2013 gaming review-what a year!

So 2013 draws to a close a it time to look back on what I got up to over year. I will try to pick out the bits that will have some thing to learn from, but it has been a great year in the hobby

1st quater-January to March

The year started badly with my loss to Norbert in the league final. It was last game with my marines in the league and after about 10 games he had finally worked them out. He deserved to win the trophy but 2013 would be my year (or not as it turned out).

It was around this time that I, with the support of the club, applied for a ‘play grant’ from our local council. Designed to promote club activity, this grant usually gets allocated to football clubs and other sports. This was the first time that any gaming club had asked for some money. We were awarded around £600.00 and we used this to grow our club. We purchased 2 realm of battle sets, lots of scenery and the 2 core sets. The idea is that if you turn up at our club, we will be able to teach you to play either core game. We held an event to paint the stuff up and had an open door painting session were 10 club members turned up help paint the boards.

New gameboards

New gameboards

Our clubs annual painting competition went well an I picked up 1st in the other section for my samurai guinea pig. I didn’t win the main prize, which was best in show, but simon trammer deservingly won for his ork storm boy. As Simon had organised the event, he refused to accept the prize of a battle force of his choosing. This was raffled off and I won! This gave me a necron battle force to add to my league army.

The rise of the Necron

I started using my necrons as my league force. This was a choice as the marines had dominated the league last year and I wanted to try something completely different.my test games had gone well, but I was not really prepared for how effective the soulless metal hulks would be. My basic list was 2x 12 warriors, a-barge, doomscythe, nightscythe, lord and cryptech. This left around 500 pts to experiment with. I tried deathmarks, C’tan, destroyed, scarabs and spiders over the year, but it was wraith and tesseract arc that really struck a cord. You’ll find lots of blogs about the necron over the year, have look.

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2nd quarter April-June

By now my necrons had a reputation and I was sitting pretty in the league. May saw my 40th birthday and I planned a trip to Warhammer world to spend my birthday money. A strange quirk of fate left me with £400.00 to spend, so I had my heart set on a warhound titian! After a lots of thought however, I changed my mind. Instead I went for the realm of battle and some forgeworld goodness. I added the tesseract arc, the fall of Orpheus and the necron citadel tile. It was great day with the family and it was such fun to spend big like that, I don’t normally get to spend that kind of money.

Painting wise I got loads done and I soon had a fully painted board, tesseract arc and a whole pile of Necrons.

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We also took a trip to Warhammer World for a game of Apocalypse.Using my orks and the Stompa, We had a blast and the ‘evil team’ of Me, Adam and Norbert got a clear victory over the imperial dogs (Matt, Lee and Jamie) the full blog is here

3rd quarter July-September

August saw our first kill team tournament. I had chosen my list using wraiths. Rather than just use normal wraith, I planned a new canoptek race, the shades. Made from converted wraith models, the shades went down well and I won the event. I did however lose one game to norbert for a second time! This was the first loss of the year and it would not be the last.

The 5 shades read for War!

The 5 shades read for War!

The tournament went well for the club and was our best event ever. I was luck enough to also win the best kill team at the event, voted for by the club members this did mean a lot to me.

League wise it was going well and I was leading the field for most of 2013.  I had a few close calls and the level of the games in 2013 was really high.  1500pts game I remained unbeaten all year.

By the end of september I started to plan my 2014 games and I decide to return to 2nd company Ultramarines, now reinforced with a Stormeagle. I started to tidy the force up and started to plan the new editions. the New codex out in Sept Helped me a lot and the force stared to take shape.

4th Quater October-December

The Last Quater of 2013 turned out to be great fun. Not only did I get to add a Fireraptor to the Ultamarines, but got to chat with Stuart Williamson, the Sculptor of this stunning Flyer

Finished Fireraptor

Finished Fireraptor

We meet while I was playing a great game against Lee and Norbert, my ally was Mark Bedford. it was a great game with Spacemarines winning against the alliance of the Dark eldar and the Imperial Guard. played on a Warhammer world scenic table this was one of the best games of 40K I have played. The Dark eldar advance was blunted, but they fought on, the Imperial Guard blazing away at Sternguard (75 las shots Vs 5 Sternguard, and the Sgt Survived!) Heroic Archorns taking on and killing 6 terminators, and the Centurions dying in the 1st turn, this game had it all!

