsday Ark (175)
BS4·FA11·SA11·RA11·HP4
doomsday cannon; 2 gauss flayer arcs; quantum shielding. Vehicle (Open-topped, Skimmer); Living Metal.

I have removed the scarabs and tweaked the C’tan. I then dropped a few warriors and 2 destroyers, This saved enough for a 10 man unit of deathmarks.

I love the deathmarks kit and nothing scares more than a big sniper unit. The hunters from hyperspace rule (HfH) is a nice one vs Nids. 1 enemy unit is nominated as the target, This marked squad is wounded on 2+ with any shots from a Deathmarks squad. This includes any characters that join them.

The poisoned hits will help me take down the big beasts and with destroyers, I should be able kill the big threats early one. The 3 twin linked tesla destructors will be used to maul the horde units. The C’tan will be used protect the gun line.

My worries?

I have 3 units that i know he used that I am worried about.

The flying hive tyrant- it’s flying slash Attack is nasty and I worry about my a-barge. My barge has a huge target on its back.
The doom of mala’tai- I have never fought this and I know he likes it.
Genestealers- Now this is a historic fear. My old ‘Nid opponent used lots of these and I lots so many games due to them. These will get just out of spite.

His weakness

He lacks any real anti aircraft defences while I have 2 flyers
I have a death ray (see previous blog)
He has little experience against the necrons, and has never met a C’tan

So that’s my plan and following previous games, I am confident. Adam is a good player and this will be good game. I am hoping to kill the big stuff first and dominate early one. I really don’t know how this will go. All I know is this will be a great game. Played at shadow games, Rugby, against a great opponent, we can be sure of a memorable game. As always I will try to tweet out in games reports and follow up with a post game debrief.

Until then, see you across the table.

May madness-To titian or not to titian!

May is big month for me as I have loads going on, and it culminates with a big birthday. I will, for once, have a bit cash to spend. Whilst I have a modest hobby budget normally, it’s rare for me to buy any really big stuff. This time I can finally afford my lmuch desired warhound titian. I have wanted this for years and finally it’s with in my grasp! On the 24th may i am heading to warhammer world for a meal at bugmans and to spend my money. lHowever, here’s the rub, I don’t think I will get the titian.

My logic is simple. The titian is just awesome. I love kit, the challenge to paint it would great and, lets face it, it a fething titian! The down side is that I don’t often get to apocalypse games and its over £300 that will sit around on the shelf. While I don’t mind this, I think I do a lot better for that sort of cash. Here is my alternative proposal, that is still pretty cool. I get the realm of battle kit, a load of scenery and the awesome new tomb tile. This will be used a lot more than the Titan, still be a great challenge and both me and my gaming buddies will benefit from this. The mobility of the RoB will mean more games. I know that the RoB is an expensive way to make a 6 x 4 board, but its mobility and flexibility that need. The reduced storage is also great. The RoB will fit under my desk! I regularly play a friend that requires me to shift my larger mdf board around. The smaller flat pack options would make this a lot easier. Add to this awesome necrons from forgeworld and I think this will be better than a Titan.

Now that forgeworld have added the crashed thunder hawk, the city scape and the imperial out post. With more tiles being added, the kit will expand. I am loving the forgeworld rob tiles and I am looking forward to painting one.

The down side of this plan simple. I don’t end up with a titian! I am really torn this. The head says sort the table out, the heart says titian, titian, Titian…….. So I just need to wait and see what I get, but what would you guys do? Table or Titian? Let me know what you think.

Till then, see you across the table.

Is the Deathray Broken? Or are all its victims just whinging?

I have been using my Doomscythe for a few games and it’s starting to generate hate. Now this is not always a bad thing, but I am not a power gamer and I don’t want to alienate friends. The main issue is with the main gun. The Deathray is not a popular weapon, so I thought I would spend some time looking at much maligned weapon. The Deathray is a cutting beam. It slices along killing anything it passes over. It not called the ‘let’s cuddle ray’ or the ‘let’t be nice to each other ray’ it’s a DEATHRAY, it’s not going to be nice to you and it’s not going to be your friend. Currently only 1 unit can access this doom laden bringer of destruction, The Doomscythe, however a land based version has been seen, The new Forgeworld sentry Pylon gets it!

