Toy soliders

I recently purchased a getting started set of millatrum temputus as I always wanted to paint up some of these shock troops. 

But I also wanted to add to my skitarii troops so I needed a theme/reason for why these scions would be allied to my ad mech force. I had seen a few people who have swapped the heads for vanguard heads and that look really effective.  I hit upon the idea of ‘indentured scions’


The forgeworld of Gantz, home to legio preasagius,  the true messengers,  is a wealthy world. Strongly aligned to Mars,  following the red planets support in rebuilding the titan legion. As well as the ruling techpreists the planet is home to a large and wealthy merchant class. While not members of the priesthood,  they are still loyal to the arch magos.  Part of this loyalty is to provide a number of troops per merchant family.  These troops come in 2 forms, the family chattels (worker) (allowing me to add astra militarum troops in the future)  and the 2nd born sons (scions) To serve the magos in this way is a great honour and in return, the family get access to better contracts. The 1st born inherit the family title. 

As the sons of rich families,  they get acess to better weapons,  armour and training.  Some of these scions are rewarded with bionics, a mark of honor on a forge world.  Leading them is a techpreist known as the master of men (count as a commissar, converted from a techpreist enginseer).

They are deployedare deployed to support the skittarii in battle, but take on a more independent role. They often provide theit own transport, filling a gap the skitarii lines with fast advancing troops. 


To convert these scions I needed to make them less stormtroopers and more skitarii.  The head swap was easy, but I wanted more. 

I have converted the back packs to add the top of the skitarii backpacks.  This added the aerials but also removed the blanket rolls. I also added the gieger counters from the skitarii back packs. A useful tool when deploying with vanguard! 

For the sgt and the melta guns I removed the bottom of the back pack aswell. I didn’t need the power pack of the hellguns and this gave me space for the rad cleansers from the skitarii.  I also added spare mech arms to these troops to signify importance. 

As these are not imperial troops, I have removed the aqulia from the guns as well. 


For the painting I have a dilemma.  As they are not ad mech, should they wear the red of Mars?  This gives the option painting  proper allies, different from the main army. As the are from Gantz,I can keep a lot of the colours,  especially the gold, but allows me to introduce new colours. 

In game 

I plan to use these as objective grabbers. The taurox will be armed to kill troops, with the taurox assault cannon and the volley guns. The troops have 2 melta guns for anti armour if needed. The ideas is to race across the board, something the skitarii struggle with, to take objectives. They will decamp from the transport and then camp on an objective  for as long as they live. This is giving the skitarii time to foot slog in support. They cost around 300pts and I will be using the millatrum temputus codex,  treating them as allies.

But wait, you used a whole box of skitarii just for back packs?  

With imminent release of the skitarii forgeworld kits I have saved the rest of the skitarii box set ready for these. Both the new sets have their own back pack, so using them for the scions is not a problem. 


The rise of albion- a 40k campaign

Me and a good friend, Lee have talked about a campaign for ages and we are finally getting around to it. Fought between his imperial guard and my skitarii force, our aim is for 6 games culminating at a 10k game at warhammer world. 

Game 1 is a small 500pts game, then each game escalates.  The winner of each came can stipulate the following game. It’s collaborative process with the game more important than the winner.

The plot of our story is a simple one. The once prosperous agricultural world of albion has hit hard times. A calamity damaged a lot of the farm land making it inhospitable.  The ‘dead zone’ has something living in it. The once loyal guard regiment has found a new ally to help the world survive.

Who are they? Did they cause the calamity? Why is the inquisition suddenly intersted? 

Also on the planet is a small number of skitarii who are protecting the admech priests that tend the massive farm machinery.  Who side are they on and will there links to the Ultramarines be needed?

So that is our campaign.  We both have busy lives, so the games will be spaced out. I am growing my army over the year and lee is working on his new ‘allies’

As we progress I am adding new scenary to my collection as well. I have a pump station, church,  macro cannon and sector imparilis to paint up. Each battle will be closer (and more built up) as the fighting gets close to cities.

I’ll be blogging on each game with Lee and I adding background to the armies and planet as we go.

Till then watch the dead zones, something is lurking. 

The rise of albion game 1

The flyer tried to Jinx, but the autocannons raked across its hull. The small craft shuddered with the impact and small fires broke out where the heavy shells punched through.

The young courier clutched the data bundle.  The wax seal on the dark red canister was stamped with the symbol of the inquisition and holy oils had anointed the canister.  Their aromatic scent being over powered by the smell of burning wiring.  As acrid smoke filled the hold, the courier realised the danger and activated the emergency transistor on the base of the canister.

“Brace, brace, brace” the pilot shouted over the intercom. As he prepared for the shock of an impact, the back of the craft exploded and the lander shock to the left. The nose started drop and the engine started to strain.  The craft was losing altitude, heamorging smoke.

The impact shuck the courier in his harness, debris flying around the cramped cabin space. It was only a matter of time till something hit him ending his short life. The craft started to disinteregrate and on landing it shattered into shrapnel.

The courier was thrown from the craft, his life ended as his body hit the rocky ground. Still clutched in his hand was the data cylinder, his last act was to clamp his bionic arm around the it. Securing it with his dying breath.

