Sunday review

Well, that was a week!

It was the final of the outlanders open and I got to help a new player with a game. I even fitted in some painting

Paint competition
I had 2 models that had won their categories and that meant that I had 2 entries in the final. This is a simple vote off. The entry with the most votes of the 4 get the prise, a trophy and a battleforce/battalion. (No more than £70 in value) which is quite a prize for a small club. My Inq corteze and bugman models both won the catagory. Along side borders ‘hordes’ model and Ellis’s aracnork. The voting was strong with a good turn out

We had our vote, but agonisingly next week will be the prize giving!

painting
I managed to get my latest sternguard finished and I have based up the 1st 6. They got used this week and I am quite pleased with the results. I have made a start on the next model, an ironclad dreadnought. It was fun to build and I am hoping to use this in conjunction with the centurions. Next week it’s back to painting green skins for a while. I have a few to finish off and send to a friend.

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I also spent some time on the Ironclad dreadnought. its still got a way to go, but its looking ok so far. this is quite a odd model for me. The dread is not a Favourite of mine and I am yet to see one survive a battle. However, the Cent/Ironclad/Raven mix might just do it. I also need 3 for a full battle company, so this the 2nd and the 3rd will be Ven Dred. I do like the Forgeword dreads and I migh have to add both a Chaplin dread (count as a Ven dread) and the Ultramarine Ven dread.

Gaming

Big thanks to young Dylan for our game. It was my first game against the new tyranid codex and it was fun game. It was his first competitive game, so I was deliberately soft. The new codex is ok. In the right hands it would be cool. The list for the game is on previous blog. The centurions did well. They all died, after being charged the tyrant. Man that’s a still a bugger in combat. However, they did a serious damage into his horde. I killed 6 gene stealers, 6 warriors, 12 gaunts. Not bad for 4 turns. The fire out put they produced was outstanding. The sternguard did a bang up job. Not only did the 6 man squad take the left flank, but they took no casualties in and the other squad helped to hold the center.

My casualties were light in the face of such a huge hord. The right flank was crumbling on my side, however, my airpower was still up and he had nothing that could hurt them. The end result was an easy win, but that was not the point. The game was a training session and I hope the was ok for him. He learnt the basics and he is now a league member. Following our game he challenged Norbert, our resident dark eldar player ( and boy, can he play dark eldar!) that’s. Brave move for our young player!

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Well, as I said, that was quite a week. I am of for a lay down and till next week, see you across the battle table.

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Meeting the great deavourer-first game vs the new nid codex

This weeks club game will be against a young tyranid player. I am using my ultramarines and I hope to learn something about the new codex while teaching the new guy about the game.

When planning a new list, I usually start with a plan of what I want to do. I then build this up to a full list. For this game, however, it’s just about taking new stuff. So here is my new list.

HQ
Space Marine Captain (140) WS6·BS5·S4·T4·W3·I5·A3·Ld10·Sv3+
Iron Halo; artificer armour; frag grenades; krak grenades; melee/ranged weapons (power weapon; storm sheild); special issue equipment. And They Shall Know No Fear; Chapter Tactics (ultramarines); Independent Character.

Elites
3 Centurion Assault Squad (200) WS4·BS4·S5·T5·W2·I4·A1·Ld8·Sv2+
two siege drills; 3× hurricane bolters; 3× Twin Linked flamers. Relentless, Chapter Tactics (ultramarines), And They Shall Know No Fear, Move Through Cover.
centurion sergeant WS4·BS4·S5·T5·W2·I4·A1·Ld8·Sv2+
omniscope.

5 Sternguard Veterans (145) WS4·BS4·S4·T4·W1·I4·A2·Ld9·Sv3+
power armour; boltgun; bolt pistol; special issue ammunition; frag grenades; krak grenades. And They Shall Know No Fear; Combat Squads; Chapter Tactics (ultramarines).
Space Marine Sergeant WS4·BS4·S4·T4·W1·I4·A2·Ld9·Sv3+
power armour; special issue ammunition; frag grenades; krak grenades; power fist; boltgun. And They Shall Know No Fear; Combat Squads; Combat Tactics.

