Forgeworld stormeagle final review

A while ago I finished my ultramarine stormeagle. Since then I have added the awesome fireraptor. I am really torn as to how to review this kit, but I think that final piece speaks for it’s self.

Finished Storm Eagle

Finished Storm Eagle

So why then the dilemma? Well lets be honest, despite my love of all things forge world, this kit is the single most infuriating thing to assemble. It’s hard to say why it’s such a bitch, but I will try to explain.

WIP 1

WIP 1

let’s talk about the kit. First of, it’s a hybrid kit. It’s part resin, part plastic stormraven kit. Now this keeps the cost down, but it does present the challenge of working in 2 materials. This can be a pain, but it’s not that that makes it such a pain. You need to be cautious when smoothing over the soft resin and the harder plastic at same time.

Large resin sides. The long sides for this kit suffer from a huge amount of warping. Easy to fix, but it takes a while. The rear of the kit is were the real problems start. The rear door sufferers from shrinkage and this makes to a right bugger. Lining the Door up, throws the sides out, the perfect lining of the plastic robs you of the flexibility to align the resin. The mixed top then added to this dilema. I cheated and made the Rear door over lap in the end. it worked for me!

Rear veiw eagle

Rear veiw eagle

The line up at the rear make the build a nightmare! The side ‘jets’ at the front use the plastic jets into the resin castings. This again is a pain . The casting was very thin and the 2 parts don’t work well. You still get the moveable parts, but they are tight.

The front canard (front wings) don’t get much in the way of alignment. The little lugs on the sides are ok, but they take a while to glue into place.

The other parts, such as the main wings, engines and top plates work ok.

Finished Fireraptor

Finished Fireraptor

So why the is fire raptor such much better?

They have tweaked the build and fixed it up. The side jets have been replaced with fixed parts. They just stick on to the side pods. The rear assembly is some much better. it slots together. The rear door has been replaced with an elongated side door. It fits together so well.

Raptor Body

Raptor Body

Body and Wing assambly

Body and Wing assambly

All in these 2 kits are good. The eagle has a reputation (well deserved) of being a bitch to build, the raptor is a massive improvement. Together they look awesome and add something to your spacemarine lists.

The twin birds,

The twin birds,

The raven is a good unit, but I love the eagle. The apocalypse launcher is great! The spacemarines lack the pie plate and this has 2! The raptor brings The avenger cannon (str 6, ap 3 heavy 7) which is a real killer.

League update

It’s been a while since I have blogged, largely to working on the house and a big painting project. I thought I’d just share a quick catch up with up on my league standing at the rugby outlanders club. I have had league 4 games and a Forfeit over the last month or so. I have used a similar list in all the games, tweaking it a tad. It has meet with varying degrees of success but on the whole it works well. Against marines however it’s brutal to the point of hate, so I am not that popular with some at the mo. I think my list has sparked one of the longest threads on our fb page in long while. The culprit of the hate? The tesseract ark!

My list (core)
My basic plan is fairly similar each game. A tight core of warriors, skimmers and destroyers, with wraith acting as lone attacker. My twin scythes, one of each pair up and rush ahead. The night scythe dumping 12 warriors and The Lord into the opponents battle lines. This plan works for me, but it’s not with out risks. The wraith tend to die and I need to plan better with these.

Game 1
This was a game against a dark eldar force with pesky eldar allies. Played against a brilliant player, norbert, it was a fast game, but he played it well. He controls his forces well. His planning was his usually great approach. He planed was support his regular troops with the allies including 3 walkers. For this game I left the ark at home using the canoptek spider and some scarab bases. Added to this was a big squad of deathmarks. This added up to around 250pts of my 1500pt force, around the same cost as the ark. The game was a fast pasted affair. My normal approach worked well, but the ageis line killed my doomscythe. The fast pace nature should have doomed my Necrons and in a longer game I’d have been dead and his farseer took a terrible toll on my warriors.

The end result was a win, but only on vp, the table was a lot closer. It was this near miss that made me think about using the ark in more games. The variety of the main weapon would have helped me a lot in his game. The senseless death of the canoptek elements of the force for very little led me to make a clear decision as to what I should drop.