Across the valley the skitarii of Gantz 31-23-alpha monitored the impact. With the efficiency of a well oiled cog the recovery team was dispatched and the investigation as the weapons used to down the craft began. Those responsible would want to recover evidence to, so the recovery team went armed for war.

To the west the patrol of 1st Albion regiment. Orders had been received. The data held in the craft must be recovered.

Game 1-intercept the courier.


Game 1 is a 500pts skirmish. The crashed lander has essential data that the albion 1st wanted. A small skitarii force, was in the area and saw the crash. They were despatched to investigate.

The mission played was relic over a 6×4 board. The relic was a data cylinder that contained the secrets of albion, discovered by a covert inquisition team. The guard of the 1st Albion regiment wanted it back, the skitarii having no idea what it contains wanted the knowledge. To add to the game, Lee had written the text of the message but I could not see it till I captured it with my skitarii.

Our plan for the game was to keep the armies a patrol forces not full combat units. So we keep them troop heavy with only light vehicles.

1st Albion. (Lee-imperial guard)

Lees list was a veteran heavy army 2 squads of vets supported by a command squad in a chimera. Supporting this was full squad of sentinel (Armoured) the force was an independent force self sustainable and ready to go to any fight. For his warlord, Lee got preferred enemy:skitarii for the warlord and his unit.

Skitarii (paul)

My army was a simple army to choose I only had a small force painted. So I took most of it! This was 2 vanguard units (10 with 3 arc and warlord and 7 with 2 plasma),10 rangers in 1 squad with 3 aquabus and the dragoon.

The skitarii got to deploy first, but with small armies, grand tactical plans aren’t really on the cards! I deoyed each unit in a long front with the central position taken up by the warlord. The dragoon was on the left flank.

The guard again held nothing back. They matched the skitarii deployment with the warlords facing each other. The most important deployment was in the left. 10 vets with an auto cannon set up in the woods just off center and took up a good defensive position to their left was the sentinel squad.

Lee was about to seize the initiative when he discovered that all skitarii have scout! The army surged forward in a hurry to take the relic. Rolling to seize the initiative, Lee failed the skitarii would start the campaign with the first shots!

Turn 1
This was my 1st ever use of this army and mistakes are bound to be made. We joked abut having a whole army with new model luck, but I think it worked in my favor.


The army surged forward in to weapons range and speed of the Martian troops took lee by suprise. Off to the left the rangers fired 1st killing a few vets in the trees. They went to Ground and mist were saved. In the centre the arc guns of the vanguard were in range of the chimera. Rolling 3 hits the tanks was in danger, but the 3 6’s on the heywire rolls was really unexpected. With arc of lightning flying from the hull, the machine died. 1st blood to the skittarii!

Wish confidence I boasted about the massive charge range of the dragoon and how lethal it was in combat. Firing the snap shots from a missile launcher, Las cannon and autocannon the dragoon dodged the incoming fire, but miss timed it’s charge. Failing to make the 7″ charge.

*since the game I have learnt that you can’t charge from scouting. As the charge had no impact on the game this didn’t matter to much.

In reply the comand squad advanced with 3 flamer weapons towards the vanguard. The other units took aim at the nearest units and let rip.

They killed 6 skitarii and I totally forgot the FNP rolls. All the leadership tests were passed. The skitarii warlord took a wound from the flamers.

The sentinel opened fire on the dragoon at full BS. The Las clipped the walker, but the Insense cloud saved it.

Turn 2
The central vanguard took the objective and we’re all in range of the command squad. The vanguard on the right also came into range, but had taken a few casualties in the previous turn.

Firing was brutal. The small vanguard killed the 10 vets on the right. The vanguard in the center killed the command squad and wounded the officer. The rangers finished the commander off, slaying him.

The dragoon made his second charge taking a glancing hit from an autocannon on the way in. In combat he killed the 1st sentinel with now damage in return.

The guard, staggered by the onslaught, still stood firm and avenged the fallen commander. The autocannon killed the skitarii warlord and the various other weapons killed a few more. The squad was down to its last 3 troops. But they held their nerve.

Combat saw another sentinel fall for no damage I return.

Turn 3 and 4
With the guard down and under gunned it was a matter of time till they all died.

The vanguard with the relic to the cargo out of the line of fire. The rangers and other vanguard mover in to a short ranged fire position and killed the vets. Not even the cover could save them.

This was followed by a few rounds of combat between the dragoon and the sentinel. By turn 4 the last guard had died, but the death of the dragoon was on the cards as the last attack of the Armoured sentinel just failed to glace the armour of its erstwhile cousin.

Game over-winner skitarii

The game ended with a clear skitarii win. The guards guns were silent and the skitarii took their prize.

Unbeknown to the followers of the machine god, the 1st Albion had got a final transmission off and their commander knew were the skitarii would go. All eyes turned to pumphouse 72. Could the data be recovered before it was sent to the inquisition? Would the small skitarii hold the pump station? Only game 2 will answer these questions.

Game one was lots of fun. The skitarii firepower took us both by suprise and the mid range killing field is a scary prospect. I made mistakes with them but all told, I liked using these new killers. The skitarii have the data cylinder and the message. What is on the coded disc.