6 Sternguard Veterans (169) WS4·BS4·S4·T4·W1·I4·A2·Ld9·Sv3+
combi-melta; power armour; boltgun; bolt pistol; special issue ammunition; frag grenades; krak grenades; special/ heavy weapons list (Heavy flamer). And They Shall Know No Fear; Combat Squads; Chapter Tactics (ultramarines).
Space Marine Sergeant WS4·BS4·S4·T4·W1·I4·A2·Ld9·Sv3+
power armour; special issue ammunition; frag grenades; krak grenades; power weapon; boltgun. And They Shall Know No Fear; Combat Squads; Combat Tactics.
• Drop Pod Mk 2 (35) BS4·FA12·SA12·RA12·HP3
storm bolter. Vehicle (open-topped); Transport Capacity: 12 models or 1 Dreadnought or 1 Thunderfire Cannon; Inertial Guidance System; Immobile; Drop Pod Assault.

Troops
10 Tactical Marines (185) WS4·BS4·S4·T4·W1·I4·A1·Ld8·Sv3+
power armour; boltguns; bolt pistols; frag grenades; krak grenades; Missile launcher; Flamer. And They Shall Know No Fear; Combat Squads; Chapter Tactics (ultramarines).
Veteran space marine sergeant WS4·BS4·S4·T4·I4·W1·A2·ld9·Sv3+
power weapon; bolt pistol.

10 Tactical Marines (170) WS4·BS4·S4·T4·W1·I4·A1·Ld8·Sv3+
power armour; boltguns; bolt pistols; frag grenades; krak grenades; multi melta; Flamer. And They Shall Know No Fear; Combat Squads; Chapter Tactics (ultramarines).
Space Marine Sergeant WS4·BS4·S4·T4·W1·I4·A1.Ld9·Sv3+
bolt pistol; power weapon; power armour; frag grenades; krak grenades. And They Shall Know No Fear; Combat Squads; Combat Tactics.

Fast Attack 250
Stormtalon Gunship (125) BS4·FA11·SA11·RA11·HP2
twin-linked assault cannon; Skyhammer missile launcher; ceramite plating. Vehicle (flyer); Aerial Assault; Escort Craft; Hover Strike; Supersonic.

Stormtalon Gunship (125) BS4·FA11·SA11·RA11·HP2
twin-linked assault cannon; Skyhammer missile launcher; ceramite plating. Vehicle (flyer); Aerial Assault; Escort Craft; Hover Strike; Supersonic.

Heavy Support
10 Devastators (205) WS4·BS4·S4·T4·W1·I4·A1·Ld8·Sv3+
power armour; boltguns; bolt pistols; frag grenades; krak grenades; heavy weapons list (2× heavy bolter; 2× las cannon). And They Shall Know No Fear; Combat Squads; Chapter Tactics (ultramarines).
Space Marine Sergeant WS4·BS4·S4·T4·W1·I4·A1.Ld9·Sv3+
storm bolter; chainsword; power armour; frag grenades; krak grenades. And They Shall Know No Fear; Combat Squads; Combat Tactics.

The big thing for this game are the centurions. I have not yet used these and it hard to find a positive blog about the assault variant. The Gav/amp lay out is popular, but I loved the look of the siege drills. As they are walking, I am not expecting much. The plan for these in the full list is to deploy them in a raven with an ironclad dread. The assault variant of these is a short ranged beast and foot slogging into a tyranid horde is not going to be fun. The sternguard will be an effective couple of units, again this is just to try them out. My big hitters in the list is are the 2 flyers. I love the storm talons, no only they are a great unit, but nids suffer from a chronic lack of AA. I hope they will continue their winning ways and I am sure they will take out any flying tyrant. The big uncertainty for me is the deavastator squad. I have never had much luck with these. I hope they can bag themselves a big beastly! The mixed layout of 2 lc and 2 HB gives me a clear devise for the combat squading. One will go for the big stuff, the squad will go for horde elements. With the deavastator doctrine I look forward to moving and firing! I never used this doctrine yet, so let’s see how it goes.

That’s the plan. It’s a low pressure game with a young gamer. I hope to impart to him a sense of what a good game of 40k is like, but I really don’t know what he will bring, what his style or game knowledge is like. So, I can’t say how this one will go!

I am sure ill blog out the game result and what I learn, but until then, see you across the battle table.

Sunday up date 19/01/14

Sorry I missed last weeks update, but in my needless defence, I was painting! It’s been a mad couple of weeks, but the work progresses.

Outlanders painting competition.

Every year our club, the Rugby Outlanders, have a painting comp and I always enter. Timed to coincide with the end of the league games, it’s a 2 part competition. The 2 week of club each new year we all bring our entries. We have categories and each category win get a small glass trophy. These top 4 then are brought back the next week and we all vote again. The winner gets the big trophy and a battle force box set.

I enetered 2 categories, veteran sci fi and veteran fantasy. You can see all the entries here

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I was lucky enough to Win both categories and I am in the final round on Wednesday!

