Now, some options in the marine list bug me. As an ultramarine player, uniformity is my thing, and these little glitches annoy me (well, in a gaming sense anyway) . Here are some examples
-squads of 10 marines can be broken in to combat squads of 5 right? So why are centurions, attack bikes and land speeders in squads of 6 or 3?
-why can take bikes as troops if the captain is on a bike, but assault troops or terminators as troops if he is equipped with a jump pack or terminator armour?
-Why can’t a terminator captain take a command squad in terminators.
-why can’t assault marines use more special weapons?
These things will not change, but for my force , I want to make these issues go away. I am starting with the terminator command squad. Just for the look of my army I am making a 1st company command squad in terminator armour. The 5 man squad will ultimately just be a terminator squad, but look cool while doing it.
The plan is simple. Using a whole bunch of bits I will make a chapter champion, apothecary, standard bearer and basic 2 marines. I have picked up a cheap squad on eBay as the core. In unbound lists and friendly fluff based games, I will used them as a command squad with consent from my opponent.
Here is how I made them
The dark angles bits have been removed and a skull has been added to the center of the chest. Adding a few bits and I have new champion.
Easy to sort this one, just used the bits from the
deathwing command squad apothecary. I will add some big purity seals from the attack Bike sprues. In game he will be a normal squad man with a chain fist.
This one took a bit of thought as the standard really throws out the weapons. The standard was made from a grey knight hand holding the ward stave, a short brass rod and the standard from the command squad. But it means no weapon. I have had to add the Stormbolter some how. I found a Unused grey knight stormbolter and decided to try and mount it on the powerfist. This worked for me and I am happy with the look.
Easy to build these really, but the options took some thought. I only get 1 special weapon and as I don’t have any cyclone missile systems in the army, it was a obvious choice. The last guy is the most basic, so I just went for a basic one, I need to try and make him pop. So I added some purity seals.
So there you have it. 1st company command squad, in terminator armour useable from the standard codex.
Time to get these painted up and then ready lead the 1st company. I now have 55% of the 1st compan and growing slowly. After these, it’s back to the 6th company.
Till then, see you across battlefield.