Killteam 2013

So today was the 1st Killteam tournament at the Rugby Outlanders. 10 players, 200pts each, 9 games and pile of Junk food. (not a derisory comment, it was good food, just less than healthy!) The tournament was a simple Killteam event, small, fast and fun. I did Blog on new Wraith squad earlier,  so check out my team later! We had great mix of both abilities and forces, so great shocks and some cunning plans, just as you’d expect from this format. Rather than do a game by game,  I’ll talk you through the hi’s and Lows of the day.

The 5 shades read for War!

The 5 shades read for War!

Venue, Organisation, food and the team. 

We play at the St Andrews church hall in Rugby, Warwickshire.  Massive thanks to Adam Smith who always sorts the hall out with locking and unlocking.  He’s a true trooper! Simon Trammer is our Club bigwig. He is just great and he puts in lots of effort. Every clubs needs an Adam and a Simon. The core reason we work so well is due to the efforts  of  these 2.  If your club does not have either of these, then Man up and take the ROLE! The venue is always OK, even if the Curtain did fall off all on its own. we had 5 tables each with a ROB 4 X 4 setup, mixed scenery and we all got to play on all the tables so it was very fair.

The Food was great, all included in the Price and plenty of drinks were on hand all day. The event was organised and well planned and they even managed to bounce through the last minuet changes!

Killteam at St Andrews

Killteam at St Andrews

The forces List (from Memory)

Chosen CSM (khorne) with 2 Spawn-A small force with some good variety. Ellis  had taken a balanced approach and I liked his ideas.

CSM Raptor force (with 3 Plasma Pistols) Darren had gone all out Khorne! he chose a rock hard assault force, but with some fire power in there too.

Dark Eldar-(boo-hiss)-Played by my old nemesis Norbert. He is great play and great person, but man these looked like a Challenge. his Dancing reaver bikes made him lethal!

Blood angels-Kasim pulled a SHOCKER. a single Librarian Dread!!! tough as hell!

Tau-2 Suits and 4 Path finders. not an army I was confident in killing! Ben had done a bang up Job on the Painting!

CSM Plague marines-7  (oh Yes, someone remembered!) with a mix of Weapons. Eddie had done a great job converting these!

Eldar-Phil had a great mix of Rangers and Harlequin. should do OK.

Space Marine– Adam took 3 bikes and 5 scouts, could be a close game, but the Sniper could cause me a headache. 36 range just makes them campers.

Space Wolf-the combat master had a lot of grey hunters. a nice force! 2 wolfen turn up in with them, so they had a close in Punch, but it was the 2 melta that had me worried.

Necron-Me and my 5 wraith conversions. a Close combat Necron army with only 1 gun? It will never work!

The Games.

Played over a 4 x 4 with mixed terrain these game would be played over 30 mins. we played the scenario below.

Following a sub-space ambush a friendly craft has crashed scattering it’s highly sensitive data and cargo across a wide area…it’s up to you and your team to reclaim it before opposing forces can steal away the technology for themselves. The enemy must be held back at all costs. As time is of the essence, small teams have been despatched to claim the precious cargo…..make sure it’s your team who are victorious!

the Shades prepare to strike!

the Shades prepare to strike!

Split the table into four quarters and roll off to determine who chooses which quarter to deploy in. The player who loses the roll of will deploy in the opposite quarter. All forces must deploy at least 9” from the table centre. Neither player may use reserves – models that normally enter play from reserves are deployed immediately (within your standard deployment area). Flyers are prohibited.

A game in Full flow. Kill team at St Andrews.

A game in Full flow. Kill team at St Andrews.

Place one Objective marker in the middle of the board. Place another objective into the mid-point of each of the remaining empty table quarters. These three objectives are now the PRIMARY objectives and represent data/cargo caches. (from the Battle missions Book) Scoring looked simple but soon became a tad confusing until we sorted it all out! you got a potential of around 31 points for ‘tableing’ your opponent and then a sliding scale down. This put the maximum of around 270 ish for full marks, over the Tournament.

