Going cold turkey

My name is Paul and I am an addict. My drug of choice is grey plastic/resin and I have been addicted to this for over 25 years. The money spent over the years is ridiculous. The last 5 or 6 years it has even dominated my Christmas presents. No one asks what I want for Christmas any more. I just get GW vouchers and the long suffering wife, Jo, get me a big forgeworld kit. Life has been good, but I need to change. 

It’s easy to say it’s me and not you when you end a relationship, but this time, that’s a lie. I know what has gone wrong in the relation ship and it my addiction that has hidden the flaws from me. Now, I could go into a long tirade about an abusive relationship or a dominate market place. But I am going to take a different approach. My issue has been to blindly follow games workshop for years now, just hope it will get better. But it’s not, if anything, it’s getting a lot worse and the dizzying changes is too much for me now.  For years now, the logical and cinematic nature of wargaming has been lost behind poorly conceived, easily abused and down right daft ideas. For me i think the true start of the slope was the release of the imperial Knights. Since that point the game has slowly started to die for me. Don’t get me wrong, I love the imperial Knights kit, it’s awesome, but they have come to prove the mentality of GW. Each new release has pushed the envelope a bit more, then a bit more, then a bit more. To the point now that you create mind boggling death stars that alpha strike you off the table. Seeing baneblades killed by single unit in a turn is now almost normal. This is a total disjoint to the fluff. The humble terminator, in the best armour in the in the galaxy is easier to kill that an eldar jetbike. The abuse of the 2+ reroll is now endemic. The longer it goes, the more the rules abuse creeps in. Now I am not complaining at gamers. It’s not them. It’s the writers that are abusing the rules. 

Case in point-haywire. Until recently, haywire was really rare and only HQ could shoot it. Now units are blasting it off at upto 6 shoots a turn, not elites, basic troops. The mighty land raider is now wrapped in useless armour. A tau transport has better survaviblity than a baneblade.

It’s creep like this that annoyed me and why I want to change. I want to play wargames. I like to recreate battles and I want my heroes to to fight tooth and nail for the objective. I don’t want the outcome predetermined when the list was written. I must say however, I love the back ground. The fluff from GW is great and I will be left struggling without this deep understanding of the universe of my wargaming. This will be hard for me, and I know learning a new history will be very difficult for me. 

Rather than just complain, I think it’s better to just go sort it, so I have made a decisicion that a lot of gamers have made recently.  I am leaving my love of games workshop to one side and leaving my comfort zone. I am gonna take this opportunity to find out what’s out their. I have never spent to much time on other games and I have never really appreciated the scope of the smaller companies. I am also going to take the opportunity to change my painting style. My ultramarines, while nice, tend to be clean. I want to paint a more realistic style, more weathered and aged. This is a new challenge. My current speed of painting is fast. I get a unit done a week, but I think if I slow down, I can make them better. I want to revolutionise my wargaming. For me, this will be hard and like with addicts, I need to go cold turkey. 

To this end I have pulled out of my local league, stepped away from my local club and gone hunting. I hope people will enjoy seeing me struggle. I hope to carry on with posting for miniature Monday and any advice is greatly appreciated. 

I have a plan and I am setting my self some challenges.

1-no new GW for 6mths (ok, paint is not included)*

2-sell all that stuff that is not used.

3-reinvest the money to learn a new game/s

4-develope a new painting technique every month

*obviusly black library is excluded from this! 

I am very fortunate to have great local games store, shadow games, in rugby. They have a treasure trove of games and advice on hand to help me out. Cheers Neil! 

My first foray in the wider world is going to be warzone resurrection. It’s not a huge steep for me. The 32mm resign kits are still very grimdark. Each one like a forgeworld model to work on, but it introduces me to gaming with cards. The book and A starter box set is cheaper than a unit of centurions, so cost is good. 

I’ll pop up some reviews as I go and I want this to be a positive experience. I want to challenge my self and walk a path less trodden. 

So that’s me. A recovering addict. Taking each miniature a day at a time and getting lost outside of my comfort zone. Till then, see you across a newer battlefield. 