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After game we made the Mistake of heading up to the Hall of Miniatures and on the left by the door are 2 Thunderhawks, I was blown away by them but at £400.00 I was never going to get one.  Forward-wind 2 weeks and I’d sold my orks for over £400.00 and you know What ended up with right? Project Gladius in next years big project so watch out for this, probably in Feb?

League wise, I lost 1 game all year, but due to the Game mechanics, I ended the outside the top 3. work meant I had to pull out of the wildcard stakes and the league decider is next week.  Our 40K league this year has been great and while I didn’t win, I don’t think I’d want to change anything. the games were fun, the players, while competitive, have been great opponents. No cookie cutter lists, not underhanded shenanigans and no bad blood. defeats were taken well and victories not rubbed in. I can’t wait for the new league!

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here is the last remaining humans lined up against all the remaining Necrons.

here is the last remaining humans lined up against all the remaining Necrons.

Painting wise 2013 has been great. with 3 ‘Big’ Forgeworld kits and loads of great models painted, I am proudest of my Board. I FINALLY have a fully painted and usable board with full painted and Usable scenery! it may not the thing I have painted, but Its the most useful. 2014 will see it getting a lot of use and the Ultramarines will be on campaign against the Imperial guard of Lee early in the new year.

So that was 2013! what great year with a great bunch of War gamers! 2014 is already looking like it will be better! The Games night will be more crowded, the Leagues will be tighter fought and I am sure we as a club will get to Warhammer world at some point! Killteam 2014 will have the new rules to use, and I hope we get some Apocalypse games in to.  The New Ultramarine list is taking shape, With more flyers, dreads and centurions on the way.  the Outlanders Open is only 6 days away and the new Leauge is 2 weeks off. 2014 is gonna be great!

1st Centurion

Till then, see you all across the battle table.

 

 

 

 

League update

It’s been a while since I have blogged, largely to working on the house and a big painting project. I thought I’d just share a quick catch up with up on my league standing at the rugby outlanders club. I have had league 4 games and a Forfeit over the last month or so. I have used a similar list in all the games, tweaking it a tad. It has meet with varying degrees of success but on the whole it works well. Against marines however it’s brutal to the point of hate, so I am not that popular with some at the mo. I think my list has sparked one of the longest threads on our fb page in long while. The culprit of the hate? The tesseract ark!

My list (core)
My basic plan is fairly similar each game. A tight core of warriors, skimmers and destroyers, with wraith acting as lone attacker. My twin scythes, one of each pair up and rush ahead. The night scythe dumping 12 warriors and The Lord into the opponents battle lines. This plan works for me, but it’s not with out risks. The wraith tend to die and I need to plan better with these.

Game 1
This was a game against a dark eldar force with pesky eldar allies. Played against a brilliant player, norbert, it was a fast game, but he played it well. He controls his forces well. His planning was his usually great approach. He planed was support his regular troops with the allies including 3 walkers. For this game I left the ark at home using the canoptek spider and some scarab bases. Added to this was a big squad of deathmarks. This added up to around 250pts of my 1500pt force, around the same cost as the ark. The game was a fast pasted affair. My normal approach worked well, but the ageis line killed my doomscythe. The fast pace nature should have doomed my Necrons and in a longer game I’d have been dead and his farseer took a terrible toll on my warriors.

The end result was a win, but only on vp, the table was a lot closer. It was this near miss that made me think about using the ark in more games. The variety of the main weapon would have helped me a lot in his game. The senseless death of the canoptek elements of the force for very little led me to make a clear decision as to what I should drop.

Game 2
Against black Templars and my first game against a newer club member. He went for a troop heavy force and I choose to take the tesseract ark as the core of my force. the forgeworld heavy tank is a major threat to marine forces, but he was not aware of how much of a mess it will make of his plans.