The Space wolves Hide from the Approaching Necrons

The Space wolves Hide from the Approaching Necrons

We got to have 9 games over the day, swapping tables each time. When we placed the objectives, the central point of the table became the focus of Deployment. In deployment, all force can deploy “at least 9” from the table centre” This simple rule was the Architect of what was to come!

8 of the games had a similar feel with the 2 force 18″ apart. with some troops holding back to provide cover fire. What most people missed was the simple fact my average movement including assault was 19″. so some if not all my troops would be in range from the start!

so how did I get on? well due the deployment I was in combat quick, little shooting to harm me, but I did take few wounds. Only the The Wolves and the dark eldar avoided this trap to varying degrees of success. most the games went the same way. lots of close combat, lots of wounds with the Necron Wraith standing tall at the end.  I picked up alot of points and tabled all bar Norbert. the scoring said that if you tabled the Opponent you get all 3 Objectives as they can’t be contested. so I picked up 30 odd points in 8 of the games!


Some of the hi-lights for me were

-The massed scrap vs Kasim and the Dread! only rending hit would harm it and do you think I could roll a six. in true kill team style,  My lead killed it in the end, but he took out 3 wraith! The 3++ saves were a life saver.

-Taking on the Spawn in centre of the table. the 3 wounds, FNP and high S/T made it a real Scrap.

-I always enjoy fighting Adam, he bring such enthusiasm to the Hobby.

-My apprehension of facing the Harlequins, having not fought them, I expected a slog.

-The Game VS Norbert was Hyped as the decider and while it turn out not to be, it was still great!

-The Last game Vs Ben and his Tau, not knowing what the maths were like! I had just score high and Hope! Simon in his cunning way had built Ben’s role up as the King Maker!

I really should Talk about the dark eldar! Norbert is a great player and He did a great job planning his team. he had a plan and he was going to stick to it. I expected no less and when the shouting had died out all the Necron lay dead. he used the Bikes abilities to perfection his control of his force was perfect and you can see why he is the League leader in or weekly competition and was Last years winner. for his planning, however annoying, he deserved to win. He got 30 points to my 2!


Well In short I won! I was really pleased and it has made my day. today was about having fun and really enjoying the day, but a good dose of victory, dose always raise the spirits!  I hoped to win and my Necron have a fearsome reputation, but I did not expect to win.  Norbert got a close second. My final points hall was over 240! I won a £20.00 scoring looked simple but soon became a tad confusing until we sorted it all out! you got a potetial of around 31 points for ‘tableing’ your opponent and then a sliding scale down. This put the maximum of around 270 ish for full marks, over the Tournament. Voucher for our local store, Joto Hobbies, so I am so Pleased!

I was also Voted the Best kill team. this was a real pleasure as its the fantastic members of the Club that Voted! I was very please to win this and I won the Bugmans 2012 model for my efforts! I plan to use this in the painting comp this year to show my respect for the club members! While I am please with the votes, I loved Bens Tau.  He got the Grey looking so crisp!

Norberts Team

Norberts Team

Eddies Plauge killteam

Eddies Plague kill-team

Ben's Tau Killteam

Ben’s Tau Killteam

We also had ‘best opponent’ that was taken by Darren. he is new member and really great to play against.  He is a deserving winner and I look forward to a full sized game against him!

The tournament was close across the board and the Wooden spoon came down to 1 point!

All in, it was such a great day and I really loved the event. next up is the Autumn 2 day 40K event! Time for a Curve Ball?

Until then see you across the Table.




Canoptek shades

The Rugby outlanders club is hosting a killteam tournament and I am taking a Necron force. killteam is a small, fast, fun skirmish game. You have 200pts, no HQ or heavy choices, 0-1 elite or fast attack, 0-2 troops. In our tournament you get 9 game, 10 player and the emphasis is on fun. This article is too talk about my force. I have converted up a force of necron wraith. For 200 points, you get 5 wraith and 25 points of war gear.