Arise, sir deredeo

Forge world has released the much taunted and even more anticipated deredeo class dread and, to me at least, it doesn’t disapoint. I thought I share my views. The full pics and rules are here


OK, let’s not beat about the bush; this model has a lot of similarities to other large mechs out there. The mech warrior madcat and rifleman being the most obvious,  but if you look past these this model has some nice design work.


Let’s face it, any mech with twin autocannons is always gonna look like a rifleman, But look deeper and you can see a little of the contemptor. The legs; head housing and the feet all nod towards the now famous contemptor.

The subtle size change is hidden by the new Base.  This thing is huge and I think best comparison is the ork megadread.  The 80mm Base is the 3rd new Base since the centurions  (50mm) I think we will be seeing on it’s way to more models soon. Both from fw and gw.

The scale and solidity of this model really sets the feeling of this great piece. 


As you’d expect by now the rules for this comes as pdf for now, but once a book with rules comes out this will get pulled.  The rules for this are fairly simple, but the devil is in the details.

Stats wise it’s similar to a contemptor.  You loose 1 off WS but gain 1BS. It also drops 1 attack. Despite the massive bulk it’s still has 3 HP. Weighing in at 185pts basic, that’s a meger 10pt more than a contemptor.  You still get all the same sheilds but loose fleet.

The main weapons are the anvilus auto cannons which are S8. Twin linked as you’d expect,  but also get sunder. (Reroll to pen). Fired at BS5 that’s hitting on 2s with reroll to hit. Then rerolling to pen. That’s a lot chances to kill stuff.

The new missile system is a heavy 3 s6 missile pod.  It gets independent targeting as a usr.  this allows you target a different unit (similar to split fire) but also can choose to hits on side armour. (Insert arguments about knights shields here)it also say that you can ignore Los blocking scenery when targeting units in the open.  Not sure how read this just yet?

You also get either twinlinked heavy bolter or twinlinked heavy flamer. 

The other thing you get is helical targeting like the contemptor mortis. If stationary you get sky fire and interceptor. This basically trumps the stalker and hunter, Straight away.

The funny thing is that you only get sky fire and interceptor on the 2 main weapons, not the extra weapons. This means that you can still fire the heavy bolter/flamer. Meaning that your not defenceless after firing using interceptor.


I think this dread will sell, by the bucket load. The classic look, enough daka to make a mekboy green with envy and is a great AA platform will mean soon this be everywhere.  Fully kitted out this cost a huge 220 pts, putting it up there with the fireraptor, both of which are relics.  As you can only take 1 relic this a choice that I’d struggle with!

I’m sure that in the future new options will be added, twin linked Las destroyers anyone? Plasma exuctioners? Anything is possible.

I know I will be adding one soon, but it costs a whooping £72.00 Inc postage. I think it will be a staple part of my list. Doubling up with my contemptor mortis I will be having some shooty fun. Another one for the I want pile I think!

And I will leave you with this. The “orginal” dreads had 3 variants. We have seen 2. One more to go……..


Till then, see you across the battle field!

Dudes, wheres my tank?

In a recent game we decide to try out a simple idea. What if you couldn’t take tanks? In fact, not just tanks but no av at all? Played at 1000pts, the game was just infantry. We ended up with ultramarines vs iron hands in a great scrap.

It was very reminiscent of old 40k and you soon realise where all the points go. For me, I took 2×10 tactical squad, 10 devastators, 10 sternguard and 5 vanguaurd. For hq I managed to take a captain and librarian . That’s 47 marines, 6 of which had jump packs. In a 1000pts game, that was huge!

We opted for the maelstrom of war mission and fought out a 5 turn classic of a game. Lots of movement, shooting and a real science of the ebb and flow of a battle. Turn 1 only saw 6 dead and the arrival of reserves saw no deathstars, instant first blood or any shenanigans. 1st blood in fact went to the librarian, with a psych scream.

In the end the ultramarines won, with a solid chunk of survivors, but lots of smaller battles lead to the win. One thing that really stood out, the game was settled in combat. The shooting phase , while still brutal, was not the decider. This was a refreshing change for us and the dominance of the humble foot slogger was awesome.