Ok, let’s start with the Stats.

Range

Strength

AP

Type

12” (Speacial)

10

1

Heavy 1

 

That’s a bit good for any weapon, but it’s the special rule the can break this weapon. Basically you choose a target point within 12” and nominate point within 3D6” draw a straight line between the 2 points and every unit (friend or foe) suffers a number of hits equal to the number of models the line passes over.

E.G. your Deathray fires and you target a unit of marines lined up on hill. You roll 12 on the 3D6 and draw a line over the unit 12” long. It passes over 7 Marines, so you take 7 S10 ap 1 hits! 

Yes, that’s what I said 7 Hits, not Shots but hits. You don’t roll to hit if the line passes over you, your hit. Now you still have to remove the targets nearest to the firing model as per normal rules. But let face it with S10 AP1, your going lose most of the 7 Marines. At S10 AP 1 it will make a mess of ‘mech too. Evan Land raiders will worry about this one.

The one disadvantage of the weapon is that it can’t hit fliers. That was FAQ’d.

So how broken is it?

Let’s take our poor Marine unit. Let’s help them out and put a building in front of them. Safe I here you say? Well, No. all I need to do as a Necron play is put first target point within 12” anywhere on the Battlefield, roll me 3D6 choose my end point and the shoot is fired. I firmly believe that you should be able to see the first and 2nd targets point, but the rules don’t make that clear, the 2nd Target point can be behind our building and the poor old marines get hit, despite the fact that the Building is blocking LOS!  They will get the Cove save, but still hitting a unit you can’t see is a bit harsh.

Lets try something a bit braver. The Marines have charged the nearest unit of warriors. Safe in Combat you may think? Sadley not despite the core rules saying you can’t shoot into combat, this can! The rules say that you can’t shoot units locked in combat. But the Deathray does not do this. Its firing at its target point. If it passes over a unit then that unit is hit. You don’t randomise, any model it passes over gets hit. So our brave Marines are fighting 20 Warriors, but are lined up nicely on one line, a clever player may still hit more marines than Warriors. And with the Regen rolls any necron Player will risk the hits anyway. You get to roll before the combat is fought. (end of each subphase)

As you can see this weapon is nasty and in the wrong, evil metal skeletal hands, it is so broken. At 175 pts the Doomscythe is expensive, but not that much. Alongside the Deathray you get a Twin linked Tesla Destructor. So it’s a good buy. Facing any army with 3 is scary. But what are the ways to comb at it? Does it have any flaws?

Well as a marine player as well a Necron player, I think it is flawed and can be beat with some ease if you plan for it. I also think that if you know what your opp is lightly to use and your fail to plan, then as the say in the old pink duck in handhold city “you’re gonna die.” (Douglas Adams Quote) Here are my basic ideas.

Deployment and model craft*

I have had such fun shooting up neat rows of Marines. If you want to line up like soldiers on parade, well you asking for a Deathray to the face. When facing Deathray, stagger your units and remember the tesla rule of 7. Never, ever put 2 units within 7” of another unit, the arc rules alone will make a mess on that. This also reduces the impact of this weapon. Lets go back to our poor old marines. If the deply in a 2 rows, 2” apart, with every marine 2” away from a squad member, the maximum hits is 5. Cleaver deployments can reduce this to 4. You just save 2 or 3 Marines from the Death Ray. If you Combat squad them, this drops to a max of 3. That’s saved another one! And yes when the Tesla Speaks, you will lose the whole Combat Squad. That’s still better than losing the whole squad.

The same applies to all aspects of deployment. ‘castling’ up your tanks behind a big unit of troops won’t stop a flier from slicing you to buts. You need to spread out!

