Project Gladius blog 8 hull assembly and gap filling

This is short blog for a painfully long task!

The process of assailing the hull should be easy as I have spent a long time mocking up the hull and shaping it where needed. I used the thick gamesworkshop superglue to assemble the main hull. While expensive, I know from past projects that it’s good gluing heavy resin parts.

Once assembled the main hull, tail and wings all had gaps that needed to be filled. For the larger gaps, mainly on the wings and were the nose meets the fuselage, I used green stuff. I have packed out the gaps to fill them and the the top layer is done with liquid green as the is easier to smooth over. For the rest, I just used the liquid green, mainly where the tail meets the fuselage. This has been a painstaking Process but it’s worth committing the time to get it right.

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Project Gladius build post 1-Thunderhawk cockpit and crew

Well, the work has begun and glue has been used.

I have cleaned, prepared and bathed the parts for the cockpit. The main body took the most work and the rim to the access ladder needed straightening. I checked the fit with the fuselage parts. The cockpit fitted well, but the top/front fuselage will need some work. The nose section looks to be a good fit.

I found that one of the Chairs had a slight miscast on as a result the mounting peg was too big to the hole. I cut it off and used some brass rod to fix this. This was the first application of glue to the kit! Easy to sort, but I have a feeling that this kit might hold no end of such challenges.

The 2 crew were assembled and I have added 4 shoulder pads from the bits box. I have thought about the crew a lot. Would they be techmarine pilots or regular crew? I have an issue with ever single crewman on every tank being a techmarine. They are supported be quite rare! So I have decided that any thing smaller than a landraider or raven will be crewed by the correct type of marine. (Heavy support choice will be crewed by devastators, fast attack by assault, everything else by marines.) this means that the 2 crew will be painted red and have the techmarine shoulder pads on the right shoulder. The left will be 2nd company marking. I chose to have the both holding the controls and will position the both to looking at the Centre console screens.

The wall sections fitted well, but the left side needed a bit of straightening. Then some liquid green to fill the gaps. Over all this was quite easy, but took 2 hours work.

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Next up will be the main fuselage. This is going to hard. It has some nasty scaring on the lateral lines that is in between the rivets. Cleaning this will be a challenge. The scar has raised parts of it up by around 1mm. That’s a lot to smooth over. I’ll blog about it once it’s done.

Till then, see you all later.

Sunday Update 05/01/14

Hi and welcome to 2014!

First Sunday update of the new year and in keeping with Last year, I am way off Project!

I started to prepare the 2nd centurion for Paint, but I got a reminder that the Outlander Open is in 2 weeks with the submission date for the WIP photos was this week. that mean I really should start it! my 40K entry was easy, a Finecast version of INQ Torqumada. However, for the Fantasy I really fancied pulling out all the stops. largely as I am not know for my Fantasy models.  the idea is throw a curve ball into the mix. below is the basic start for the project. 

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I managed to get at least one model finished and I did a load assembly work too. I have finished the Battlscape. got say, this is a very overlooked kit. basic to build and paint, its a great scenery piece. its a weird thing to build. It was also a chance to try out the Typhon Corruption. one of the new technical paints and it works well. I went for a thinned wash in multiple levels all over the Rhino. The Blood angels Rhino was painted as if new, inc the Decals, then ‘distressed down’. This worked well and I am quite pleased.

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I had an order from Gifts for Geeks so this is mostly assembled. I have add an Ironclad Dread and the rest of the 2nd devastator squad. the total list of assembled and waiting for paint is now over 40 models. This could take me awhile. 

 

2013 gaming review-what a year!

So 2013 draws to a close a it time to look back on what I got up to over year. I will try to pick out the bits that will have some thing to learn from, but it has been a great year in the hobby

1st quater-January to March

The year started badly with my loss to Norbert in the league final. It was last game with my marines in the league and after about 10 games he had finally worked them out. He deserved to win the trophy but 2013 would be my year (or not as it turned out).