Game 2
Against black Templars and my first game against a newer club member. He went for a troop heavy force and I choose to take the tesseract ark as the core of my force. the forgeworld heavy tank is a major threat to marine forces, but he was not aware of how much of a mess it will make of his plans.

For a 1500pts My force was lord, cryptek, 2×12 warriors, tesseract ark, a-barge, night scythe, doomscythe, 4 destroyers and 5 wraith. This is now my core army and it’s affective. It’s a real fast paced force that does real damage early on, however it’s fragile.

He took a big block of troops and in the first couple of turns I broke the back of the force. The ark killed a large chunk of the force and the fliers took a good chunk too. The building death toil started the hate for the ark, but it was game 3 that built it to its current status.

The 4 turn tabling of the Templars was an easy win. The game was still fun. The solar flare setting on the singularity chamber (range 48″, S7, ap2, heavy 3) is a real marine killer. Again my fast paced approach to the game and the tight packing of the marines lead to the inevitable win.

Game 3
Vs space wolves. I thought I was royally screwed on this one. A 1500 pts drop pod army, hammering in to my close combat phobic necrons. I was doomed. While i had the first turn with nothing to shoot at, he got to fire first. The first shot of the game killed the normally impervious A-barge and I had the sinking feeling of a one sided massacre. Then the ark spoke. It kill 10 wolves and a drop pod in turn 2. The arrival of the fliers also killed a few more, including most of the wolf guard. His army looked beat up before the fight really started. Turns 3 and I lost the odd warrior. In return he lost the rest of his troops. He lost the last of his pod at start of turn 4 to the ark, leaving it with a kill total around a whooping 50% of this army falling to the power of captured star.

This lead to a lengthy debate on the club Facebook page the next day. The ark being the focus of the debate and to be fair it had killed around 1000pts in 2 games. In 1500 pt games that is a huge impact.

Game 4
Against tyranids. This game is alway hard for necrons and my opponent is a great player with the ‘nids. It was going to be interesting to see how the ark managed vs the hordes, but he choose a monstrous creature list and it turned into a doozy of a game. It was close in the end and the ark had a much smaller impact.

This game however saw the death of the ark for the first time since I started using it. The death however did take the carnfex that killed it. The explosion of the chamber causing the last wound in the hulking beast. The game was very cinematic like that and it was great game.

We thought it was a draw, but after checking game scoring, I had won by 1 point! It was very close and it was the death on his spore pod that cost him. (Worth 1 vp in purge the alien)

Parting shots

So what did these 4 games teach me?

1-I really hate the allies rules. I make all armies bland. “Got a racial weakness in force? Not a worry just borrow something to fix it rather than learn how work around it.” I did use allis last year, but I found that picking that only thing to fill a gap left me with out a complete knowledge of my force. I paid for that in last years final. I have not used any allies this year and I feel I know my necron a lot better as a result. (Ok, so I am grumpy about allies, but only because I am grumpy old git)

2-the ark is a fearsome bit if kit. The cost is high(250pts) and the risk is high (with the shields it’s av12 open topped) but it is a tough old sod until its shields fail. The solar flare setting, which has the same stats as the plasma executioner on the leman Russ tank, is a very effective way to kill space marines. Especially if they stand nice and close together. The wolves in particular made this mistake. They did not plan the ark and they failed to use the cover provided by their pods. They died where they deployed.

3-the use of forge world stuff is a lot of fun, but they do tend to lean towards the heavier end of the broken spectrum, use with caution to avoid alienation.

4-fear the new nid codex!they get a lot of stick a the mo, but good help us when they get aa and yet bigger beasts! The push for cheap troops will see more nids on the table each game! Nids vs necron is always going to be fun.

So how’s the league looking? Well, the view from top is always nice, but the competition is high this year and the 2 close calls make life difficult for me. I will be near the top at the end, but I am not confident yet of being in the final game in January, but if am, the ark won’t be far behind. (Insert evil laugh here)