Sunday review

Well, here is a thing! its been months since my last Sunday review. So, what’s changed? I am trying to get the blog back to a regular thing, and 3 in the last 3 days is a good start. 

So what have been up to and and what’s next?

Painting.

Well, I have been plugging away with the 13th legion and I can now field over 8,000 pts (And by Just over, i am 2 points over!)

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Just finished is a Captain on a bike. done more for fun than any other reason, i got the idea stuck in my head for a convesion, so I went for it. I enjoyed the task and i really like him. I have decided to use him to represent Captain Epagus of the 6th Company as denoted by his orange markings. Might have to add some more bike in the future. 

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Also finished, at long last are the 10 sternguard. boy these became a chore. I was never happy with the white on the shoulder trim and if am i am not happy, then i tend to put it off. i finally caved in and did something about it. the end result is much better and reflects their status. 

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while various projects have been going on, I have been slowly adding hatch options for the 2 Land raiders. now finished are 3 closed and 1 open hatch (as in no option taken), 2 hatches with Stormbolters (one open, one closed) and a Hunter killer. the final option with a Multi-melta is still a WIP.

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Taking of WIP, the new Terminator unit started this week. if all works out, then next Sunday, you’ll get to see the finished 5 man Thunder hammer squad. 

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I have also done scenery of late, and heres some photos of the work. 

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Gaming 

well, I played the 1st game of my League ‘group’ stage. The rules for our league are easy. you win, you move up. here is the report from the game 

Next week will see my in a development game against another young league player. I am training him up to improve his game craft, the following week will see me in full game Vs his ‘Nids. 

 

Sunday update 15/12/13

Sternguard squadWork has kept me very busy this week and next week is not looking so hot either. How ever I did get some of the work done. My target was to get the blue done on the 5 basic terms and the 5 sternguard. I did manage to get the base coat airbrushed on an started to layer up the first of the sternguard.

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For the loin cloth I decide to keep them black, rather than the normal white or cream for to reasons, the first is this was an idea that they mourn the deaths they are about to bring and the other, more practical one, was I can use the forgeworld transfers on them to avoid having to paint the icons. This turned out ok and add a nice level of detail.

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This turned out really well and I got so into the paint job I didn’t stop there. By Tuesday the first sternguard was done and the stared. Forward wind to today and 4 are done, inc the sgt!

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I had planned to blog about the sternguard kit at a later date, but long and short of it is

This kit is awesome!

You get so much stuff! To make 5 warriors, You get 6 chest fronts, 5 bolters, 8 combi, 2 stormbolters, 1 each of every special weapon, 2 heavy weapons, loads of heads, plasma, bolt and grav pistols, awesome power fist, the uber cool power weapon arm and 15 really nice shoulder pads. I will be using these bits for years to come, just from these 2 kits alone! The main thing missing was a decent back banner, but hey, you can’t have every thing you want.

Cost wise I was really impresses with sheer volume of stuff you get for your money. and It is some of best sculpting I have seen for a while.

Last week I said I would build them all with a bolter of some form. Game wise this is best for me, but I can’t help but love the heavy flamer in the kit, so when I build the next box, I may have to go off plan.

Next week the plan is just to finish the first 5 sternguard and base them and last weeks scouts up. I am going away for 3 days at the end of week so this will be a challenge to get them done. As Christmas is coming it going to be difficult to get it all done, but hey, christmas is coming and that usually means new shiney and the odd gw voucher!

I also managed to sort the #warmongersecretsanta out that I accidentally sent to France. I love the idea of the warmonger secret Santa and a massive thanks to phil at the the shell case forum for his great work. Its people like him and dr Bungle that make the warmongers on twitter such a great group. (And the many other great war gamers. It would take me ages to mention them all. )

Till next week, I see will you across the battle table.

Canoptek shades

The Rugby outlanders club is hosting a killteam tournament and I am taking a Necron force. killteam is a small, fast, fun skirmish game. You have 200pts, no HQ or heavy choices, 0-1 elite or fast attack, 0-2 troops. In our tournament you get 9 game, 10 player and the emphasis is on fun. This article is too talk about my force. I have converted up a force of necron wraith. For 200 points, you get 5 wraith and 25 points of war gear.