It was around this time that I, with the support of the club, applied for a ‘play grant’ from our local council. Designed to promote club activity, this grant usually gets allocated to football clubs and other sports. This was the first time that any gaming club had asked for some money. We were awarded around £600.00 and we used this to grow our club. We purchased 2 realm of battle sets, lots of scenery and the 2 core sets. The idea is that if you turn up at our club, we will be able to teach you to play either core game. We held an event to paint the stuff up and had an open door painting session were 10 club members turned up help paint the boards.

New gameboards

New gameboards

Our clubs annual painting competition went well an I picked up 1st in the other section for my samurai guinea pig. I didn’t win the main prize, which was best in show, but simon trammer deservingly won for his ork storm boy. As Simon had organised the event, he refused to accept the prize of a battle force of his choosing. This was raffled off and I won! This gave me a necron battle force to add to my league army.

The rise of the Necron

I started using my necrons as my league force. This was a choice as the marines had dominated the league last year and I wanted to try something completely different.my test games had gone well, but I was not really prepared for how effective the soulless metal hulks would be. My basic list was 2x 12 warriors, a-barge, doomscythe, nightscythe, lord and cryptech. This left around 500 pts to experiment with. I tried deathmarks, C’tan, destroyed, scarabs and spiders over the year, but it was wraith and tesseract arc that really struck a cord. You’ll find lots of blogs about the necron over the year, have look.

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2nd quarter April-June

By now my necrons had a reputation and I was sitting pretty in the league. May saw my 40th birthday and I planned a trip to Warhammer world to spend my birthday money. A strange quirk of fate left me with £400.00 to spend, so I had my heart set on a warhound titian! After a lots of thought however, I changed my mind. Instead I went for the realm of battle and some forgeworld goodness. I added the tesseract arc, the fall of Orpheus and the necron citadel tile. It was great day with the family and it was such fun to spend big like that, I don’t normally get to spend that kind of money.

Painting wise I got loads done and I soon had a fully painted board, tesseract arc and a whole pile of Necrons.

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We also took a trip to Warhammer World for a game of Apocalypse.Using my orks and the Stompa, We had a blast and the ‘evil team’ of Me, Adam and Norbert got a clear victory over the imperial dogs (Matt, Lee and Jamie) the full blog is here

3rd quarter July-September

August saw our first kill team tournament. I had chosen my list using wraiths. Rather than just use normal wraith, I planned a new canoptek race, the shades. Made from converted wraith models, the shades went down well and I won the event. I did however lose one game to norbert for a second time! This was the first loss of the year and it would not be the last.

The 5 shades read for War!

The 5 shades read for War!

The tournament went well for the club and was our best event ever. I was luck enough to also win the best kill team at the event, voted for by the club members this did mean a lot to me.

League wise it was going well and I was leading the field for most of 2013.  I had a few close calls and the level of the games in 2013 was really high.  1500pts game I remained unbeaten all year.

By the end of september I started to plan my 2014 games and I decide to return to 2nd company Ultramarines, now reinforced with a Stormeagle. I started to tidy the force up and started to plan the new editions. the New codex out in Sept Helped me a lot and the force stared to take shape.

4th Quater October-December

The Last Quater of 2013 turned out to be great fun. Not only did I get to add a Fireraptor to the Ultamarines, but got to chat with Stuart Williamson, the Sculptor of this stunning Flyer

Finished Fireraptor

Finished Fireraptor

We meet while I was playing a great game against Lee and Norbert, my ally was Mark Bedford. it was a great game with Spacemarines winning against the alliance of the Dark eldar and the Imperial Guard. played on a Warhammer world scenic table this was one of the best games of 40K I have played. The Dark eldar advance was blunted, but they fought on, the Imperial Guard blazing away at Sternguard (75 las shots Vs 5 Sternguard, and the Sgt Survived!) Heroic Archorns taking on and killing 6 terminators, and the Centurions dying in the 1st turn, this game had it all!