For a 1500pts My force was lord, cryptek, 2×12 warriors, tesseract ark, a-barge, night scythe, doomscythe, 4 destroyers and 5 wraith. This is now my core army and it’s affective. It’s a real fast paced force that does real damage early on, however it’s fragile.

He took a big block of troops and in the first couple of turns I broke the back of the force. The ark killed a large chunk of the force and the fliers took a good chunk too. The building death toil started the hate for the ark, but it was game 3 that built it to its current status.

The 4 turn tabling of the Templars was an easy win. The game was still fun. The solar flare setting on the singularity chamber (range 48″, S7, ap2, heavy 3) is a real marine killer. Again my fast paced approach to the game and the tight packing of the marines lead to the inevitable win.

Game 3
Vs space wolves. I thought I was royally screwed on this one. A 1500 pts drop pod army, hammering in to my close combat phobic necrons. I was doomed. While i had the first turn with nothing to shoot at, he got to fire first. The first shot of the game killed the normally impervious A-barge and I had the sinking feeling of a one sided massacre. Then the ark spoke. It kill 10 wolves and a drop pod in turn 2. The arrival of the fliers also killed a few more, including most of the wolf guard. His army looked beat up before the fight really started. Turns 3 and I lost the odd warrior. In return he lost the rest of his troops. He lost the last of his pod at start of turn 4 to the ark, leaving it with a kill total around a whooping 50% of this army falling to the power of captured star.

This lead to a lengthy debate on the club Facebook page the next day. The ark being the focus of the debate and to be fair it had killed around 1000pts in 2 games. In 1500 pt games that is a huge impact.

Game 4
Against tyranids. This game is alway hard for necrons and my opponent is a great player with the ‘nids. It was going to be interesting to see how the ark managed vs the hordes, but he choose a monstrous creature list and it turned into a doozy of a game. It was close in the end and the ark had a much smaller impact.

This game however saw the death of the ark for the first time since I started using it. The death however did take the carnfex that killed it. The explosion of the chamber causing the last wound in the hulking beast. The game was very cinematic like that and it was great game.

We thought it was a draw, but after checking game scoring, I had won by 1 point! It was very close and it was the death on his spore pod that cost him. (Worth 1 vp in purge the alien)

Parting shots

So what did these 4 games teach me?

1-I really hate the allies rules. I make all armies bland. “Got a racial weakness in force? Not a worry just borrow something to fix it rather than learn how work around it.” I did use allis last year, but I found that picking that only thing to fill a gap left me with out a complete knowledge of my force. I paid for that in last years final. I have not used any allies this year and I feel I know my necron a lot better as a result. (Ok, so I am grumpy about allies, but only because I am grumpy old git)

2-the ark is a fearsome bit if kit. The cost is high(250pts) and the risk is high (with the shields it’s av12 open topped) but it is a tough old sod until its shields fail. The solar flare setting, which has the same stats as the plasma executioner on the leman Russ tank, is a very effective way to kill space marines. Especially if they stand nice and close together. The wolves in particular made this mistake. They did not plan the ark and they failed to use the cover provided by their pods. They died where they deployed.

3-the use of forge world stuff is a lot of fun, but they do tend to lean towards the heavier end of the broken spectrum, use with caution to avoid alienation.

4-fear the new nid codex!they get a lot of stick a the mo, but good help us when they get aa and yet bigger beasts! The push for cheap troops will see more nids on the table each game! Nids vs necron is always going to be fun.

So how’s the league looking? Well, the view from top is always nice, but the competition is high this year and the 2 close calls make life difficult for me. I will be near the top at the end, but I am not confident yet of being in the final game in January, but if am, the ark won’t be far behind. (Insert evil laugh here)

Canoptek shades

The Rugby outlanders club is hosting a killteam tournament and I am taking a Necron force. killteam is a small, fast, fun skirmish game. You have 200pts, no HQ or heavy choices, 0-1 elite or fast attack, 0-2 troops. In our tournament you get 9 game, 10 player and the emphasis is on fun. This article is too talk about my force. I have converted up a force of necron wraith. For 200 points, you get 5 wraith and 25 points of war gear.