We are trying again this week, but the ethos of the game will be stretched. I am tempted to suggest no monstersus creatures as it fits the idea well, and

2nd war for Armageddon animosity gaming.

Yesterday I got invited to attend an event with a group of gamers called ‘animosity wargamers‘ hosted at slayer games. I knew very little about either and this blog is less about the game and more these groups.


I was invited to their recreation of the 2nd war form Armageddon. They needed the boys in blue. Simon, a member of the outlanders invited me to help out. So now I am the ultramarine guy. Simon agreed to give me a lift and we left at some ungodly hour to make the trip to Mansfield.

The game was to be played in a semi apoc fashion. Each ‘battle’ was fought 4,000pts of ork vs 2 x 2,000pts allied imperial. They are a fluff based group so if it wasn’t in the fluff it was out. The imperials we mainly guard and the 3 space marine chapters. Obviously gazkull and Yarrick were there with Dante leading the marines. For my marines, it was a chance to use the thunderhawk! Filled with second company, supported a 1st company squad in a smaller raven.

We arrived at an industrial estate in Mansfield, the home of slayer games. I knew nothing of the venue, other than the staff were a great bunch of gamers. The venue on an industrial was not what I expected, but was genius. Once in side, the shop part is well presented, with a wide range of well priced games. As well as the obligatory gw stands, most other big names were present, but a few I had not seen befor. The store had a couple of nice demo tables an open table area for card games. Dotted around were a few display cases with great painted miniatures in.

I was then shown the big room at back, that was just huge and full of 6×4 tables. Strewn with a mix of terrain for various games. In the centre was a long 4×24 table. The battlefield for our game.


Over the next half hour the various gamer turned up. It was the first time I had met them but the group was friendly and welcoming. Within minuets we were all swapping stories. Animosity is a group that seems to pride itself on a love of wargaming. They are not WAAC, but play the games to have fun. This ethos is very important to them and I can see why. They have sense of camaraderie and were all there to fight this huge battle. It was not the ork or imperial must win or that it was a competitive match. It was just gonna be epic day of wargaming.


Having a chat on the forum before the game, I had soon picked up this ethos. No raging nerd rage, no killer invisible blobs, no cookie cutter list. Just a group trying to pull together a game. Scot the organiser had a vision for this game, but it seemed, with a little cajoling, that the group all pulled together to make this event happen. Some even lent armies to other gamers if their primary force was not right for the setting.



After a mug of coffee and a long natter about the hobby, we were herded into the gaming hall. Broken into 2 sides, scot explained how the day would work. Rather than on long table with massive turns of 16,0000 per side, it would be 4 games played over 4 tables, each table victory adding to the total at the end. Scots deployment plan was inspired! It needs a name, but the ‘scot line’ works for me. Deployment was done diagonally with the short end of one table butting up with corresponding side on the next table. This meant you got ‘wedges’ of imperial , then Orks. While it limited deployment, it a great way to line up a big game.


The plan was first turn up lunch then finish each off from 13.00. Time flew by and the buzz in the room was great. The rules were relaxed and very little rules lawyering was needed. The relaxed atmosphere meant the game was more important than the outcome. The armies were all painted to great standard and slayers tables were nice.


The day was a fantastic day out. I met a truly great bunch of gamers and visited an inspired venue. I have always said how much I hate the tournament scene, but this group has shown me a new collective way to play epic battles. I can’t wait until January and the 3rd war for Armageddon.


Must say thanks to slayer for hosting the event. It’s a novel approach to an independent gaming store that really works for me. The local batch bar did a roaring trade at lunch, but they sold snacks and drinks, so we were well feed and watered.


Thanks all for a great day out. The 13th legion will return soon!

Sunday review

Well, here is a thing! its been months since my last Sunday review. So, what’s changed? I am trying to get the blog back to a regular thing, and 3 in the last 3 days is a good start. 

So what have been up to and and what’s next?


Well, I have been plugging away with the 13th legion and I can now field over 8,000 pts (And by Just over, i am 2 points over!)

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Just finished is a Captain on a bike. done more for fun than any other reason, i got the idea stuck in my head for a convesion, so I went for it. I enjoyed the task and i really like him. I have decided to use him to represent Captain Epagus of the 6th Company as denoted by his orange markings. Might have to add some more bike in the future. 