*model craft, my term for how you deploy, position, move and control your models

Range

The Deathray is a Short ranged weapon. It’s got to get close to the action.  Use this. If you can get in close to his troops with some nasty units, always a good plan when facing Necrons, then the flier’s minimum range is a major factor. Personally, I like the old Rhino Rush. Deploy up close to the deployment zone, turn 1 Flat out and your now around 6” from your Opp deployment Zone.  Turn 2 get out, now up you’re in the Deployment zone and ready to blow the crap out of the necrons. Even if your Ride is wrecked, when you get out, you’re already in the opp’s deployment Zone! When the Flier arrives in turn 2 (lets not mess things up with C’tan shards and their shenanigans) they will pass straight over your troops by turn 3. So your assault troops will only take 1 Deathray hit. Orks can do this better than most, but Dark elder wytches are awesome at this too.

Exploit its rules

The Deathray can’t snap fire. (Any weapon that does not use BS to hit can’t snap fire (main rulebook p 13) so make it Jink! That stops the hits from the Ray. Ok, the Tesla will still mess things up. The Deathray also can’t fire at flyers, so the SM Talon is a must, again think about its range and turning radius. The New Tau flier has turret mounted weapons, as does the Talon, Raven and Thunderhawk. The Doomscythe does not. Use this to your adavantage.

AA

Still surprised about the lack of AA I see. The imperial troops have 2 awesome units. The Motis Dread (and the even better Contemptor Mortis) and the Hydra at 75 pts this is a stunning weapon that scares the crap out of me. The Weapons all have a range 4 times greater than the Deathray. Clever deployment (near to the Front line, but in cover) can cover the entire battle front. As the Hydra comes in a squad of 3 for 225 pts, this is a no brainer. (Oh, and GW are releasing a plastic one soon!) As more 6th ed codex come out, I am sure the AA flakk will increase! Take it, use it, and take back the skies!

So that’s my thoughts. I do think the weapon is broken. Here how I would love to see it change.

1-it causes a number of shots compared to the number of models that it hits. You roll to hit as normal.

2-Any hits in to combat are randomised.

3-You must be able to see both Target points. Any model you can’t see, can’t be hit.

However, I also think some of the fault lies with the Victims. If you don’t plan for this weapon, don’t moan about getting your arse handed to you on a plate. The Necron force is not like fighting orks. If you’re not changing your list,   expect to lose. They are a unique opponent that will test your normal approaches. The Deathray proves that. You have to play clever or die. 

Until next time, see you across the battle table.

Oh rats!

As I have said before,  I am proud member of the Rugby Outlanders.  We are a modest club, but we have a great group of like minded players. Surprisingly we have more warhammer players in the league than 40K. 

I recently managed to get some grant money from our local council to help fund our group. We got a ‘play grant’ to promote social activites for young people.  Normally this money goes to fund sports groups,   but due a good bid and a brave council, we got just under £600.00. With this money we will increase the playing surfaces with 2 RoB tables. We have bought a load of scenery sets for both games and the paint to sort it all out. With support form the local gw (Coventry) who gave us some old scenery as well we have a lots of terrain. I will post more about this in the future and on the 27th April we are having a day of building. The activity session should be a cool day of like minded people have fun, but with a clear objective in mind.

The core use of the funds was to promote the club and get new gamers playing. To support this we got both Isle of blood and dark vengeance.  As a group we agreed to paint up the new sets to a good standard.  Any new players will be able to get a game and be inspired to get involved.  The idea is that the first time people turn up we will guarantee a game, on good board with decent scenery.

I asked to paint the Skaven from the isle of blood.  They are as far away as possible from the Necron and marines that I normally paint as possible and they look a great challenge.  The downside is that there is a lot of them.

I have made a start with the clanrats with hand weapons.  I am Going for a neutral colour scheme and trying to keep them looking ragged.  The pallet is greys and browns with them all wearing grey rags. The skin colour is also darker than normal and this helps to speed up the blending into the fur.

For introduction models they are great and they should look like a manic horde in the end. I dont know who is painting the high elves,  but I hope to at least match them in quality.  The 2 should help get new player involved in fantasy warganming.

I am known as a 40K player and I have not played fantasy for years. I was an old school chaos player, having a mix of both warriors, deamon and beasts, that was sometime around 6th ed. I used to collect both high and dark elves. but all these are long gone. Painting these Skaven has rekindled the warhammer bug. A fellow club member has a job lot of the ratkin that he is giving me, along with army book. As a result a Skaven army will be comming soon!