The 5 shades read for War!

The 5 shades read for War!

So why wraith? Well I had 3 drivers for my force.

1-My necron force need some wraith!
2-The wraith should make a great kill team. With good stats, great models and a some cool rules.
3-The chance to make some serious conversions.

The choices in a 200pts game are quite hard. Do you go for mass cheap troops or small elite force? For marines you could have 5 over equipped strenguard or 10 marines tactical? Orks can have nob squad or lots of boys. For the Necron I could have 3 wraith and 6 warriors, but I wanted a true kill team, so I went for 1 squad of 5 wraith. So what would make a Necron kill team? Necrons are not known for subtly or covert operations. The wraith are normally defenders, not assassins and the overlords don’t tend to sneak around. I have decided to create a new canoptek unit. The unit will be a squad sent out to retrieve anything stolen from a necron tomb. This will make a squad of independent assassins, running their own protocol routines. It gives me a chance to create something distinctive, that meets one of the key drivers in a killteam (ie-a cool looking force) but it should be something that i can still can be used in my normal force. So, the canoptek shades were born. Below is my entry for the codex, but for core rules, they are still Wraith.

Wargear wise I have added Whip coils to the leader (10pts) and a Transdemtional Beamer (15Pts). This makes up the 200pts. You get to choose a 3 specialists in a killteam. Each one has 1 skill choose from a list. below are my 3 specialist.

specialist 1-(leader) Rage

specialist 2-Relentless (armed with TDB)

specialist 3-Rampage (to target large groups)

All 5 shades get a code name based on some aspect of the model, below are 5 completed Models.

Shade Leader Claws

Shade Leader Claws

Shade Eyeball

Shade Eyeball

Shade Low Round

Shade Hiback

Sade Scutles

Sade Scutles

Shade Loround

Shade Loround

Canoptek shades

While most canoptek constructs have many functions, the insect like shades are singular in their role. They are programmed to retrieve any items stolen from a sleeping tomb. Any intruder that escapes from a slumbering tomb will be hunted down by the single minded killers. Any items removed from a tomb world will be returned, prised from the dead hands of the thieves. The shades look like giant scorpions, their serpential bodies share many similar technologies to the more common wraith and the phase states help the mission by allowing them to sneak into enemy camps to find interlopers. They use terror as a weapon, phasing into a reality just before they plunge their lethal claws deep into the heart of those that dare to steal from the dynasty. The last thing the victim see will be the cold metal face of the shade phasing in from the ether. cold orb like eyes peering into their hearts, they know that vengeance has found them and the price of entering a tomb is death.

While they employ similar weapons to the wraith,  they favour the close-in kill, reducing the risk of damaging any stolen tech. They make use of the transdimentional beamers, but unlike the random settings of the normal beamers, they use focused point to point teleporters. Once stolen items are identified, the shades will beam the tech and poor soul carrying it back to the tomb world, once there, the wraith and cryptek will then deal with the interloper. The shades will then ensure that no other witness survives to spared the word about the tomb, before returning their endless duty.

Making the Shades

To create my new Canoptek creatures I chose to convert the current Wraith kit into something new. taking inspiration from the alien films I wanted a stalking, scuttling creature, similar to the Facehugger.  My wife also hate Scorpions, so I tried to add a bit of that in to the mix too. Stuck in my head was a huge lashing tail behind a low fast looking creature.

I choose to base this unit on the current Wraith kit, but rather than stood on the tail, I will rotate them forward to stand on their legs. The legs will be re-ordered, the largest at the back to help push the them down and angle forward. The bigger claws, with the blades, now looking like Pincers.  In killteam you need a leader, but I need to keep it usable in the 40k list, so I have used a head from the Tomb spyder and I have removed  the last phasing orbs and added a net of claws for the same kit. This looks very similar, but is different enough for a leader model.

Shades WIP 1

Shades WIP 1

Shade WIP 1

So that’s my Killteam idea. I will blog later on the results!

till then, see you across the Table!