Also finished, at long last are the 10 sternguard. boy these became a chore. I was never happy with the white on the shoulder trim and if am i am not happy, then i tend to put it off. i finally caved in and did something about it. the end result is much better and reflects their status. 



while various projects have been going on, I have been slowly adding hatch options for the 2 Land raiders. now finished are 3 closed and 1 open hatch (as in no option taken), 2 hatches with Stormbolters (one open, one closed) and a Hunter killer. the final option with a Multi-melta is still a WIP.


Taking of WIP, the new Terminator unit started this week. if all works out, then next Sunday, you’ll get to see the finished 5 man Thunder hammer squad. 

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I have also done scenery of late, and heres some photos of the work. 

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well, I played the 1st game of my League ‘group’ stage. The rules for our league are easy. you win, you move up. here is the report from the game 

Next week will see my in a development game against another young league player. I am training him up to improve his game craft, the following week will see me in full game Vs his ‘Nids. 


Battle report ultramarines vs salamander 1500pts

On Thursday 3rd sept I fought a group match at the rugby outlanders club vs Ben. He’s a younger player, but full of enthusiasm. We fought 1500pts, tactical objectives.

Here are the very basic lists from memory.

Cato sicarus
2 tactical squads (10 man squads)
10 sternguard


Salamanders  (count as)
2 librarians 1 in terminator armour
5 tactical in plasma cannon
5 tactical in drop pod
5 assault marines.
5 scouts mixed weapons with landraider storm
5 sniper scouts
Land raider Reedemer


Pre game and set up.
We decided to play the maelstrom missions and rolled deadlock. Ben rolled. For his librarian powers, mixing up his choices, the warlord (lv 2 in term) choose telekinetic, with the out, in the relic armour choosing a mixed back. It was a shame he didn’t take all from pyromancy, as it would matched his army well. For warlord traits he rolled , as I am using Cato, I get sword of the imperium.

The board was 6×4, RoB with medium amount of cover. The 6 objective counters were spread out over the board. Ultram so got the 1 turn so deployed. Keeping the raptor and raven in reserve and placing both sternguard and iron clad into the raven, deployment took very little time. Tac 1 split in to squads. The missile launcher and 4 marines took up position in bottom corner, taking obj 6. The rest of his squad started on top of the near to obj 1, accompanied by Cato. The 2nd squad took cato’s battle hardened vets rule and I choose to infiltrate.

Ben deployed in tight block behind his land raider. Oddly however, nothing started in the beast of a tank. The 2nd librarian joined the 5 man squad in the drop pod.

I infiltrated the tac squad in the building at the far end of the board, taking obj 2 in the process. Ben infiltrated his scouts, the mixed squad taking position 12 inches from Cato and his snipers taking obj 4, in the corner opposite my missile squad.

Ben tried to seize the initiative, but failed. The board was set and the game was ready. My plan was simple dissected the scouts before the central block made it to my lines. The reserves would deal with the raider and his warlord.

Drawing 6 cards, I got a mixed Bag of tactical objectives. Including taking markers 1,2 and 6! Nearly had 3 vp before a dice had been rolled!

Turn 1
With little movement beyond cato’s squad, turn 1was quick. Cato advanced towards the scouts. The infiltrating tactical squad shot at the assault marines killing the sgt with a power fist. Combat saw the Cato and his squad charge the scouts. Killing 4 of them. I scored 2 vp, as I was not close enough to get obj 1.

Ben dropped his pod by inflating tactical squad, he advanced his scouts towards them as well. The landraider and warlord advanced slowly up the center. Over the shooting and psychic power phase he killed a tactical marine, but he got yo claim a vp from a tac card for casting a power.

He charged the assault marines in to the infiltration squad. The over watch killed a 2nd marine, the 3 remaining marines got into combat. 2 more died, with no casualties on my side. Cato killed off the last scout. First blood to the 13th.

Turn 2
With astute planning, Cato had arranged for the arrival of all the reserves. I also draw 1 new card. The raptor lined up on the marines from the drop pod, all 6 in its sights. The raven headed towards the central block of troops. Cato headed towards the 2nd scout squad. The combat squad took obj 1.

