Sunday review

Well, here is a thing! its been months since my last Sunday review. So, what’s changed? I am trying to get the blog back to a regular thing, and 3 in the last 3 days is a good start. 

So what have been up to and and what’s next?

Painting.

Well, I have been plugging away with the 13th legion and I can now field over 8,000 pts (And by Just over, i am 2 points over!)

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Just finished is a Captain on a bike. done more for fun than any other reason, i got the idea stuck in my head for a convesion, so I went for it. I enjoyed the task and i really like him. I have decided to use him to represent Captain Epagus of the 6th Company as denoted by his orange markings. Might have to add some more bike in the future. 

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Also finished, at long last are the 10 sternguard. boy these became a chore. I was never happy with the white on the shoulder trim and if am i am not happy, then i tend to put it off. i finally caved in and did something about it. the end result is much better and reflects their status. 

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while various projects have been going on, I have been slowly adding hatch options for the 2 Land raiders. now finished are 3 closed and 1 open hatch (as in no option taken), 2 hatches with Stormbolters (one open, one closed) and a Hunter killer. the final option with a Multi-melta is still a WIP.

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Taking of WIP, the new Terminator unit started this week. if all works out, then next Sunday, you’ll get to see the finished 5 man Thunder hammer squad. 

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I have also done scenery of late, and heres some photos of the work. 

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Gaming 

well, I played the 1st game of my League ‘group’ stage. The rules for our league are easy. you win, you move up. here is the report from the game 

Next week will see my in a development game against another young league player. I am training him up to improve his game craft, the following week will see me in full game Vs his ‘Nids. 

 

Project Gladius 2nd company Thunderhawk

So I am starting to plan for my Thunderhawk. Its currently in a box on the shelf while I panic about the build. Its fair to say that this is not a project for the faint hearted.  Its a massive kit with some huge parts but still has some fine detailed parts and crew. The mould is old now and the quality,  while still good, has had the odd  issue.  The instructions are basic and it has no parts list. The “glass” is a peice of flat thin clear plasticard and you don’t have a mounting point for the stand, which you also don’t get.

Now it would easy to turn this blog in to a whinge.  Easy to complain about  a £400.00 for kit the lacks a stand, parts list…..! But I knew all this before I bought it. I wanted a challenge and at the end will be a fantastic peice.

That is what I hope this blog will show you, My trails and tribulations building and then painting this iconic flyer. I want rhe challenge, I want to break our the power power tools and above all I want to really enjoy this project.

So how to approach this epic task? I think I need to break it up. I have found some great blogs on the task and researched the best way to approach this leviathan. I will therfore try to do it in the following order.

-Write a Parts list!
-Check and clean the full kit.
-Prep the core body and super structure.  This will include the flaps and ailerons.  All the work to mag up the frame will be done at this stage. I want to be able to remove the top to expose the crew. I will dry fit the core of the kit at this stage.
-Drill out the major parys for pinning, mainly the wings and main gun
-Assemble and paint the flight deck. (Inc crew)
-Assemble and paint interal main body
-Prep and assamble ancillary items. (Weapons,  landing gear,  air breaks.)
-External weathering
-Make a stand (possibly 2 for display-I need to angle it into the display cabinet)

Well that seems alot! I think it will need to be broken down.

I think I will do it in small stages and paint other bits in between. I will try to blog each stage as we go. Here are the links to the awesome blogs that I have been reading.

http://taleofpainters.blogspot.co.uk/2012/10/thunderhawk-project-overview.html

http://19thlegion.blogspot.co.uk/2011/10/lessons-learned-building-forgeworld.html

Till then, see you access the battle table!

League update

It’s been a while since I have blogged, largely to working on the house and a big painting project. I thought I’d just share a quick catch up with up on my league standing at the rugby outlanders club. I have had league 4 games and a Forfeit over the last month or so. I have used a similar list in all the games, tweaking it a tad. It has meet with varying degrees of success but on the whole it works well. Against marines however it’s brutal to the point of hate, so I am not that popular with some at the mo. I think my list has sparked one of the longest threads on our fb page in long while. The culprit of the hate? The tesseract ark!

My list (core)
My basic plan is fairly similar each game. A tight core of warriors, skimmers and destroyers, with wraith acting as lone attacker. My twin scythes, one of each pair up and rush ahead. The night scythe dumping 12 warriors and The Lord into the opponents battle lines. This plan works for me, but it’s not with out risks. The wraith tend to die and I need to plan better with these.

