Big Mar and cheese. 

one of the biggest changes to marine codex was to finally elevate chapter master calgar to a Lord of war. In addition to his new position, he also gets the buff all ultramarine player have been waiting for. The gauntlets of ultramar (2 power fists with under slung two linked super bolters) have finally lost the unwieldy rule! The means he can finally live up to his true potential. 

On the charge he will now get 6, s8, ap2 attacks fighting at i5. This makes him a beast in combat, added to this, he retains eternal warrior, 2+ armour, 4++ save and the ability to just pick his warlord traits. 

I have both versions of the calgar, but he rarely gets used. To celebrate the changes, I have decided to revisit my version in articifer armour. I was never really happy with his banner and his base needed some work. I have decided to make a new, better back banner rather than fix the current one. I wanted something more personal, but also had the standing he deserves as the chapter master. Base wise, he needed a 32,m base anyway, so I decided to go for a raised up cork base to give him a bigger stance. 
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Banner
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Initially I started with a plastic back banner from the command squad. This was topped with the new standard topper from the new upgrade kit. I added a laural from the terminator kits. I then sculpted some rope to add more regal featuers, to hold this in. Place I used 2 smaller skulls. The loose ends were normally caped off with tassels, however, to reflect his endless war against the tyranid menace, I used a left over claw. With an extra purity seal, the build is done. Paint wise, I went for the star field look I have been using a lot of late. I added the white to enhance the regal look. The central decal is from the legion decal kit. This project failed. 
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I wrote the above to show the effort I put in, but it really didn’t look right, so plan be was much simpler. I stuck a topper from the sternguard kit and painted it. This worked really well and I am really pleased with the outcome. Simples really works some times.
Base

The base is a simple cork build. I keep it clean so as not to distract from the model. 
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I hope you like my refreshed version of the ultimate space marine. Just for comparison, here is the terminator version. Till next time, see you across the battlefield. 

The big, the bad and ugly

Now every army needs a leader. From the graceful high elves to thuggish orcs. For my ogres I need a tyrant. GW do 2 great kits, one with a great weapon, one with 2 hand weapons. Expensive yes, but really nice looking models. But for my plans, neither are right. I wanted my army to be different and for it to push my modelling skills. I also wanted the cos t to be low, so it’s conversion time. 

Let’s look at what a tyrant should be. 

  1. Big. I mean really big.
  2. Armoured. 
  3. Different,
  4. Did I say big? 

2 and 3 are easy to convert. 1 and 4, not so much. The ogre kits are simplistic and limited in movement option, but are all interchangeable. So I needed a plan to pull together a model that looks bigger but is really the same size as the rest of the army. To do this I decided on 2 approaches with the hope of tricking the eye. To added height around the model and to fill the frame. 

Weapon wise, both says big better than s great weapon, so that’s easy. I thought I ad also add a few extra knives to bulk him out.

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All I needed was some armour and a way to add height. 

Height was always going to be difficult as the model has no way to increase its size. You can add leg length, but you loos the slab sided look of the ogre. I decided on added height to his base and then to add something to his back. Looking at the army book, I noticed that gorefang had a back pole, festooned with trophies. So I nicked that idea to add a back banner. I fell on the idea to use the iron gut banner as it is pretty big. 

So the parts list from ebay

  • A sprue of ogre Bulls
  • Great weapon from the iron guts
  • Mournfang helmeted head
  • Helmet horns
  • Arms for the great weapon from the mournfang kit
  • Back banner from the iron guts
  • 2 iron fist (for armour)
  • Some bits for the belt

I also added an extra head from a bellower for my next project, more on that to follow.

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Total cost for this was around £20, but this will cover 2 heroes. 

Building this was a lot harder than planned. To hold the armour on his shoulders I wanted to add some leather straps. This was easy from green stuff, but helped get my eye in with sculpting.

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The cris-cross was easy to sculpt and it gave me a way to mount the back pole. Sculpting is not my strong point, but it’s ok on simple task. 

The trouble was on the arms as the gut plate got in the way. I have extended the left arm and this got around the problem. The shoulder pads were planned to be 2 converted iron fists, how ever while looking for an ork iron jaw, I found a deffdread armour plate that was the left shoulder. These shoulder plates squared off the model, thus bulking out the frame. A few bits to waist, some left over horns for the gut plate and done! 

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Adding height to the base was another way to add to the model. Sadly, I had so much fun making this I forgot to take some pics! 

So that’s my tyrant. He is taller in apperance but is the same base model. It might not be the gw model, but it is my take on this model. It works well and ranks up ok too. 

I mentioned the 2nd bull on the sprue earlier. This will make my 2nd character, a butcher. I will be fat, bloated and, hopefully, really disgusting . Left hand is easy, but still stuck on his right hand is a problem. He will need a new belly, apron and some detailing.

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This is a far more sculpting than I am used to, but will mean I am well on the way towards the all plastic army. Not planning any yeti or gougers, so no problem their. Hunters and Maneaters are easy converts, sabertusk are bit harder. I have no idea yet for the firebelly that I really want to do. 

Tactical squad 4-advance of the cheap marines!