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After game we made the Mistake of heading up to the Hall of Miniatures and on the left by the door are 2 Thunderhawks, I was blown away by them but at £400.00 I was never going to get one.  Forward-wind 2 weeks and I’d sold my orks for over £400.00 and you know What ended up with right? Project Gladius in next years big project so watch out for this, probably in Feb?

League wise, I lost 1 game all year, but due to the Game mechanics, I ended the outside the top 3. work meant I had to pull out of the wildcard stakes and the league decider is next week.  Our 40K league this year has been great and while I didn’t win, I don’t think I’d want to change anything. the games were fun, the players, while competitive, have been great opponents. No cookie cutter lists, not underhanded shenanigans and no bad blood. defeats were taken well and victories not rubbed in. I can’t wait for the new league!

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here is the last remaining humans lined up against all the remaining Necrons.

here is the last remaining humans lined up against all the remaining Necrons.

Painting wise 2013 has been great. with 3 ‘Big’ Forgeworld kits and loads of great models painted, I am proudest of my Board. I FINALLY have a fully painted and usable board with full painted and Usable scenery! it may not the thing I have painted, but Its the most useful. 2014 will see it getting a lot of use and the Ultramarines will be on campaign against the Imperial guard of Lee early in the new year.

So that was 2013! what great year with a great bunch of War gamers! 2014 is already looking like it will be better! The Games night will be more crowded, the Leagues will be tighter fought and I am sure we as a club will get to Warhammer world at some point! Killteam 2014 will have the new rules to use, and I hope we get some Apocalypse games in to.  The New Ultramarine list is taking shape, With more flyers, dreads and centurions on the way.  the Outlanders Open is only 6 days away and the new Leauge is 2 weeks off. 2014 is gonna be great!

1st Centurion

Till then, see you all across the battle table.

 

 

 

 

The even bigger build up

Hi and a merry Christmas to you all.

This year my family have been extra kind and my painting stack has substantially increased. The ‘To paint pile‘ now includes:

Aquila macro cannon
This model is huge! Even if if not being used it will make a great centre piece for any battle. For a plastic kit, the parts don’t come on the sprue. You get possibly the largest single plastic piece you will ever see (the main body of the building is one piece!) and 3 zip lock bags of fairly large bits.

I can see some great mission being fought over this fortification. You just see kill team missions to recreate films like the ‘guns of naveron’ where a stealth team try to destroy the gun.

Imperial entrenchment
The wonderful @ratinbun bought me an imperial entrenchment from forgeworld. I had not really considered this model much before, but getting it in my hands I can see I was wrong. It is stunning and will be so much fun to paint. I feel some what that lee, an avid imperial guard player was thinking about his army using this item in our regular games and I can see his colossus parked behind the sand bag walls. However, like the macro cannon, it could be used as a great objective to seize. I am really grateful to him for this wonderful gift.

Wall of martyrs imperial defence emplacement
This added to my current collection of Wall of martyrs models. I have 2 bunkers, 1 set of trenches and a set of emplacement. These kits have a strange effect on me. The sculpting is poor by gw standards and I should hate them, but I love them. They are fun to paint and work well on the table.

The second emplacement kit is great as it adds symmetry to the collection. ( not that I a bit OCD or anything!) it also means I can make a much bigger entrancement.

Battlescape
This is odd kit. Made up of a wrecked rhino, some dead trees and 2 craters, this will add some difficult terrain that also blocks line of sight. Again it’s a great objective for my games and with my scouts and centurions having ‘move through cover’ it makes for an interesting addition to my scenery collection.

Honoured Imperium
This pack of 3 imperial scenery pieces is a great, if somewhat ecleptic mix. You get the wrecked Aquila, a bit of broken building and the big space marine statue. I have wanted this for ages and I have already built and painted the statue. I was such fun to paint and weather it in. I can’t wait to crack on with the rest of kit. The Aquila is huge and will look great along side my crashed lander. The building part seems a bit random, but it’s a nice bit of cover to paint up. While it doesn’t fit my current collection, I hope to add a lot more wrecked buildings soon, so it’s a great addition to my wrecked city scape.