I know a fair bit about the rats, who and what they are, the clan structure and so on. I remember the main characters, units and some of the war machines. I dont know what the army structure will be and I open to suggestions. I will keep same colours, but I will add more ‘decay’ I am tempted to focus on clan pestilence and get to do my other painting dream, a Nurgle army.

The plague monks look cool and census bearers, globers, plague catapult all could be fun, they have some cool characters too. All of this is way off in the future. Until then, I need to sort out the first lot and by then I will have a better plan.

So thats whats happening in my hobby mind for now. Until next time I will see you across the Battle table.

Post battle report 1500pts Necrons vs Spacemarines

Last night I fought a game at our gaming club, Rugby outlanders. The game was against Adam Smith and was a league game. Our league is a challenge league. The winner of each game moves 1 place ahead of the defeated foe, unless they are already placed higher. Adam was sitting in 11th place with me as the league leader. A win for him would see him rocket up the table, for me a win was expected.

I posted my ideas and list yesterday, but the core if my list was an expensive C’tan shard. In return he went troop heavy. From memory, his list was

Marine captain w/Art armour, Power weapon, Bolter
6 regular terms, Inc. Assault Cannon
5 assault terms with l/c
10 sternguard
5 scouts w/bolters
5 scouts w/sniper and cameo
10 devastators
1 Stormtalon with las cannons.

I found it hard to bottom out his strategy and the deployment did little to help me out.

Pre rolls
We both rolled personalty traits for the warlords and while I got tenacity, it was of little use. It meant I had feel no pain and then my regn rolls, but only while holding an objective.

We rolled for mission and end up with crusade, fought over the vanguard set up. Not a bad set up for either of us as both only had 2 troop choices. He had 10 scouts, with me having 24 warriors. We deployed 4 primary objectives and we had 3 secondary objectives. I must say I love the 6th missions and they do add a lot to the game.

He deployed the army in a long “I want to meet a deathray” line along the deployment Zone, On his far right he placed the devs, then the terms in the centre. He then had the sternguard with the sniper scouts behind them in cover. To his left the assault terms. To the back, on an objective the 5 regular scouts took up position. My deployment was in 2 parts as normal. To my left the 6 destroyers and to the right the rest. The C’tan and scarabs took the right flank nearest to the assault terms and I knew that Adam had read my blog on the stargod, so he knew what was coming. At least he would not run the assault terms at fallen god?

He got the first turn with me failing to steal it from him. My C’tan used the grand illusion and allowed me to bring the doomscythe into on the first turn. The game was on!

Set up Necron Vs Spacemarie

Turn one

He advanced along the lines and threw some considerable fire power my way, but in the end I lost 2 warriors and the quantum shields and the gauss cannon on the A-barge. Not to bad for the first turn. It was then my turn and this was when Adam discovered why this army is feared. I advanced on the right and lined the doomscythe up on the regular terminators in the centre. The shooting phase was harsh. The scythe claimed 5 terminator scalps, with the death ray killing 4. The warriors took out the last one. The a barge took out 4 sternguard and the 6 destroyers killed 8 devs. Turn Oneida culled nearly half his army and his right wing was already gone. The sternguard fled and the whole army looked shocked. The grand illusion had paid off and the 40 pts cost had been repaid 5 times over by the scythe. This battle was already leaning my way, but with marines you never know what to expect and they are tough little sods at times.

These are the 1st turn Casualties. nearly 33% of his force!

These are the 1st turn Casualties. nearly 33% of his force!

Turn two

The talon arrive to help swing this back inn the marines favour. Unsurprisingly, it lined up on the doomscythe and the twin las cannons looked like its death. The assault terms ran towards the C’tan, and the sternguard return to advancing on the Necrons  They shot at and wounded the C’tan, and the scouts killed a single warrior. The devs blasted the doomscythe, missing with both a las cannon and a missile launcher. The talon hit and penetrated the alien flier, stunning the crew. As this was the first ever penning hit on the hated scythe, Adam took this as a moral victory. He also seemed to forget my Blog and marched his Assault Terms straight at my waiting C’tan. they failed the charge, needing 10″ to get to combat.