The 5 shades read for War!

The 5 shades read for War!

So why wraith? Well I had 3 drivers for my force.

1-My necron force need some wraith!
2-The wraith should make a great kill team. With good stats, great models and a some cool rules.
3-The chance to make some serious conversions.

The choices in a 200pts game are quite hard. Do you go for mass cheap troops or small elite force? For marines you could have 5 over equipped strenguard or 10 marines tactical? Orks can have nob squad or lots of boys. For the Necron I could have 3 wraith and 6 warriors, but I wanted a true kill team, so I went for 1 squad of 5 wraith. So what would make a Necron kill team? Necrons are not known for subtly or covert operations. The wraith are normally defenders, not assassins and the overlords don’t tend to sneak around. I have decided to create a new canoptek unit. The unit will be a squad sent out to retrieve anything stolen from a necron tomb. This will make a squad of independent assassins, running their own protocol routines. It gives me a chance to create something distinctive, that meets one of the key drivers in a killteam (ie-a cool looking force) but it should be something that i can still can be used in my normal force. So, the canoptek shades were born. Below is my entry for the codex, but for core rules, they are still Wraith.

Wargear wise I have added Whip coils to the leader (10pts) and a Transdemtional Beamer (15Pts). This makes up the 200pts. You get to choose a 3 specialists in a killteam. Each one has 1 skill choose from a list. below are my 3 specialist.

specialist 1-(leader) Rage

specialist 2-Relentless (armed with TDB)

specialist 3-Rampage (to target large groups)

All 5 shades get a code name based on some aspect of the model, below are 5 completed Models.

Shade Leader Claws

Shade Leader Claws

Shade Eyeball

Shade Eyeball

Shade Low Round

Shade Hiback

Sade Scutles

Sade Scutles

Shade Loround

Shade Loround

Canoptek shades

While most canoptek constructs have many functions, the insect like shades are singular in their role. They are programmed to retrieve any items stolen from a sleeping tomb. Any intruder that escapes from a slumbering tomb will be hunted down by the single minded killers. Any items removed from a tomb world will be returned, prised from the dead hands of the thieves. The shades look like giant scorpions, their serpential bodies share many similar technologies to the more common wraith and the phase states help the mission by allowing them to sneak into enemy camps to find interlopers. They use terror as a weapon, phasing into a reality just before they plunge their lethal claws deep into the heart of those that dare to steal from the dynasty. The last thing the victim see will be the cold metal face of the shade phasing in from the ether. cold orb like eyes peering into their hearts, they know that vengeance has found them and the price of entering a tomb is death.

While they employ similar weapons to the wraith,  they favour the close-in kill, reducing the risk of damaging any stolen tech. They make use of the transdimentional beamers, but unlike the random settings of the normal beamers, they use focused point to point teleporters. Once stolen items are identified, the shades will beam the tech and poor soul carrying it back to the tomb world, once there, the wraith and cryptek will then deal with the interloper. The shades will then ensure that no other witness survives to spared the word about the tomb, before returning their endless duty.

Making the Shades

To create my new Canoptek creatures I chose to convert the current Wraith kit into something new. taking inspiration from the alien films I wanted a stalking, scuttling creature, similar to the Facehugger.  My wife also hate Scorpions, so I tried to add a bit of that in to the mix too. Stuck in my head was a huge lashing tail behind a low fast looking creature.

I choose to base this unit on the current Wraith kit, but rather than stood on the tail, I will rotate them forward to stand on their legs. The legs will be re-ordered, the largest at the back to help push the them down and angle forward. The bigger claws, with the blades, now looking like Pincers.  In killteam you need a leader, but I need to keep it usable in the 40k list, so I have used a head from the Tomb spyder and I have removed  the last phasing orbs and added a net of claws for the same kit. This looks very similar, but is different enough for a leader model.

Shades WIP 1

Shades WIP 1

Shade WIP 1

So that’s my Killteam idea. I will blog later on the results!

till then, see you across the Table!