Space marine captain
I took part in the 2013 warmonger secret Santa and someone has sent me a finecast space marine captain. It’s the master of the relics with the servo skull and combi plasma. Not a model I would have chosen, but it looks a challenge to paint an I needed an additional model for space marine supreme hq for apocalypse games.

Vouchers/cash
As well as the fantastic gifts I have a bit of money and vouchers. These will be invested into more marines and I am focusing on getting my battle company finished. I will add a devastator squad and a tactical squad along side a new dreadnought. I am thinking of adding an ironclad dread as it works well with the centurions with a few modelling nods to each other (siege drills and flamers) and with the addition of the stormraven they are a Death Star unit in the making.

As I have the combat squad from the battle force I can make the devs a 10 man squad. Taking the missile from the new tactical squad I will go for 2 launches and 2 plasma cannons. Mainly because I have 2 lass and 2 heavy bolters in the other dev squad. I will put a las-cannon into the 6th tactical squad. The dev sgt will get the fantastic power weapon arm from the sternguard kit. The iron clad will be armed with dread close combat arm and the seismic hammer. 2 heavy flamers will round off this unit.

So that’s the painting stack. It will take me months to get through this lot, so the bank balance can breath easier. The only thing I need to buy, apart from the forgeworld terminator shoulder pads is black spray. Lots and lots of black spray.

Till then, have a great new year and I hope 2014 bring you much luck (and new tyranids, imperial guard, space wolves, Orks and possibly new blood angles)

Sunday update 08-12-13

The big build is well under way, here is quick update on the progress!

Scouts with shotguns are done! (Ok, the bases need to be finished)

Regular terminators are built, based and undercoated. I am not 100% sure about the posses! but they will stand out from the crowd.

Assault terminators, 5 are built but I have decided to add forgeworld shoulder pads, so they will have to wait to get painted.

Terminator librarian built, based and undercoated. Again I wanted a forgeworld pad, but I bought 1 on eBay. The delivery was really quick, so it’s all sorted!

Sternguard, assembled, based and undercoated, these will be the next squad to get painted.

Tactical squad 4 I have assembled the 1st 4 and the next one will be done this week.

Ok, so that’s the update for this week. Next weeks goal, real life allowing, is to get blue coat finished on the sternguard and the regular terminators done. Well that’s the plan. The centurions are very tempting to build, I must resist and try to focus on painting this week.

Till then, see you across the battle table.

Ex terminate!

Ok, so I am a little late for poor Dr who puns, but what the hell, why not!

Today’s post is all about the big armour boys of the first company, the terminators. Currently in my force I only have 6 regular terminators, a sgt, assault cannon and 4 regular terminators all armed with power fists. They are the snap together models from the assault on black ridge box set. As I have a touch of OCD, these needed to be brought up a 10 man squad. I needed a second heavy weapon and a couple of the chainfists. Added to this I have a chaplain and a captain in terminator armour as well as Marenus Calgar in his terminator armour. As the force already has a stormeagle painted and ready to go, I have a great delivery system ready for some big squads on terminators. And yes, the idea of a flying big blue box is not lost on me.

Terminator 1

I also lacked any assault terminators. I wanted to add the a 10man squad, 5 of each weapon options. So a plan was hatched. I have bought 3 boxes of terminators. 1 box of assault marines and 2 boxes of deathwing knights. My plan was to build the 10 knights but use the arms from the assault terms. This will make a gothic looking 1st company squad, the original idea was to keep the hooded head, but using the terminator heads instead, the look more regal than dark. By adding the ultramarine shoulder pads to the mix, I hope the squad would look awesome.

The 4 terminators will be made from the bodies and legs from the assault squads, with the arms left over from the deathwing squads. This meant more trimming off of details!