The 5 shades read for War!

The 5 shades read for War!

So why wraith? Well I had 3 drivers for my force.

1-My necron force need some wraith!
2-The wraith should make a great kill team. With good stats, great models and a some cool rules.
3-The chance to make some serious conversions.

The choices in a 200pts game are quite hard. Do you go for mass cheap troops or small elite force? For marines you could have 5 over equipped strenguard or 10 marines tactical? Orks can have nob squad or lots of boys. For the Necron I could have 3 wraith and 6 warriors, but I wanted a true kill team, so I went for 1 squad of 5 wraith. So what would make a Necron kill team? Necrons are not known for subtly or covert operations. The wraith are normally defenders, not assassins and the overlords don’t tend to sneak around. I have decided to create a new canoptek unit. The unit will be a squad sent out to retrieve anything stolen from a necron tomb. This will make a squad of independent assassins, running their own protocol routines. It gives me a chance to create something distinctive, that meets one of the key drivers in a killteam (ie-a cool looking force) but it should be something that i can still can be used in my normal force. So, the canoptek shades were born. Below is my entry for the codex, but for core rules, they are still Wraith.

Wargear wise I have added Whip coils to the leader (10pts) and a Transdemtional Beamer (15Pts). This makes up the 200pts. You get to choose a 3 specialists in a killteam. Each one has 1 skill choose from a list. below are my 3 specialist.

specialist 1-(leader) Rage

specialist 2-Relentless (armed with TDB)

specialist 3-Rampage (to target large groups)

All 5 shades get a code name based on some aspect of the model, below are 5 completed Models.

Shade Leader Claws

Shade Leader Claws

Shade Eyeball

Shade Eyeball

Shade Low Round

Shade Hiback

Sade Scutles

Sade Scutles

Shade Loround

Shade Loround

Canoptek shades

While most canoptek constructs have many functions, the insect like shades are singular in their role. They are programmed to retrieve any items stolen from a sleeping tomb. Any intruder that escapes from a slumbering tomb will be hunted down by the single minded killers. Any items removed from a tomb world will be returned, prised from the dead hands of the thieves. The shades look like giant scorpions, their serpential bodies share many similar technologies to the more common wraith and the phase states help the mission by allowing them to sneak into enemy camps to find interlopers. They use terror as a weapon, phasing into a reality just before they plunge their lethal claws deep into the heart of those that dare to steal from the dynasty. The last thing the victim see will be the cold metal face of the shade phasing in from the ether. cold orb like eyes peering into their hearts, they know that vengeance has found them and the price of entering a tomb is death.

While they employ similar weapons to the wraith,  they favour the close-in kill, reducing the risk of damaging any stolen tech. They make use of the transdimentional beamers, but unlike the random settings of the normal beamers, they use focused point to point teleporters. Once stolen items are identified, the shades will beam the tech and poor soul carrying it back to the tomb world, once there, the wraith and cryptek will then deal with the interloper. The shades will then ensure that no other witness survives to spared the word about the tomb, before returning their endless duty.

Making the Shades

To create my new Canoptek creatures I chose to convert the current Wraith kit into something new. taking inspiration from the alien films I wanted a stalking, scuttling creature, similar to the Facehugger.  My wife also hate Scorpions, so I tried to add a bit of that in to the mix too. Stuck in my head was a huge lashing tail behind a low fast looking creature.

I choose to base this unit on the current Wraith kit, but rather than stood on the tail, I will rotate them forward to stand on their legs. The legs will be re-ordered, the largest at the back to help push the them down and angle forward. The bigger claws, with the blades, now looking like Pincers.  In killteam you need a leader, but I need to keep it usable in the 40k list, so I have used a head from the Tomb spyder and I have removed  the last phasing orbs and added a net of claws for the same kit. This looks very similar, but is different enough for a leader model.

Shades WIP 1

Shades WIP 1

Shade WIP 1

So that’s my Killteam idea. I will blog later on the results!

till then, see you across the Table!