Command and control 

I do like a good project. With the new codex, I am trying to avoid buying loads of new stuff, instead adding models I have always fancied painting. I still have a good chunk of troops to paint, but the odd new model won’t hurt. 

Using this approach I have decided to add two new captains. One from 1st company, the other, the Lord high executioner, captain of the 8th. Both have models available, but for various reasons, are ideal. So, it’s project time and I am converting up both. 

Captain Agman of the 1st company

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I have Terminator captain already and he is a great conversion, done a few years ago. Armed with a stormsheild and a Greek style spear (count as a lighting claw). I used loads of scibor bits and he looks rock hard, but in game he’s expensive and doesn’t match the look of my current force. 

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Time for a new captain me thinks. I like the captain model in the strike force ultra box set. He would make an awesome 1st company captain, but he is selling for silly money on eBay (£35) and I am not spending silly money on any model! So the hunt was on for a new model to convert. The current range is really good and the current plastics have great movement. I was drawn to the captain in the deathstorm box set. While a blood angle, there was not a huge amount of blood angles iconography. So I needed to change a few bits to make him a bit more regal. Weapon wise, I wanted a gladius for 2 reasons. 1-cost. I wanted a cheaper model, so power weapon and Storm bolter (130pts) 2-I don’t like striking last! In A squad of 5 terms with powerfists/chainfist the extra attacks from a thunder hammer aren’t game changers. The Head was a easy choice. The 1st company leads the veterans., so old and experienced were to of the list. The new ultramarine upgrades pack the perfect head with a bearded face and a laural. I added a ultramarines icon on the leg and the odd purity seal, topped him off with an iron halo from the terminator kit for the classic term captain look and he’s done. Cheap and cheerful will plenty of character. Total cost was £9.25 for the captain, inc postage, and the rest from the bits box. 
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Painting I wanted an über regal look. So reds and golds were important. The new legion decal kit, bought for another project, helped as well. I just need to sort the base out. Still playing with ideas for this one. 

Lord high executioner.

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GW do a great model for the 8th company commander. I have a a few issues with it, but it’s a nice model. Firstly, it’s finecast. Not the biggest fan of the god awful product. I hate the idea of getting multiple crappy versions till I get a usable model. Secondly, I think it’s a it grim for my army. My ultramarines are ‘glorious’ not ‘grimDark’

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I had legs of the of plastic librarian left over and planned to add the torso from the old plastic commander  with a vanguard jump pack. However, then GW teased the new ultramarines upgrade sprue. The torso of that kit was awesome so plans changed. 

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I used head that looks like a company champion form the upgrade kit, a shoulder pad and the torso. The arms are just leftovers as are the weapons. The sword and shield combo looked ok so I stuck with that. I know the power axe is ap2, but as said earlier, I hate the I1 rule! I wanted to jumppack to stand out and bought the blood Angels guard jump pack. Leaving the wings on this time, I gave him an angelic look. 

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Painting wise, I really wanted to limit the colours. With blue, white and gold being most prominent, with any accents in grey (company livery) this led to a mooted colour scheme that looks quite ‘glorious’  the base was a fun idea. I trimmed the edges off the librarian base and stuck it to a 32 mm bars, green stuff to smooth the join and cove as per normal. This added height and make his stance easy to sort. 

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Cost wise I have spent very little. The upgrade sprue was £8, with most of the parts left over. (Head and both weapons used on the 1st company captain) legs, back, weapons and arms all from the bits box and the jumppack costing £3. 

So, there you have it. 2 new captains, total cost just over £20, both unique, both fitting my current force and both fun mini projects. I hope you like them!

Till next time. 

The best of the best of the best- 1st squad, 1st company.

I have been slowly building my ultramarine force of late,  I have been focusing on the 1st and 6th companies.  The bikes of the 6th will be the subject of a different post, so for now I want to talk about the glorious 1st.

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Sgt for 2nd Squad.

Now my over ambitious plan is to eventually have the complete 1st company.  Currently I have 10 terms (basic) and 10 sternguard painted. So, around 20%. Unpainted I have 10 assault terminators and 5 more stern guard. Next on the list will be 10 vanguard w/jump pack, 10 without (made by combining sternguard and vanguard kits.) And 5 more sternguard (using regular marines and the bits left over from the sternguard kits) I did have some of the older metal sternguard, but they were sold to add some tanks.

That’s 60% of the company right there.  Add 5 man count as command squad in term armour (just because they will look so cool) and that’s a big force! But as with most of grand plans the Ideas often outstrips my ability to afford the parts. And forgeworld keeps releasing knights!

So where am I now?

Well, I am working on the glorious 1st squad, 1st company. I wanted something that really stood out. Something that said we are something special,  even for the ultramarines.  So I planned to make them really pop. My reason for this is simple. In the meritocracy of the ultramarines, who are always striving to be the best, someone has to be the best squad. I have always thought that the 1st squad each battle company would be the top units. So, the 1st squad , 1st company must be something pretty special? The sgt must have some honorific role, being the 1 st Sgt?

The unit started life as 2 boxes of deathwing knights and a box of assault terminators. My plan was to add 5 terms to the then 5 man aobr terminator squad. And 10 assault terminators.  Using a mix of the robed bodies and regular terminators.

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1st squad, 1st Company Built!

The robed bodies have an arched ‘hood’ but the robes also have a lot of dark angels icons. These were easy to remove.  I made the decision to leave the knives and scrolling where needed as they look quite gothic,  but by swapping the heads to regular terminator heads, I avoided the whole masonic look. They now look different from the standard terminators but don’t look like dark angles!  A word of warning.  One of the head is moulded to the body and this took some time to remove.