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The mathematicians amongst you will know that that accounts for 14 of the 15 heavily armed and armoured vetrans. The final set of bits will be assembled as a librarian hooded and cowled, he will be a darker addition to force. Armed with a staff and covered in the regal splendour you’d expect of a terminator of the 13th legion. I hope he will be both dark and brooding, whilst still being an ultramarine.

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As a quick aside, my journey into painting ultramarines started with a free terminator from the white dwarf magazine. I was bored on of painting imperial guard and randomly decided to try to paint the free piece as an ultramarine, something that I, like many gamers, thought was an abhorrent act. Ultra smurfs were what newbies with now knowledge of 40k painted right? Shows what I knew back then. Turns out it can be great fun to play using the ‘boring’ marines. They have a hidden depth and people don’t expect them. It fair to say its fun when people stop to look at a nicely painted ultramarine force. Anyway, that’s the plans for my terminators.

Till next time.

Forgeworld stormeagle final review

A while ago I finished my ultramarine stormeagle. Since then I have added the awesome fireraptor. I am really torn as to how to review this kit, but I think that final piece speaks for it’s self.

Finished Storm Eagle

Finished Storm Eagle

So why then the dilemma? Well lets be honest, despite my love of all things forge world, this kit is the single most infuriating thing to assemble. It’s hard to say why it’s such a bitch, but I will try to explain.

WIP 1

WIP 1

let’s talk about the kit. First of, it’s a hybrid kit. It’s part resin, part plastic stormraven kit. Now this keeps the cost down, but it does present the challenge of working in 2 materials. This can be a pain, but it’s not that that makes it such a pain. You need to be cautious when smoothing over the soft resin and the harder plastic at same time.

Large resin sides. The long sides for this kit suffer from a huge amount of warping. Easy to fix, but it takes a while. The rear of the kit is were the real problems start. The rear door sufferers from shrinkage and this makes to a right bugger. Lining the Door up, throws the sides out, the perfect lining of the plastic robs you of the flexibility to align the resin. The mixed top then added to this dilema. I cheated and made the Rear door over lap in the end. it worked for me!

Rear veiw eagle

Rear veiw eagle

The line up at the rear make the build a nightmare! The side ‘jets’ at the front use the plastic jets into the resin castings. This again is a pain . The casting was very thin and the 2 parts don’t work well. You still get the moveable parts, but they are tight.

The front canard (front wings) don’t get much in the way of alignment. The little lugs on the sides are ok, but they take a while to glue into place.

The other parts, such as the main wings, engines and top plates work ok.

Finished Fireraptor

Finished Fireraptor

So why the is fire raptor such much better?

They have tweaked the build and fixed it up. The side jets have been replaced with fixed parts. They just stick on to the side pods. The rear assembly is some much better. it slots together. The rear door has been replaced with an elongated side door. It fits together so well.

Raptor Body

Raptor Body

Body and Wing assambly

Body and Wing assambly

All in these 2 kits are good. The eagle has a reputation (well deserved) of being a bitch to build, the raptor is a massive improvement. Together they look awesome and add something to your spacemarine lists.

The twin birds,

The twin birds,

The raven is a good unit, but I love the eagle. The apocalypse launcher is great! The spacemarines lack the pie plate and this has 2! The raptor brings The avenger cannon (str 6, ap 3 heavy 7) which is a real killer.

Canoptek shades

The Rugby outlanders club is hosting a killteam tournament and I am taking a Necron force. killteam is a small, fast, fun skirmish game. You have 200pts, no HQ or heavy choices, 0-1 elite or fast attack, 0-2 troops. In our tournament you get 9 game, 10 player and the emphasis is on fun. This article is too talk about my force. I have converted up a force of necron wraith. For 200 points, you get 5 wraith and 25 points of war gear.

The 5 shades read for War!

The 5 shades read for War!

So why wraith? Well I had 3 drivers for my force.

1-My necron force need some wraith!
2-The wraith should make a great kill team. With good stats, great models and a some cool rules.
3-The chance to make some serious conversions.