In return the Necrons continued their ranged assault. The night scythe arrived and promptly dump 12 warriors, cryptek and The Lord below the talon. The destroyers joined this group giving my left flank a solid block of troops. The doomscythe headed away from the talon to line up on the sternguard after it past its living metal role. The shooting phase left off were turn on ended. The newly arrived warriors scored 3 hits on the talon, with Adam passing 2 jink saves. The cryptek hit with his staff, causing the final glancing hit. Again it jinked, so the 3 strong destroyer squad shot it down. Crashing to the left missing the very tight block in the centre. The other 3 destroyers killed the last devs and the marines lost the left side of the table to alien menace. The shooting from then right flank killed the sternguard with only the captain surviving. The C’tan charged the terms supported by the scarabs. Combat was about equal with 2 scarab bases dying and 2 terms. The fearless Necrons held and the GAZE OF DEATH did little.

By now the marines were is disarray, but still had 1 objective. With the first blood and holding an objective, I only had 4vp over his 3vp, so it was for now closer than it looked.

Necron 2nd Turn

Turn Three

By now Adam was going for moral victories. A the Necron have no morals, this was harder than it appeared. Little of the army was left now. he managed to achieve nothing this turn and combat saw the death of More Terminators. he did move the Captain back towards the C’tan, a second big bash was in the offing. In return, the Necron just obliterated the scouts and moved towards the Combat. the Overlord and his squad got back into the Night Scythe and headed towards the C’tan. I should mention the Bravery of the Poor Sniper scouts. taking a drubbing this turn, the last 2 ran for it. next turn they would face around 750 pts worth of Necron Fire Power, alone and in the Open, yet still they fired away in the hoping to kill the Doomscythe.

C'tan Shard vs Assault Terms

The combat Between the C’tan and the Terms finally ended with death of the terms. only 2 Scarabs survived, but hey, they had killed and assault term in Combat!  By now only 2 scouts and the Lord were left.

Turn four

The remaining Scouts composed themselves  and Fired at the Nightscythe. The Doom Scythe having Zoomed off in turn 3. Sadly nothing happened.

Gripping his Power sword, the Captain charged the Star God. Slamming into the Shard, he had no effect, but in return, fallen god did little, causing wound with the Iron Halo saving the Erstwhile Capitan.

A deathray and 3 Tesla Destructor hits Later and he Still  stands

A Deathray and 3 Tesla Destructor hits Later and he Still stands

It was time for the Annihilation of the Scouts.  The returning Doomscythe hit both, but one survived. the Tesla hit the survivor with 3 hits, and he past 3 saves!

So the 6 Destroyers had ago! 10 gauss cannon and a heavy Gauss Cannon saw the end of the Scouts. The Captain saw the off the C’tan, with no wounds either side. Into turn 5 and Adam was over the moon for lasting that far!

And the End is Nigh!

And the End is Nigh!

Turn five

The only real happening was the death of the Captain and the end of the game.

Surrounded by the alien Horde, the last marine, Fittingly the Captain dies.

Surrounded by the Alien Horde, the last marine, Fittingly the Captain dies.

End Game

The Game end with an 8-0 Necron win. the Marines tabled and the League position secured for another week or so. the Most shocking statistic was the Death rate! with 1500 pts of Deam marine against 83 (ish) pts of Necron.  That’s around a 6% loss!

What lead to this Wercking ball? Well the I think it all comes down to the C’tan Shard and the Grand Illusion. while had flagged my plan to Adam via Twitter, and he still walked in to the trap. the Early arrival of the Doomscythe, that killed nearly 200 points in the first turn, while it would normal still be languishing in reserves. The shock also threw out any plan he had. he made some errors and failed to use his force to its full potential. I laid out a trap for his Flier which he duly flew straight into. Assaulting the C’tan with the Terms was never going to end well. The C’tan did what it was supposed to do. I think I will drop the Gaze of Death for a ranged power. this will bring the cost down and free up some points for the Destroyers.