The next task was to add the regular arms and shoulder pads. I opted for forge world  shoulder pads for 2 reason. 1 – extra blig. 2 – it actually worked out cheaper than buying standard terminator pads off eBay. The Dark angles one in the set are to dark angles to clean up.

Squad weapons options were easy. I had 5 thunderhammer and storm shields with 5 pairs of claws in the assault terminator box.  As i had 10 terminators this was easy. It also allows me to run 2 5 man squads mixed or same weapons. But also to run my stormeagle with all 10. The hammernators can protect the claws as they charge in. The idea of this really appeal to my views of them sweeping out of a storm eagle, a solid wall of shields charging in, then bursting open to revels the claw wielding behemoths.

I have decided that even the paint scheme should make them pop. So I have reversed the shoulder pads. These are now white, with the ultramarine icon in gold, again, a nod to their special place in the chapter. This meant they really stand out. I enjoyed this switch and it works, so the command squad will now have gold shoulders.

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WIP of the HAMMERNATORS

I took the opportunity to add as much gold as I gold, but the heavy cloth look of the robes helps to keep them grounded. They don’t look over the top, but they really pop. I need to add a squad of regular assault terminators to show the difference, but that can wait.

Finished 1st Sgt

Finished 1st Sgt

 

So, the hammer wielding combat squad is done. I am taking a short break to add some tanks, then the claw squad gets done. I hope you get my reasoning for the squad and I look forward to adding the 2nd half. Look out the combat squad in a battle rep soon. They have

Combat Squad done!

Combat Squad done!

to kill!

 

Till then, see you across the battle field.

Sunday review

Well, here is a thing! its been months since my last Sunday review. So, what’s changed? I am trying to get the blog back to a regular thing, and 3 in the last 3 days is a good start. 

So what have been up to and and what’s next?

Painting.

Well, I have been plugging away with the 13th legion and I can now field over 8,000 pts (And by Just over, i am 2 points over!)

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Just finished is a Captain on a bike. done more for fun than any other reason, i got the idea stuck in my head for a convesion, so I went for it. I enjoyed the task and i really like him. I have decided to use him to represent Captain Epagus of the 6th Company as denoted by his orange markings. Might have to add some more bike in the future. 

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Also finished, at long last are the 10 sternguard. boy these became a chore. I was never happy with the white on the shoulder trim and if am i am not happy, then i tend to put it off. i finally caved in and did something about it. the end result is much better and reflects their status. 

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while various projects have been going on, I have been slowly adding hatch options for the 2 Land raiders. now finished are 3 closed and 1 open hatch (as in no option taken), 2 hatches with Stormbolters (one open, one closed) and a Hunter killer. the final option with a Multi-melta is still a WIP.

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Taking of WIP, the new Terminator unit started this week. if all works out, then next Sunday, you’ll get to see the finished 5 man Thunder hammer squad. 

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I have also done scenery of late, and heres some photos of the work. 

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Gaming 

well, I played the 1st game of my League ‘group’ stage. The rules for our league are easy. you win, you move up. here is the report from the game 

Next week will see my in a development game against another young league player. I am training him up to improve his game craft, the following week will see me in full game Vs his ‘Nids. 

 

Ex terminate!

Ok, so I am a little late for poor Dr who puns, but what the hell, why not!

Today’s post is all about the big armour boys of the first company, the terminators. Currently in my force I only have 6 regular terminators, a sgt, assault cannon and 4 regular terminators all armed with power fists. They are the snap together models from the assault on black ridge box set. As I have a touch of OCD, these needed to be brought up a 10 man squad. I needed a second heavy weapon and a couple of the chainfists. Added to this I have a chaplain and a captain in terminator armour as well as Marenus Calgar in his terminator armour. As the force already has a stormeagle painted and ready to go, I have a great delivery system ready for some big squads on terminators. And yes, the idea of a flying big blue box is not lost on me.

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I also lacked any assault terminators. I wanted to add the a 10man squad, 5 of each weapon options. So a plan was hatched. I have bought 3 boxes of terminators. 1 box of assault marines and 2 boxes of deathwing knights. My plan was to build the 10 knights but use the arms from the assault terms. This will make a gothic looking 1st company squad, the original idea was to keep the hooded head, but using the terminator heads instead, the look more regal than dark. By adding the ultramarine shoulder pads to the mix, I hope the squad would look awesome.

The 4 terminators will be made from the bodies and legs from the assault squads, with the arms left over from the deathwing squads. This meant more trimming off of details!

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The mathematicians amongst you will know that that accounts for 14 of the 15 heavily armed and armoured vetrans. The final set of bits will be assembled as a librarian hooded and cowled, he will be a darker addition to force. Armed with a staff and covered in the regal splendour you’d expect of a terminator of the 13th legion. I hope he will be both dark and brooding, whilst still being an ultramarine.

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As a quick aside, my journey into painting ultramarines started with a free terminator from the white dwarf magazine. I was bored on of painting imperial guard and randomly decided to try to paint the free piece as an ultramarine, something that I, like many gamers, thought was an abhorrent act. Ultra smurfs were what newbies with now knowledge of 40k painted right? Shows what I knew back then. Turns out it can be great fun to play using the ‘boring’ marines. They have a hidden depth and people don’t expect them. It fair to say its fun when people stop to look at a nicely painted ultramarine force. Anyway, that’s the plans for my terminators.

Till next time.