The choices in a 200pts game are quite hard. Do you go for mass cheap troops or small elite force? For marines you could have 5 over equipped strenguard or 10 marines tactical? Orks can have nob squad or lots of boys. For the Necron I could have 3 wraith and 6 warriors, but I wanted a true kill team, so I went for 1 squad of 5 wraith. So what would make a Necron kill team? Necrons are not known for subtly or covert operations. The wraith are normally defenders, not assassins and the overlords don’t tend to sneak around. I have decided to create a new canoptek unit. The unit will be a squad sent out to retrieve anything stolen from a necron tomb. This will make a squad of independent assassins, running their own protocol routines. It gives me a chance to create something distinctive, that meets one of the key drivers in a killteam (ie-a cool looking force) but it should be something that i can still can be used in my normal force. So, the canoptek shades were born. Below is my entry for the codex, but for core rules, they are still Wraith.

Wargear wise I have added Whip coils to the leader (10pts) and a Transdemtional Beamer (15Pts). This makes up the 200pts. You get to choose a 3 specialists in a killteam. Each one has 1 skill choose from a list. below are my 3 specialist.

specialist 1-(leader) Rage

specialist 2-Relentless (armed with TDB)

specialist 3-Rampage (to target large groups)

All 5 shades get a code name based on some aspect of the model, below are 5 completed Models.

Shade Leader Claws

Shade Leader Claws

Shade Eyeball

Shade Eyeball

Shade Low Round

Shade Hiback

Sade Scutles

Sade Scutles

Shade Loround

Shade Loround

Canoptek shades

While most canoptek constructs have many functions, the insect like shades are singular in their role. They are programmed to retrieve any items stolen from a sleeping tomb. Any intruder that escapes from a slumbering tomb will be hunted down by the single minded killers. Any items removed from a tomb world will be returned, prised from the dead hands of the thieves. The shades look like giant scorpions, their serpential bodies share many similar technologies to the more common wraith and the phase states help the mission by allowing them to sneak into enemy camps to find interlopers. They use terror as a weapon, phasing into a reality just before they plunge their lethal claws deep into the heart of those that dare to steal from the dynasty. The last thing the victim see will be the cold metal face of the shade phasing in from the ether. cold orb like eyes peering into their hearts, they know that vengeance has found them and the price of entering a tomb is death.

While they employ similar weapons to the wraith,  they favour the close-in kill, reducing the risk of damaging any stolen tech. They make use of the transdimentional beamers, but unlike the random settings of the normal beamers, they use focused point to point teleporters. Once stolen items are identified, the shades will beam the tech and poor soul carrying it back to the tomb world, once there, the wraith and cryptek will then deal with the interloper. The shades will then ensure that no other witness survives to spared the word about the tomb, before returning their endless duty.

Making the Shades

To create my new Canoptek creatures I chose to convert the current Wraith kit into something new. taking inspiration from the alien films I wanted a stalking, scuttling creature, similar to the Facehugger.  My wife also hate Scorpions, so I tried to add a bit of that in to the mix too. Stuck in my head was a huge lashing tail behind a low fast looking creature.

I choose to base this unit on the current Wraith kit, but rather than stood on the tail, I will rotate them forward to stand on their legs. The legs will be re-ordered, the largest at the back to help push the them down and angle forward. The bigger claws, with the blades, now looking like Pincers.  In killteam you need a leader, but I need to keep it usable in the 40k list, so I have used a head from the Tomb spyder and I have removed  the last phasing orbs and added a net of claws for the same kit. This looks very similar, but is different enough for a leader model.

Shades WIP 1

Shades WIP 1

Shade WIP 1

So that’s my Killteam idea. I will blog later on the results!

till then, see you across the Table!

 

Big bank holiday bash!

So it’s a bank holiday here in the UK on Monday and its the Rugby Outlanders trip to Warhammer world. 8 of us are heading over and meeting some friends up there. We have 2 tables booked and the 40k players get to fight at fort pain.