Shooting saw the raptor slaughter the entire squad inc the libarian. His relic armour letting him down 3 times! The raven tried in vain to damage the tank, but did kill a few marines with its assault cannon.

Combat saw the inevitable death of the assault marine. It was at this point, Ben remembered that they were vanguard. Ah, the benefits of a written list and wysiwyg! Not sure how much difference it would have made, the ultramarine sgt with a power weapon killed them all!

By the end on turn 2, the sense of inevitability started. Ben failed to get either reserve. He advanced onto obj 5, with the tank, his warlord dove in the woods for cover from the flyers. The death wind launcher in the pod killed a tactical marine, the dice gods saved 6 Others. The most important shot was a missile from the scouts into Cato. It was a solid hit, wounding him, but his armour saved him. The scouts feeling nervous as the mighty hero bore done on them. The librarian cast his beam power, failing to kill any one of the targeted squad.


Turn 3
The marines of the 13 feeling that they had control. Cato moved to charge range, the raven dropped to hover with the raptor looming over the marine squad. The raven disgorged both squads, the ironclad Lined up on the landraider. The sternguard targeted the warlord, as I held the assassin card.

Shooting was brutal. The infiltrating squad killed the pod, the raptor trilled the tactical marines and wounded the warlord. The sternguard finished the job, 2 more vp to me.

Cato charged the scouts. Rolling 12 on his range, he killed 2 of the scouts. The ironclad immobilised the landraider and stunned the crew as well. The salamander force was looking in trouble.


Finally arriving the reserves deployed. The raven lined up in the raptor, revenge on its mind. Shooting immobilised the ironclad, but it was still in base contact with tank. All the shots to the raptor were avoided with the jinx saves. The deepstriking land speeder sped flat out towards the combat squad on obj 1.

Another scout died to Cato, but the return attack did wound and Cato failed his save. However, again the dice gods did step in not, to want to the might hero wounded, passing his FNP save!


Turn 4
This was very much a mopping up exercise. The landraider died as did the last scout, Cato claiming obj 4. The land speeder died to massed bolter fire. The poor skimmer crashing down without claiming any objectives.

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The salamander raven split it’s shots, the Lascannons and melta shot in at the flyers, with the storm bolters going for the tactical squad.


The game need here with only the salamder raven left, with only 4 dead ultramarines.

End score was 10-2.

Well, that was a dissection of a salamander force, but it was fun game. Ben, while making a lot of errors, is fun player. He brings a real passion for his army and he has a great history for his army.

His primary mi stack was taking 3 transports, while not transporting any troops. His lack of planning let him down and I think his passion for the force clouded his selection. He took a lot of extras that looked cool, but ultimately did little. Against a well planned sculpted lust, the out come was always clear.

While it sounds like I am being harsh, I am not. Ben is young and is learning. His passion is great to see and he will be a force to be reckoned with in future.

It was a fun game, with some great moments. Cato charging down hill towards scout, brushing aside a crack missile and leaping into combat.

League wise, I am still top of my group and I am ok for the quarter final, but I have 2 more games to go. 

Sunday review 270414, way late again!

Had another great week in wargaming. A few bits got painted and had a stunning game at club. Also got to play an intro game to 2 people new to this hobby.

As you may know my painting stack is oversized for me and I am working hard to reduce it! This weeks project has been to finish the sternguard squad and finally have a full 10 man squad. After they are done, it’s going to be tactical 4. Tac4 is a cool looking squad, all converted with a leg swap, the are all running. (I used a mix of assault legs and vanguard legs. They are armed to be a relatively cheap tac squad, but I changed my mind on the special weapon and gave them a grav gun.

The sternguard that need to be done are a mix of combi weapons and a bolter. I am still not 100% happy with the white, but this is we’ll known for being a pain! I want to prefect this before I paint my next term squad, The converted/kit bashed assault terms. I aim to finish these sternguard be Tuesday and move on to the project. I really want to clear the painting Stack as I don’t want to buy any more models till I have halved the current stock pile.