The fantasy category was very tight and my piece, “bugmans rest” was up against it. I had won the model in last years killteam competition. I built the burned out pub around him and mounted it on an old base. This took me two weeks to complete, but it was so worth the effort.

While the voting was on, I also got to play a 1000 point game of 40k, vs a white scar force. As it was non league and a relaxed game, I took a list I’d not normally use. It’s not a nice list, but it’s moly for a fun game.

Ultramarines, 1,000 points

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HQ
Space Marine Captain (130) WS6·BS5·S4·T4·W3·I5·A3·Ld10·Sv3+
Iron Halo; artificer armour; frag grenades; krak grenades; melee/ranged weapons (power weapon; bolt pistol); special issue equipment (auspex). And They Shall Know No Fear; Chapter Tactics (ultramarines); Independent Character.

Troops
2nd Company Tactical 5 (10 Tactical Marines) (180)
WS4·BS4·S4·T4·W1·I4·A1·Ld8·Sv3+ power armour; boltguns; bolt pistols; frag grenades; krak grenades; multi melta; Flamer. And They Shall Know No Fear; Combat Squads; Chapter Tactics (ultramarines).
Veteran space marine sergeant WS4·BS4·S4·T4·I4·W1·A2·ld9·Sv3+ bolt pistol ; power weapon.

2nd Company Tactical 1 (10 Tactical Marines) (185)
WS4·BS4·S4·T4·W1·I4·A1·Ld8·Sv3+ power armour; boltguns; bolt pistols; frag grenades; krak grenades; Missile launcher (Flakk); Flamer. And They Shall Know No Fear; Combat Squads; Chapter Tactics (ultramarines).
Space Marine Sergeant WS4·BS4·S4·T4·W1·I4·A1.Ld9·Sv3+ bolt pistol; power weapon; power armour; frag grenades; krak grenades. And They Shall Know No Fear; Combat Squads; Combat Tactics.

Heavy Support

Stormeagle Gunship (285) BS4·FA12·SA12·RA12·HP4

twin-linked heavy bolter; ceramite plating; 2 twin linked lascannon. Vehicle (flyer); Aerial Assault; Assault Vehicle; Cemerite Plating, Spirt Of The Machine, Hover; Supersonic; Transport 20. vengeance launcher, Range 48″·s5·Ap4·heavy 2, Large blast,
Fireraptor Gunship (220) BS4·FA12·SA12·RA12·HP4 Vehicle (flyer); Strafing Run; Spirt Of The Machine, Relic Of Armoury.
Twin linked avenger cannon Range 36″·s7·Ap3·heavy 7,
auto cannon turret, Range 48″·S7·ap4·heavy 2 Twin Linked, Independent Turret Fire.
4 Hellstrike missiles Range 72″·S8·Ap3 Ordnance 1, One Shot Only.

Now, you notice that it has both of the big forgeworld flyers in the list. This is quite simply over kill in a 1000pts game. My opponent took something like this.

HQ
Kor’sarro Khan (160) WS6·BS5·S4·T4·W3·I5·A3·Ld10·Sv3+
Moonfang; Iron Halo; bolt pistol; power armour; frag grenades; krak grenades. And They Shall Know No Fear; Combat Tactics; Independent Character; Master of the Hunt; Chapter Tactics.

Elites
5 Terminators (200) WS4·BS4·S4·T4·W1·I4·A2·Ld9·Sv2+
Terminator armour; storm bolters. And They Shall Know No Fear; Combat Squads; Combat Tactics.
Terminator Sergeant WS4·BS4·S4·T4·W1·I4·A2·Ld9·Sv2+Terminator armour; storm bolter; power weapon. And They Shall Know No Fear; Combat Squads; Combat Tactics.

Dreadnought (100) WS4·BS4·S6·FA12·SA12·RA10·I4·A2·HP3
multi-melta; Dreadnought close combat weapon (built-in storm bolter); smoke launchers; searchlight. Vehicle (walker).
Troops

10 Tactical Marines (180) WS4·BS4·S4·T4·W1·I4·A1·Ld8·Sv3+
power armour; boltguns; bolt pistols; frag grenades; krak grenades; Missile launcher (Flakk); Plasma gun. And They Shall Know No Fear; Combat Squads; Chapter Tactics.
Space Marine Sergeant WS4·BS4·S4·T4·W1·I4·A1.Ld9·Sv3+
bolt pistol; boltgun; power armour; frag grenades; krak grenades. And They Shall Know No Fear; Combat Squads; Combat Tactics.