We are playing a 3 on 3 with each player bringing 1500pts each, with each team getting a super heavy. The imperial troops are a marine force with 2 guard detachments. They have access to a baneblade. For the ‘aliens’ two ork players and a dark eldar player. I finally get to use my ork stompa. My 1500 pts are listed below.

Stompa List (Orks) – 2,100 points

HQ
Warboss (108) WS5·BS2·S5·T5·W3·I4·A4·Ld9·Sv6+
shoota/rokkit kombi-weapon; warbike; ammo runt; stikkbombz. Independent Character; Furious Charge; Mob Rule; Waaagh!

Warboss (105) WS5·BS2·S5·T5·W3·I4·A4·Ld9·Sv6+ power klaw; twin-linked shoota; cybork body; ‘eavy armour; stikkbombz. Independent Character; Furious Charge; Mob Rule; Waaagh!

Troops
6 Big Boss’s Nobz (355) WS4·BS2·S4·T4·W2·I3·A3·Ld7·Sv6+ 3× choppa; 2× big choppa; power klaw; 6× slugga; Waaagh! banner; warbikes. Furious Charge; Mob Rule; Waaagh!
Painboy WS4·BS2·S4·T4·W2·I3·A3·Ld7·Sv6+ dok’s tools; ‘urty syringe; grot orderly.

12 Ork Boyz (117) WS4·BS2·S3·T4·W1·I2·A2·Ld7·Sv6+ sluggas; choppas. Furious Charge; Mob Rule; Waaagh!

Nob WS4·BS2·S4·T4·W2·I3·A3·Ld7·Sv6+ slugga; choppa.
• Trukk BS2·FA10·SA10·RA10·HP3 big shoota. Vehicle (fast, open-topped); Transport Capacity: 12 models, models in mega armour count as 2 models; Ramshackle.

20 Ork Boyz (145) WS4·BS2·S3·T4·W1·I2·A2·Ld7·Sv6+ sluggas; choppas; 2× big shoota. Furious Charge; Mob Rule; Waaagh!
Nob WS4·BS2·S4·T4·W2·I3·A3·Ld7·Sv6+ slugga; choppa; ‘eavy armour.

10 Big Boss’s Nobz (460) WS4·BS2·S4·T4·W2·I3·A3·Ld7·Sv6+ 3× big choppa; 3× power klaw. Furious Charge; Mob Rule; Waaagh!
Painboy WS4·BS2·S4·T4·W2·I3·A3·Ld7·Sv6+ dok’s tools; ‘urty syringe.
• Battlewagon BS2·FA14·SA12·RA10·HP4 lobba; 2× big shoota; red paint job; deff rolla. Vehicle (tank, open-topped); Transport Capacity: 20 models, models in mega armour count as 2 models.

Fast Attack
7 Warbikers (210) WS4·BS2·S3·T4(5)·W1·I2·A2·Ld7·Sv4+ sluggas; choppas; warbikes; twin-linked dakkaguns. Furious Charge; Mob Rule; Exhaust Cloud.
Nob WS4·BS2·S4·T4(5)·W2·I3·A3·Ld7·Sv4+ power klaw; slugga; warbike; twin-linked dakkagun.

Other
Stompa (600) Ws4·bs2·s10·front13·side12·rear12·I1·A4 Titan combat weapon; deth cannon coaxial supa gatler; 3× supa rokkit; supa sorcha; 2× big shoot; twin-linked big shoota; big shoota (rear shoota).

The cunning plan

So the plan is simple. The 13 bikes charge forward with the trukk boys. They will advance with the dark eldar. The battlewagon with 2nd war boss and the nob squad Will make up the middle ground with the stompa providing covering fire. The mob of 20 boys will protect the back lines.

The game should be a great and the board is awesome. We are planning a whole day session. The club is a great and the 6 players should lead to a solid game. I am going to struggle with the Orks as I have not used them for ages.