The army did well, but if your not ready for it, then your gonna lose heavily. you need to focus your attack and try to play your own game, not react to Necron Fire power. For me I would have tried to Focus on one Flank and Teleport the Assault terms well away from the C’tan, try to focus on the Destroyer. using the Lightning Claws he would shred the Skimmers. the Unsupported Dev Squad, left in the open were cannon fodder.

All in all, it was fun game, but I don’t enjoy one sided games that much.  Adam is great gamer and its always good to game against him.

Next week,  I am taking on the Beast from the Galactic East, the Tyranids! I have not fought these since 3rd ed! Really excited for this one, and my opponent is  a great gamer.

Till then, See you across the Battle Table.

1500pts necrons vs marines

So today I face an army of codex space marines. This is a leauge game and I am defending my top spot. My opponent is adam smith, who is a good gamer. He plays many games and is a ww2 buff.

Today’s game will be brought to you by the letter C and the colour green.  I am using my C’tan shard.  I have choosen 2 expensive options,  but with a clear plan in mind.

image

The grand illusion is my opening salvo. This power allows you to change the deployment of D3 units after deployment is finished. It can be used to to put squads into reserve and to pull the out of reserve.  To be very cheesy,  I intend to pull my flyers out of reserve.  If they can kill more than 40pts in the first turn, then the power has paid for its self. With the death ray and 2 Tesla destructors this is relatively easy.

Second power is the infamous gaze of death. I know Adam loves his terminators. This power is used after close combat. Placing a large blast template after combat has been resolved it causes 1 s3 AP1 wound on every model touched.  Every wound caused regenerates a wound on the c’tan shard. At 50 points its the most expensive power, but can kill a lot of heavily armored troops. One trick to note with the C’tan is that as well as being a monstrous creature,  they are also a character so can be challenged.   The plan is to get him into combat with the terminators,  challenge the squad leader. Killing him will be easy with a s7 mc with 4 attacks I4, and then decimate the squad with the GoD.  By challenging they rest of the squad cant attack him!

So that’s the plan for the C’tan.  At a whooping 275 pts he is very pricey, but comes with some serious cheese. Here is the full army list that I am Taking.

Necron Overlord: Phaeron; warscythe; mindshackle scarabs; sempiternal weave; resurrection orb. 215
• 1 Cryptek: Harbinger of the Storm (lightning field).

C’tan Shard: Grand Illusion; Gaze of Death. 275

12 Necron Warriors 256
• Night Scythe
12 Necron Warriors 156

3 Necron Destroyers: heavy gauss cannon140
3 Necron Destroyers 120
5 Canoptek Scarabs 75

Annihilation Barge: gauss cannon. 90
Doom Scythe 175

1,502 points

I will post a battle report later, until then, see you across the table.

Return of the Star God.

My Necron need something big and after my Blog on the C’tan’s, I thought I would do something Special. I have always loved the K’daai Fireborn and this was my chance. I have never used Warhammer Forge bits so I was very excited. I hope to give you an idea as to how I do this.

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Now I always deal with all forgeworld stuff the same way. After checking all the stuff is in the Box, I wash them out in warm soapy water. And then rinse off in cold water. I then cut off the excess and prep the models in the normal way.

After that I need the extra bits. To convert these Chaos Dwarf models into necrons I needed some 40k bits. I have loads of bits left over and my plan simple. The Head needed swapping out and the arms needed some weaponizing. This kit comes in a squad of 3. I wanted each to have a different look, so one would have 2 weapon arms, one would have a larger gun and the last would be all about the Claws.

I will focus on the 2 gun shard for now, but the other 2 are well on the way.

Parts List

1 K’daai Fire Born

2 Tesla Carbine

1 Old Metal Tomb Spider headImage

I started off with the head. I stripped of the Resign head. I trimmed it down with a knife and then I used my Multi tool to carve it out. I then had my chance to try out the Metal insect head. It really did not work, but Plan B was always to try it with a Necron Immortal Head. This looked ok, while a tad small it made him look more like a slave.

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ImageI then used a bit of green stuff to sculpt up the flames. Now I am not a good sculptor, but these where quite easy.