10 Tactical Marines (170) WS4·BS4·S4·T4·W1·I4·A1·Ld8·Sv3+
power armour; boltguns; bolt pistols; frag grenades; krak grenades; Plasma cannon; Plasma gun. And They Shall Know No Fear; Combat Squads; Chapter Tactics.
Space Marine Sergeant WS4·BS4·S4·T4·W1·I4·A1.Ld9·Sv3+
bolt pistol; boltgun; power armour; frag grenades; krak grenades. And They Shall Know No Fear; Combat Squads; Combat Tactics.

5 Scouts (55) WS3·BS3·S4·T4·W1·I4·A1·Ld8·Sv4+
scout armour; bolt pistols; frag grenades; krak grenades. And They Shall Know No Fear; Combat Squads; Chapter Tactics; Infiltrate; Move Through Cover; Scouts.
Space Marine Scout Sergeant WS4·BS4·S4·T4·W1·I4·A1.Ld8·Sv4+
bolt pistol; boltgun; power armour; frag grenades; krak grenades. And They Shall Know No Fear; Combat Squads; Combat Tactics.
• Land Speeder Storm (45) BS3·FA10·SA10·RA10·HP2
heavy bolter; jamming beacon; Cerberus launcher. Vehicle (fast; skimmer; open-topped); Deep Strike; Scouts.

Fast Attack
3 Space Marine Bikers (105) WS4·BS4·S4·T4(5)·W1·I4·A1·Ld8·Sv3+
plasma gun; power armour; bolt pistols; frag grenades; krak grenades; Space Marine bike. Bikes; And They Shall Know No Fear; Combat Squads; Combat Tactics.
Biker Sergeant WS4·BS4·S4·T4(5)·W1·I4·A2·Ld9·Sv3+
bolt pistol; power armour; frag grenades; krak grenades; Space Marine bike. And They Shall Know No Fear; Combat Squads; Combat Tactics.

The game lasted 5 turns, but the outcome was never really in doubt. I deployed my 1 tactical squad, split down behind 2 pieces of scenery, waited out turn one and the flyers came in on turn 2. His infantry heavy list had no real threats to my flyers. He just died. The raptor killed most his force, the eagle dumping the captain and the full 2nd squad, again split down, killed of the khan and moped up the survivors. It was a good natured game, but, I’d never play such a filthy list in a proper game. My opponent was aware that I was going to cheesy, so it was not power gaming. Honest. End result was he was tabled. I lost 5 marines.

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Painting
As well as the massive amount painting for the comp, I have also finished my centurions. These are ready for the nids that I am facing this week. Next week it’s back on the sternguard and then some Orks.

Till next week, see you across the battle table.

Sunday Update 05/01/14

Hi and welcome to 2014!

First Sunday update of the new year and in keeping with Last year, I am way off Project!

I started to prepare the 2nd centurion for Paint, but I got a reminder that the Outlander Open is in 2 weeks with the submission date for the WIP photos was this week. that mean I really should start it! my 40K entry was easy, a Finecast version of INQ Torqumada. However, for the Fantasy I really fancied pulling out all the stops. largely as I am not know for my Fantasy models.  the idea is throw a curve ball into the mix. below is the basic start for the project. 

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I managed to get at least one model finished and I did a load assembly work too. I have finished the Battlscape. got say, this is a very overlooked kit. basic to build and paint, its a great scenery piece. its a weird thing to build. It was also a chance to try out the Typhon Corruption. one of the new technical paints and it works well. I went for a thinned wash in multiple levels all over the Rhino. The Blood angels Rhino was painted as if new, inc the Decals, then ‘distressed down’. This worked well and I am quite pleased.

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I had an order from Gifts for Geeks so this is mostly assembled. I have add an Ironclad Dread and the rest of the 2nd devastator squad. the total list of assembled and waiting for paint is now over 40 models. This could take me awhile. 

 

How to tell recast Forge World miniatures

MGM Painting

There are a ton of recast miniatures in circulation, and it seems that most people cannot tell the difference. There just isn’t a lot of information out there about how to tell the difference, so I thought it would be a good idea for me to post about a few things to look for if you suspect you may be dealing with recasts.

1. When purchasing new models on eBay, the models come from Russia or China. Although there certainly can be legitimate Forge World models currently located in these places that the current owner wants to liquidate, most of the time those will be used. These countries have different laws regarding intellectual property, copyright, and counterfeiting, so Forge Word/Games Workshop has been unable to shut these re-casters down.

2. The way the models attach to the sprue could be a clue. As an example, Forge World Chaos Dwarfs come…

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