Battle report ultramarines vs salamander 1500pts

On Thursday 3rd sept I fought a group match at the rugby outlanders club vs Ben. He’s a younger player, but full of enthusiasm. We fought 1500pts, tactical objectives.

Here are the very basic lists from memory.

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Ultramarines
Cato sicarus
2 tactical squads (10 man squads)
10 sternguard
Ironclad
Raven
Raptor

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Salamanders  (count as)
2 librarians 1 in terminator armour
5 tactical in plasma cannon
5 tactical in drop pod
5 assault marines.
5 scouts mixed weapons with landraider storm
5 sniper scouts
Land raider Reedemer
Raven

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Pre game and set up.
We decided to play the maelstrom missions and rolled deadlock. Ben rolled. For his librarian powers, mixing up his choices, the warlord (lv 2 in term) choose telekinetic, with the out, in the relic armour choosing a mixed back. It was a shame he didn’t take all from pyromancy, as it would matched his army well. For warlord traits he rolled , as I am using Cato, I get sword of the imperium.

The board was 6×4, RoB with medium amount of cover. The 6 objective counters were spread out over the board. Ultram so got the 1 turn so deployed. Keeping the raptor and raven in reserve and placing both sternguard and iron clad into the raven, deployment took very little time. Tac 1 split in to squads. The missile launcher and 4 marines took up position in bottom corner, taking obj 6. The rest of his squad started on top of the near to obj 1, accompanied by Cato. The 2nd squad took cato’s battle hardened vets rule and I choose to infiltrate.

Ben deployed in tight block behind his land raider. Oddly however, nothing started in the beast of a tank. The 2nd librarian joined the 5 man squad in the drop pod.

I infiltrated the tac squad in the building at the far end of the board, taking obj 2 in the process. Ben infiltrated his scouts, the mixed squad taking position 12 inches from Cato and his snipers taking obj 4, in the corner opposite my missile squad.

Ben tried to seize the initiative, but failed. The board was set and the game was ready. My plan was simple dissected the scouts before the central block made it to my lines. The reserves would deal with the raider and his warlord.

Drawing 6 cards, I got a mixed Bag of tactical objectives. Including taking markers 1,2 and 6! Nearly had 3 vp before a dice had been rolled!

Turn 1
With little movement beyond cato’s squad, turn 1was quick. Cato advanced towards the scouts. The infiltrating tactical squad shot at the assault marines killing the sgt with a power fist. Combat saw the Cato and his squad charge the scouts. Killing 4 of them. I scored 2 vp, as I was not close enough to get obj 1.

Ben dropped his pod by inflating tactical squad, he advanced his scouts towards them as well. The landraider and warlord advanced slowly up the center. Over the shooting and psychic power phase he killed a tactical marine, but he got yo claim a vp from a tac card for casting a power.

He charged the assault marines in to the infiltration squad. The over watch killed a 2nd marine, the 3 remaining marines got into combat. 2 more died, with no casualties on my side. Cato killed off the last scout. First blood to the 13th.

Turn 2
With astute planning, Cato had arranged for the arrival of all the reserves. I also draw 1 new card. The raptor lined up on the marines from the drop pod, all 6 in its sights. The raven headed towards the central block of troops. Cato headed towards the 2nd scout squad. The combat squad took obj 1.

Shooting saw the raptor slaughter the entire squad inc the libarian. His relic armour letting him down 3 times! The raven tried in vain to damage the tank, but did kill a few marines with its assault cannon.

Combat saw the inevitable death of the assault marine. It was at this point, Ben remembered that they were vanguard. Ah, the benefits of a written list and wysiwyg! Not sure how much difference it would have made, the ultramarine sgt with a power weapon killed them all!

By the end on turn 2, the sense of inevitability started. Ben failed to get either reserve. He advanced onto obj 5, with the tank, his warlord dove in the woods for cover from the flyers. The death wind launcher in the pod killed a tactical marine, the dice gods saved 6 Others. The most important shot was a missile from the scouts into Cato. It was a solid hit, wounding him, but his armour saved him. The scouts feeling nervous as the mighty hero bore done on them. The librarian cast his beam power, failing to kill any one of the targeted squad.

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Turn 3
The marines of the 13 feeling that they had control. Cato moved to charge range, the raven dropped to hover with the raptor looming over the marine squad. The raven disgorged both squads, the ironclad Lined up on the landraider. The sternguard targeted the warlord, as I held the assassin card.

Shooting was brutal. The infiltrating squad killed the pod, the raptor trilled the tactical marines and wounded the warlord. The sternguard finished the job, 2 more vp to me.

Cato charged the scouts. Rolling 12 on his range, he killed 2 of the scouts. The ironclad immobilised the landraider and stunned the crew as well. The salamander force was looking in trouble.

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Finally arriving the reserves deployed. The raven lined up in the raptor, revenge on its mind. Shooting immobilised the ironclad, but it was still in base contact with tank. All the shots to the raptor were avoided with the jinx saves. The deepstriking land speeder sped flat out towards the combat squad on obj 1.

Another scout died to Cato, but the return attack did wound and Cato failed his save. However, again the dice gods did step in not, to want to the might hero wounded, passing his FNP save!

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Turn 4
This was very much a mopping up exercise. The landraider died as did the last scout, Cato claiming obj 4. The land speeder died to massed bolter fire. The poor skimmer crashing down without claiming any objectives.

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The salamander raven split it’s shots, the Lascannons and melta shot in at the flyers, with the storm bolters going for the tactical squad.

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The game need here with only the salamder raven left, with only 4 dead ultramarines.

End score was 10-2.

Conclusion
Well, that was a dissection of a salamander force, but it was fun game. Ben, while making a lot of errors, is fun player. He brings a real passion for his army and he has a great history for his army.

His primary mi stack was taking 3 transports, while not transporting any troops. His lack of planning let him down and I think his passion for the force clouded his selection. He took a lot of extras that looked cool, but ultimately did little. Against a well planned sculpted lust, the out come was always clear.

While it sounds like I am being harsh, I am not. Ben is young and is learning. His passion is great to see and he will be a force to be reckoned with in future.

It was a fun game, with some great moments. Cato charging down hill towards scout, brushing aside a crack missile and leaping into combat.

League wise, I am still top of my group and I am ok for the quarter final, but I have 2 more games to go. 

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One thought on “Battle report ultramarines vs salamander 1500pts

  1. Pingback: Sunday review | ozrax's Blog

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