Game 1
This was a game against a dark eldar force with pesky eldar allies. Played against a brilliant player, norbert, it was a fast game, but he played it well. He controls his forces well. His planning was his usually great approach. He planed was support his regular troops with the allies including 3 walkers. For this game I left the ark at home using the canoptek spider and some scarab bases. Added to this was a big squad of deathmarks. This added up to around 250pts of my 1500pt force, around the same cost as the ark. The game was a fast pasted affair. My normal approach worked well, but the ageis line killed my doomscythe. The fast pace nature should have doomed my Necrons and in a longer game I’d have been dead and his farseer took a terrible toll on my warriors.

The end result was a win, but only on vp, the table was a lot closer. It was this near miss that made me think about using the ark in more games. The variety of the main weapon would have helped me a lot in his game. The senseless death of the canoptek elements of the force for very little led me to make a clear decision as to what I should drop.

Game 2
Against black Templars and my first game against a newer club member. He went for a troop heavy force and I choose to take the tesseract ark as the core of my force. the forgeworld heavy tank is a major threat to marine forces, but he was not aware of how much of a mess it will make of his plans.

For a 1500pts My force was lord, cryptek, 2×12 warriors, tesseract ark, a-barge, night scythe, doomscythe, 4 destroyers and 5 wraith. This is now my core army and it’s affective. It’s a real fast paced force that does real damage early on, however it’s fragile.

He took a big block of troops and in the first couple of turns I broke the back of the force. The ark killed a large chunk of the force and the fliers took a good chunk too. The building death toil started the hate for the ark, but it was game 3 that built it to its current status.

The 4 turn tabling of the Templars was an easy win. The game was still fun. The solar flare setting on the singularity chamber (range 48″, S7, ap2, heavy 3) is a real marine killer. Again my fast paced approach to the game and the tight packing of the marines lead to the inevitable win.

Game 3
Vs space wolves. I thought I was royally screwed on this one. A 1500 pts drop pod army, hammering in to my close combat phobic necrons. I was doomed. While i had the first turn with nothing to shoot at, he got to fire first. The first shot of the game killed the normally impervious A-barge and I had the sinking feeling of a one sided massacre. Then the ark spoke. It kill 10 wolves and a drop pod in turn 2. The arrival of the fliers also killed a few more, including most of the wolf guard. His army looked beat up before the fight really started. Turns 3 and I lost the odd warrior. In return he lost the rest of his troops. He lost the last of his pod at start of turn 4 to the ark, leaving it with a kill total around a whooping 50% of this army falling to the power of captured star.

This lead to a lengthy debate on the club Facebook page the next day. The ark being the focus of the debate and to be fair it had killed around 1000pts in 2 games. In 1500 pt games that is a huge impact.

Game 4
Against tyranids. This game is alway hard for necrons and my opponent is a great player with the ‘nids. It was going to be interesting to see how the ark managed vs the hordes, but he choose a monstrous creature list and it turned into a doozy of a game. It was close in the end and the ark had a much smaller impact.

This game however saw the death of the ark for the first time since I started using it. The death however did take the carnfex that killed it. The explosion of the chamber causing the last wound in the hulking beast. The game was very cinematic like that and it was great game.

We thought it was a draw, but after checking game scoring, I had won by 1 point! It was very close and it was the death on his spore pod that cost him. (Worth 1 vp in purge the alien)

Parting shots

So what did these 4 games teach me?

1-I really hate the allies rules. I make all armies bland. “Got a racial weakness in force? Not a worry just borrow something to fix it rather than learn how work around it.” I did use allis last year, but I found that picking that only thing to fill a gap left me with out a complete knowledge of my force. I paid for that in last years final. I have not used any allies this year and I feel I know my necron a lot better as a result. (Ok, so I am grumpy about allies, but only because I am grumpy old git)

2-the ark is a fearsome bit if kit. The cost is high(250pts) and the risk is high (with the shields it’s av12 open topped) but it is a tough old sod until its shields fail. The solar flare setting, which has the same stats as the plasma executioner on the leman Russ tank, is a very effective way to kill space marines. Especially if they stand nice and close together. The wolves in particular made this mistake. They did not plan the ark and they failed to use the cover provided by their pods. They died where they deployed.

3-the use of forge world stuff is a lot of fun, but they do tend to lean towards the heavier end of the broken spectrum, use with caution to avoid alienation.

4-fear the new nid codex!they get a lot of stick a the mo, but good help us when they get aa and yet bigger beasts! The push for cheap troops will see more nids on the table each game! Nids vs necron is always going to be fun.

So how’s the league looking? Well, the view from top is always nice, but the competition is high this year and the 2 close calls make life difficult for me. I will be near the top at the end, but I am not confident yet of being in the final game in January, but if am, the ark won’t be far behind. (Insert evil laugh here)