Wow, what a league game on Thursday! I was taking on a black Templar army, 1500 pts, using my ultramarines. The game was played dawn of war for the relic.

My list was written to include 2 newish units that I wanted to try out, the knight (errant) and the Lascannon toting stormraven. My basic list

Captian in artificer armour with a power sword
6 sternguard
2 tactical ( 10 man squads, both with missile launchers w/flakk, 1 with a flamer, 1 grav)
2 talons with sky hammer
Raven w/Lascannon and melta
Knight errant

The Templar list from memory
Captain on bike with thunder hammer and storm shield,
5 sternguard in a pod. 2 melta combi, grav combi, in a drop pod.
4 5 man tactical with plasma guns
Raven w/Lascannon, melta and hurricane bolters
5 bikes
Techmarine and thunderfire cannon

The game was a relaxed, fun game with lots new stuff getting it’s first airing. The thunderfire was new to dan, my opponent and we got a bit turned around on the rules to start with. However, it was fun to see this model getting used, long and short of this is that yes, I want 1! It proved quite useful. Dan also used a deathwind launcher on the pod and again this proved very useful. The s5 large blast dis whittle a combat squad down.

The big star of the game should have been the knight and to be fair, it stomped across the table, on the right hand flank, leaving broken bodies from the enemy strewn all over the place, but it was the raven/talon mix that won it for me. The delivery of the sternguard and captain on to the relic, killing 2 tactical squads in the process claimed the vp’s to win the game.

We had 2 great moments in this fun game. 1st up was the brave techmarine surviving 2 turns if combat with the knight, tying it up for one of my movement turns. And the death of his badly mauled raven. Thought the game he dodged about 7 penetrating hits, passing his jink saves, by the end of turn 3 it had taken 2 glancing blows, one from a grav (thus locking it’s vector). In turn 4 the multi melta from the raven finally took it out, immobilising it yet again, this took off the last hull point and the stricken transport plummeted to earth. see rolled for distance and direction and the resultant impact just caught the wounded black Templar captain, who promptly failled his 3++ save, killing him! the raven and the 5 marines still stuck inside the flyer! Not bad for a single melta shot? The game ended in a 5-0 victory for the ultramarines and I only lost a fair few tactical marines. The fliers and knight all survived virtually un scratched, the knight having lost a single hull point.

I was asked to give a demo game to 2 potential new club members and it was great fun to share this hobby that I love so much with new people. It took me back to the days when I worked at gw leamington and my role As a red shirt, playing intro games. I used really enjoy this part of the job and we didn’t have the pressures that they seem to heap on the staff these days.

Well, that’s me for the week. Next week should see some new tactical marines getting some paint. I am not at club, so no games but I might get plenty of painting done. Let’s see if I can get a whole combat squad done!

Sunday review 020214

Well, that’s been another week of wargaming for you!

Painting comp results came in and I didn’t win! I lost to a good friend, Norbert, who’s model was excellent. Really impressive. I like to win, but I don’t mind losing a good game or tough competition. Norbert is a worthy winner.

I have made a start in the Thunderhawk, it is just too tempting. I amout each step, under the title ‘project Gladius’ (Gladius being Cato sicarius’s personnel Thunderhawk) I’ll not mention it too much hear as you can read the full blog on the project elsewhere.

Ironclad Dreadnought

In the mean time, the ultramarine work continues. The ironclad is nearly done and I have even marked up the scout squad 3. This was a job that had not got around to yet. They look pretty good, but I need to add the other 5 to be totally happy with squad.


Next up, if I can keep my hands off the Thunderhawk will be to finish assembling the assault squad and running tactical squad. I have ordered in some more legs and I hope to have these done for the end of the week. The assault marines are the 2 squad and will be armed with plasma pistols. I have never worked out why they can’t have more weapon options? I think it’s the GW policy of it must be in the kit or they have it. This would mean a new assault marine kit and I don’t thing they are a good seller. (As they have limited options)

Anyway, that’s it from me for the week. Till next time, see you across the battle table.


Sunday review

Well, that was a week!