Just finished my 4th tactical squad (well, 5th, but more on that later) this is my cheapest tactical squad, weighing in at 150pts. It will be my stock unit when I am trying to save the odd point. In this blog i will try to explain my thinking when creating a troop choice, but first I’d like to talk about this great looking unit. (Not bigging it up or anything) I have a large ultramarines army, nearing 10k painted, but I only have 6 tactical squads. (So far) I am to build the full 2nd company. (I am only 5 assault marines to till have all the troops, but around 30 need to be painted)

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Tactical squad 4 is actually the 5th tactical squad I have painted for my 2nd company. I have tried to make this squad stand out, so the whole squad has running legs from either the assault marines or vanguard squad. I have added a holstered pistol on each. This has given a feeling of movement. The squad is also the fist squad that I’m on doing full decals on. The previous squads used the metal ultramairnes shoulder pads. Doing this on every squad was getting pricey. Adding £10 to each squad. That’s more the cost of a spartan for the whole battle company and I know what I want more!

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Each squad is different and has its own mission. Below is a list of each squad, sgt armament, special weapon, heavy weapon and role. Squad 4 is my cheap squad and I hope you see where it fits together.

Squad 1-power axe, flamer, missile. A general squad, great vs fast troop, particularly those of the eldar persuasion.

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Squad 2- power fist, melta gun, heavy bolter. A great squad vs imperial guard, often used with a drop pod.

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Squad 3- combi Flamer, Grav gun, missile-my all rounder, great for infiltration mission, the grav is great at short range. Currently this is my favourite squad, making most lists.

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Squad 4-chainsword/bolt pistol, flamer, heavy bolter. The cheapest squad, tooled up for hordes, but mainly as a way to save points.

Squad 5-power weapon, flamer, multi melta. The perfect foil for squad 3. The 2 squads work well together. Great for those pesky traitors.

Squad 6-(still unpainted) power weapon, flamer, Lascannon. My last squad was designed to help with heavy armour.

When I write a list, I pick 2 squads as my compulsory squads, and as I play fluffy lists, I always run 10man squads. So each list would say squads 3 and 4, with the rest of the points spent on my exciting toys, such are flyers or 1st company. Because I have a solid base, that I know well, I can fall on these to take up the strain. Allowing me to worry about the more risky elements of my army and helping score valuable vp’s.

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The poor old tactical squads always seem to be the ‘and I also took’ parts of most marine lists. I hope this missive help redress this a small part. They are the back bone of my force and have won me many games.

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Sunday 090214

Wow, it’s February already! My big build continues. Since last week I have had yet another change in plans. While it was my intention to get on with the sternguard, I have needed to get others done instead. Why? Well for once I have a good reason. I have a game coming up next Saturday, 15th February against lee Bedford, other wise known as @ratinabun on twitter.

Our game is 1500pts of 40k. His 1st Albion imperial guard will met the ultramarines, but not the 2nd company, but a new list form, a surgical strike team. Our games are always fun, and while I love to play anyone at 40k, I really look forward to games with lee. We have been friends for many years and we always have great games. They are always friendly and we both like to throw new things into the game. Though friendly, we are both competitive and want to win.

So I created a new lis that only 1 of my regular units in. The other 7 units are things I’d normally use as additional options rather than base a list around them. Sadly 1unit needs to be painted. I’d never use unpainted against lee. I’ll blog out the list next week along with a battle report. I know that he is painting new units and I believe this includes a unit of ogryn! I never, in 20+ years of gaming, faced these brutes, so this will be great fun! Also this week I assembled 2 other squads.

Unit 1- terminators.
I planned to use a full squad of 10 terminators, possibly broken into combat squads. With a heavy flamer and assault cannon, they should be able to make a mess of Lees big guard blob unit. I have had to paint up the last 4 terminators from thus squad. Made using regular marine and deathwing bits. I had bought 2 boxes of deathwing terminators and 1 box of assault terminators. Combining the 3 boxes I have 10 ornate assault terminators, 5 with thunder hammers, 5 with claws, a term librarian and 4 assault terminators.

The other 6 regular terminator were from the assault on black ride set. I was not overly happy with the sergeant he felt stiff and stilted, so I decide to repaint him. I replaced the arms and banner with new parts and I have added the cape from the deathwing terminators. I am really pleased with this now. The other 5 will be reprinted to give a coherent looking unit. This will be a stretch to get them done, but worth it. So far I have painted 5 of the 10. All will to be based and I can see me having a mad rush on Friday night to finish them off.

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Whilst waiting for various bits to dry, I have assembled 2 other units, assault squad 2 and tactical squad 4. I needed some bots from eBay to finish both of these off and they arrived in the week.

assault marines
I only have 10 finished assault marines, squad 7 of 2nd company and I have assembled 1st half of the 2nd company assault squad. The new unit, squad 8, will be 10 strong in time, but for now, I only have the 1st 5. I made this unit using the standard box set, but added a few bits from the new veteran box sets, to add some varity.

I had used the legs from this kit on tactical squad 4, giving them a running pose. I added the legs from the vanguard box set and the crest from the sternguard to make the sergeant for this squad. It gives him an action pose that I quite like. Also in the unit are 2 plasma pistols. The new codex allow you to upgrade 2 marine to either flamer or plasma pistols, not, as in the older codex, 1 for every 5 marines. This means you can take 2 upgrades in a 5 man squads. Squad 7 has 2 flamers, so it made sense to have 2 plasma pistols.

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Tactical squad 4
Squad 4 is one the 6 tactical squads in the battle company and I had the tactical squad to use to create them. I decided to make this squad look like they were running. To achieve this I used assault marine legs. The 1st half was done awhile ago, but the 2nd set of legs arrived so I got them assembled this week. I’ll talk more about these while I paint them soon.

So, that was last week. What’s next you ask? Well, I I’d answer, but knowing me it will change any way. I need to focus on the terminators and that is the goal. Next Saturday will be our game, so keep em peeled for the live tweet #battrep from us both and until the! see you all across the battle table.