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Next up the arms,

I cut the Arms off just above the Greaves, taking care not to damage the delicate shoulder pad. Sadly, I managed to damage the shoulder spikes. I trimmed them down and shaped them to be less ‘chaosy’

Now again I attached these and it looked ok, but not a monster, I rummaged around for some blades, I noticed that under the Gauss Blaster was a small cutting blade. As I had 10 of these, I had plenty to play with. To give it gaming strength I needed to pin these. This was a mammoth task. Drilling in to these was very hard and I ended up damaging 4, but I still managed it to pull it together in the end.

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With 4 blades on each ‘hand’ I finally had the Look I wanted!

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Painting Wise, I wanted to go with my regular Green and bone, with Bronze accents, I soon end up with more brass and I think the overall look was great.

So thats my Necron Shard. I have 2 more to paint and tomorrow I will be trying in battle. i will do a Blog on the battle and i will let you know how it gets on.

Till then see you across the Battle table.

A C’tan shard of Truth?

Looking through the Necron Codex and browsing images on the web, it strikes me that the Necron force has a quite a wide mix of troops, painting styles and conversions possiblites. The one choice that seem to lack variety is the C’tan Shard. Now, don’t get me wrong. The 2 models out there are stunning. But how many Black Night bringers and Golden Deceivers will it take for the gaming community realize its missing a trick? (Well the painters anyway) 

Let’s look at what the C’tan Shards are. After the C’tan conned the necrontyr in giving up the living bodies, they led the newly forged Necrons into battle with old ones. Once they had defeated the old gods, the Necrons, turned and attacked the hated C’tan. Weakened from the fight, they could not destroy them utterly, but they could shatter them. The remaining Fragments are call the Shards of the C’tan. These shards are forced into constructs (and this cool bit for Painters) do the bidding of the overlord. These constructs take on the form of the Star gods, but only have a fraction of their power. Still they star gods and the stats line is impressive. With 11 powers to choose from you can tool these up for all sorts of trickery.

Now I know that game wise there are better uses for your points in the Necron army and I am not going to do a whole tactica thing on these I want to focus on the Models. Let’s break down the basics of the C;tan

1-It’s a star god. No one knows how many C’tan excited, what they all looked like or how many shards there are.

2-The Necrons built the bodies that the C’tan then shaped.

3-They don’t follow the laws of physics. period.

So how does this translate into the model world? We let’s face it, by applying the 3 criteria above you can say that the sky truly is the limit. As long as they are on a 40mm base or larger, anything can go. They can be HP lovecraft nightmare given from or a metal monstrosity held together with bale power. They can float over/through anything; they can shape the universe to their will or entropy whatever they touch. As a modeler you can have whatever you like. How about a large version of the Weeping angels from Dr Who? Now with all the great independent miniature companies out there the possibilities are endless.

For me, I am planning a 3 man ‘squad’ they will have very similar look and feel, but will be armed different equipment. (One will have 2 guns, one will have a hand and the third will have a gun and Scythe) I will be using current Necron parts, but the bodies will be converted up. I will be sticking to my green and bone scheme, but it will be very green heavy.

So that’s my thoughts on the C’tan, Model wise and I am sure once I am gaming with one, I will post a few pics and write up about the powers.

Till then, See you across the table. 

1500 Necron Vs Imperial Guard

So I have fought the Imperial guard again with fledgling Necron Force. We fought this game at the new SHADOW GAMES in Rugby. I fought against Matt Hughes a friend from the Rugby Outlanders Club. This was friendly game with neither of us having fought each other’s army.  For Matt this was also his first experience of the Necrons. While I don’t go for the power gaming list, I did take a wide list, including 2 flyers and my A-Barge.

My List

Overlord with a Cryptek (storm)

10 Deathmarks

24 Warriors in 2 Squads, one in a Night Scythe

A-Barge

Doomscythe

5 Scarabs

8 Destroyers

His List (from Memory)

Primus Psyker

20 Vets (carapace)

Battle Psyker Squad

2 Leman Russ

1 Punisher

Manticore

Scout Sentinel

Guards man Marbo

My plan

I stuck my standard Plan. Its not all that complex.  Blast away with the Destroyers, 12 warriors and the A-Barge. Wait for the Fliers and then disassemble his army. In the Night Scythe is 12 Warriors, the Crypteck and the Lord sweep in drop near to any tanks and blast the crap out of them! Now, the Crypteck with Harbinger of the storm is a great way to kill tanks. His Voltaic staff is an assault 4 Haywire!