It was the final of the outlanders open and I got to help a new player with a game. I even fitted in some painting

Paint competition
I had 2 models that had won their categories and that meant that I had 2 entries in the final. This is a simple vote off. The entry with the most votes of the 4 get the prise, a trophy and a battleforce/battalion. (No more than £70 in value) which is quite a prize for a small club. My Inq corteze and bugman models both won the catagory. Along side borders ‘hordes’ model and Ellis’s aracnork. The voting was strong with a good turn out

We had our vote, but agonisingly next week will be the prize giving!

I managed to get my latest sternguard finished and I have based up the 1st 6. They got used this week and I am quite pleased with the results. I have made a start on the next model, an ironclad dreadnought. It was fun to build and I am hoping to use this in conjunction with the centurions. Next week it’s back to painting green skins for a while. I have a few to finish off and send to a friend.



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I also spent some time on the Ironclad dreadnought. its still got a way to go, but its looking ok so far. this is quite a odd model for me. The dread is not a Favourite of mine and I am yet to see one survive a battle. However, the Cent/Ironclad/Raven mix might just do it. I also need 3 for a full battle company, so this the 2nd and the 3rd will be Ven Dred. I do like the Forgeword dreads and I migh have to add both a Chaplin dread (count as a Ven dread) and the Ultramarine Ven dread.


Big thanks to young Dylan for our game. It was my first game against the new tyranid codex and it was fun game. It was his first competitive game, so I was deliberately soft. The new codex is ok. In the right hands it would be cool. The list for the game is on previous blog. The centurions did well. They all died, after being charged the tyrant. Man that’s a still a bugger in combat. However, they did a serious damage into his horde. I killed 6 gene stealers, 6 warriors, 12 gaunts. Not bad for 4 turns. The fire out put they produced was outstanding. The sternguard did a bang up job. Not only did the 6 man squad take the left flank, but they took no casualties in and the other squad helped to hold the center.

My casualties were light in the face of such a huge hord. The right flank was crumbling on my side, however, my airpower was still up and he had nothing that could hurt them. The end result was an easy win, but that was not the point. The game was a training session and I hope the was ok for him. He learnt the basics and he is now a league member. Following our game he challenged Norbert, our resident dark eldar player ( and boy, can he play dark eldar!) that’s. Brave move for our young player!

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Well, as I said, that was quite a week. I am of for a lay down and till next week, see you across the battle table.

Meeting the great deavourer-first game vs the new nid codex

This weeks club game will be against a young tyranid player. I am using my ultramarines and I hope to learn something about the new codex while teaching the new guy about the game.

When planning a new list, I usually start with a plan of what I want to do. I then build this up to a full list. For this game, however, it’s just about taking new stuff. So here is my new list.

Space Marine Captain (140) WS6·BS5·S4·T4·W3·I5·A3·Ld10·Sv3+
Iron Halo; artificer armour; frag grenades; krak grenades; melee/ranged weapons (power weapon; storm sheild); special issue equipment. And They Shall Know No Fear; Chapter Tactics (ultramarines); Independent Character.

3 Centurion Assault Squad (200) WS4·BS4·S5·T5·W2·I4·A1·Ld8·Sv2+
two siege drills; 3× hurricane bolters; 3× Twin Linked flamers. Relentless, Chapter Tactics (ultramarines), And They Shall Know No Fear, Move Through Cover.
centurion sergeant WS4·BS4·S5·T5·W2·I4·A1·Ld8·Sv2+

5 Sternguard Veterans (145) WS4·BS4·S4·T4·W1·I4·A2·Ld9·Sv3+
power armour; boltgun; bolt pistol; special issue ammunition; frag grenades; krak grenades. And They Shall Know No Fear; Combat Squads; Chapter Tactics (ultramarines).
Space Marine Sergeant WS4·BS4·S4·T4·W1·I4·A2·Ld9·Sv3+
power armour; special issue ammunition; frag grenades; krak grenades; power fist; boltgun. And They Shall Know No Fear; Combat Squads; Combat Tactics.