Mission, Set up and pre rolls

We rolled for mission and Set up and first turn. The mission was ‘Big Guns never tire’ played as Dawn of War. We both rolled on to the Warlord table, and promptly forget the result. I won the first turn and Set up to in a long line. The A-barge was in the centre, Scarabs and 4 Destroyers to the right.  To left I deployed 12 warriors with the last 4 Destroyers inc the Heavy Destroyer to the far left.

In reply he split his forces. 10 vets and his Battle Psykers took up a centre. With all his tanks, the rest of the Vets and the Primus Psyker.

In reserve was both my Fliers, 10 Deathmarks and for him, it was the Valkyrie, Marbo and his scout Sentinel. He tried to get the first turn, but he failed. Sadly it was not the last dice roll to let him down this game.

Turn one

Turn one was relatively easy for me. I advanced the whole force and Blasted away. End of the turn I saw the death of 10 Guards. In reply it saw him blast away 6 Warriors.  It should be said, the blasted away like mad. The A-barge caught a Manticore blast to the face, losing a single Hull point. All his other shots had little effect. Yet again the A barge proved its strength.  He made a bad mistake when the A-barg hit his Vets to the Left. 3 were killed but when I asked if the Primus Psyker was attached to the Squad, he said No and therefor he took the Arc hits that killed him. I got the Slay the Warlord.

Turn 2

And the Imperial Army Just died. The arrival of the Necron fliers often has this effect. My Necrons all advanced, the Scarabs moved into charge range of the remaining Vets in the centre the Destroyers moved in range as well. The A-barge took up an objective, we rolled ion the mysterious objective and got Skyfire array! Result!!!!! Warriors deployed from the Nightscythe. He was surprised by how quick the Necrons were. By now he was fully engaged in signing up to I hate Matt Ward Clubs. The Destroyers on the Left popped off more shots on the Tanks. The Tank took the brunt of my fliers. The Manticore died as did one of the Leman Russ.  All the Psykers all died by shooting. As did another 8 Vets. In return his Valk turned up. He blasted away at the A-barge. Yet again the thing held on. The Skimmer past its Save for moving. Marbo turned up and killed off the Warriors in the centre of the Board. With Marbo’s arrival the Hunters from Hyperspace arrived and Marked by the Snipers. By now the level of power coming from him was reduced. He tried very hard to kill off the second Warrior squad, but failed.

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Turn 3

By now the writing was on the wall, in very big letters. The Valk, the last Leman and all the Vets were dead. Only his Sent and the punisher remained by the end of the Necron 3rd Turn. At this point he decided to throw in the towel.

End of Days

The game ended with a clear Necron domination. The guard army crumbled from turn 2 and it was over to soon. I think I few things lead to this outcome.

1-The Necron Codex is a bit busted. The Fliers, if you are not ready for them, will make such a mess. The deathray is not a well written rule. It too powerful and accurate

2-His List was man light. I was able kill off most of his troops with some ease. To fight Necrons, you need to be able to soak up the fire power. For me, I go with a couple of 40 man squad with the Comm squad 7” away.

3- His tanks are too expensive in a small game. Their death was predictable if you don’t know about necrons.

4-The Tesla is very difficult to fight if you don’t know the rules. You need to be careful with your deployment and keep 7” away.

5- A clear plan will always wins over good idea. My clear plan while writing the list and a solid delivery of the plan allowed me dominate the game. To be fair he was trying out new units and his list reflected this.

Again for me, the man of the Battle goes to the A-Barg. Not only did it survive the game, but it killed the Valk and Battle Psykers.

I am now planning my next game and I have a secret Project to sort out. I am hoping to get something special for the next fight against the Imperial Guard, this time it will be in the Zone mortalis board at Warhammer World.

As always, see you Across the Table soon.