6 Sternguard Veterans (169) WS4·BS4·S4·T4·W1·I4·A2·Ld9·Sv3+
combi-melta; power armour; boltgun; bolt pistol; special issue ammunition; frag grenades; krak grenades; special/ heavy weapons list (Heavy flamer). And They Shall Know No Fear; Combat Squads; Chapter Tactics (ultramarines).
Space Marine Sergeant WS4·BS4·S4·T4·W1·I4·A2·Ld9·Sv3+
power armour; special issue ammunition; frag grenades; krak grenades; power weapon; boltgun. And They Shall Know No Fear; Combat Squads; Combat Tactics.
• Drop Pod Mk 2 (35) BS4·FA12·SA12·RA12·HP3
storm bolter. Vehicle (open-topped); Transport Capacity: 12 models or 1 Dreadnought or 1 Thunderfire Cannon; Inertial Guidance System; Immobile; Drop Pod Assault.

10 Tactical Marines (185) WS4·BS4·S4·T4·W1·I4·A1·Ld8·Sv3+
power armour; boltguns; bolt pistols; frag grenades; krak grenades; Missile launcher; Flamer. And They Shall Know No Fear; Combat Squads; Chapter Tactics (ultramarines).
Veteran space marine sergeant WS4·BS4·S4·T4·I4·W1·A2·ld9·Sv3+
power weapon; bolt pistol.

10 Tactical Marines (170) WS4·BS4·S4·T4·W1·I4·A1·Ld8·Sv3+
power armour; boltguns; bolt pistols; frag grenades; krak grenades; multi melta; Flamer. And They Shall Know No Fear; Combat Squads; Chapter Tactics (ultramarines).
Space Marine Sergeant WS4·BS4·S4·T4·W1·I4·A1.Ld9·Sv3+
bolt pistol; power weapon; power armour; frag grenades; krak grenades. And They Shall Know No Fear; Combat Squads; Combat Tactics.

Fast Attack 250
Stormtalon Gunship (125) BS4·FA11·SA11·RA11·HP2
twin-linked assault cannon; Skyhammer missile launcher; ceramite plating. Vehicle (flyer); Aerial Assault; Escort Craft; Hover Strike; Supersonic.

Stormtalon Gunship (125) BS4·FA11·SA11·RA11·HP2
twin-linked assault cannon; Skyhammer missile launcher; ceramite plating. Vehicle (flyer); Aerial Assault; Escort Craft; Hover Strike; Supersonic.

Heavy Support
10 Devastators (205) WS4·BS4·S4·T4·W1·I4·A1·Ld8·Sv3+
power armour; boltguns; bolt pistols; frag grenades; krak grenades; heavy weapons list (2× heavy bolter; 2× las cannon). And They Shall Know No Fear; Combat Squads; Chapter Tactics (ultramarines).
Space Marine Sergeant WS4·BS4·S4·T4·W1·I4·A1.Ld9·Sv3+
storm bolter; chainsword; power armour; frag grenades; krak grenades. And They Shall Know No Fear; Combat Squads; Combat Tactics.

The big thing for this game are the centurions. I have not yet used these and it hard to find a positive blog about the assault variant. The Gav/amp lay out is popular, but I loved the look of the siege drills. As they are walking, I am not expecting much. The plan for these in the full list is to deploy them in a raven with an ironclad dread. The assault variant of these is a short ranged beast and foot slogging into a tyranid horde is not going to be fun. The sternguard will be an effective couple of units, again this is just to try them out. My big hitters in the list is are the 2 flyers. I love the storm talons, no only they are a great unit, but nids suffer from a chronic lack of AA. I hope they will continue their winning ways and I am sure they will take out any flying tyrant. The big uncertainty for me is the deavastator squad. I have never had much luck with these. I hope they can bag themselves a big beastly! The mixed layout of 2 lc and 2 HB gives me a clear devise for the combat squading. One will go for the big stuff, the squad will go for horde elements. With the deavastator doctrine I look forward to moving and firing! I never used this doctrine yet, so let’s see how it goes.

That’s the plan. It’s a low pressure game with a young gamer. I hope to impart to him a sense of what a good game of 40k is like, but I really don’t know what he will bring, what his style or game knowledge is like. So, I can’t say how this one will go!

I am sure ill blog out the game result and what I learn, but until then, see you across the battle table.