 

Tesseract Ark-A review

Today I felt like reviewing a model. Now I have never done this before, so bear with me. I have just brought a Necron Tesseract Ark form Forgeworld.

From Imperial Armour 12-The fall of Orpheus, the Ark is a new heavy support choice for the Necron Army. As Forgeworld describe them

“The Tesseract Ark is one of the most powerful Necron war machines encountered on the battlefields of the 41st Millennium, and so sophisticated is its design, it can be manufactured only by the most adept of Crypteks. Built around a contained singularity torn from the heart of a dying star, in battle the Tesseract Ark can siphon the destructive energies of this captured star-fragment and unleash them in a variety of terrible ways. Most notably, the armoured bulk of the Tesseract Ark is surrounded by a gravitic distortion effect, a potent defensive mechanism.

So lets talk about the kit. This is what I call a hybrid kit, its part plastic and part resin. For your £55.00 you get the back end of the Ghost ark kit and 16 resin pieces. The model is all about the stumpy emitter array at the front. This 6 piece kit is a fun piece to build and it sits together well. It’s easy to assemble without the need to attach it to the model, making painting it easier. Like many Necron models, it easy to build subassembly parts that fit together post painting. I have left mine in 3 big sections. These are the front hull with the Teslas cannons, the control section and side hull and the rear assembly and seating. The driver and the side thrusters are also separate.

The crew is the same as the Ghost ark, but with a funky new head. This is a great head and I was so tempted not to use it. I loved the Single Eye and crown that I have not seen before other than on the Crypteks.  I have never liked the pointing hand so this has been converted. I have also swapped out the ‘pipes’ with thin guitar wire. This makes the fit smoother. The kit will hang together well and I can tac it together with blue-tac.

As always with Forgeworld, the devil is in the detail. Now, this casting is fairly simple and smooth.  The big front single is well cast. It had the odd air bubble, but for a huge item, it OK. The head, Main gun and all the side pods are all perfect. Only the side guns needed a bit of straightening. A bit of warm water later and it’s sorted.

Prepped Tesseract Ark

The Prep was quite hard. All the long edges on the core piece took about 3 hours to get the way I wanted. It can be hard to sort the sides it took a mix of Liquid Green and emery boards to get it smooth and the rounded edges, curved edges and the counter sunk holes were all very difficult to sort, but worth it in the end.

The Singularity chamber

Games wise, the rules are interesting. The Armour is 12 all over, but it gets Quantum shields, making it 14. With 5 hull points, it’s a tough old thing. Rules wise its open topped, heavy, tank and a skimmer. The singularity chamber is the main weapon, but you 2 tesla cannons (not Twin linked) not a bad AA weapon.  The Chamber has 3 modes, a Heavy AP S7 gun, a S3, Ap3 Flamer that has Fleshbane (wounds all infantry on 2+) and Seismic lash weapon. It’s a S5, ap4 mini Deathray. As well as Armour bane it gets a ground lash, all units hit are treated as being in difficult terrain. As well as the shooting bits, you also get a 5++ save and weird gavational effects that effect combat against it. That’s the positive side; however the loss of the singularity chamber is a bit of an issue. It can sort of well, erm, blow it to kingdom come! Its can destroy the whole model and anything else around it.

So what can I say about this kit? Well I like it. It’s a bit funky and just a little odd. The look is good and not a normal GW model. It’s only the pointing arm that I don’t like, but that’s sorted. In game it will be fun, but for 250 points I am sure it will work out. All in all, it’s a great model.

On to the painting this fantastic model. The painting this was harder that I thought. I painted it 9 parts. The 4 jets, the main gun, the driver and the 2 main body parts. The paint scheme looks good on this kit its a weird thing to paint. I went for a taller stand so it looks a bit different.

 

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1500pts Necron Vs Tyranids-The closest of mIsses!

I fought my friend Adam Crooke today at Shadow Games. It was a League game and I think. the First away game for the league. we did this way as my work has really got in the way recently.

I don’t have his full list but it was something like this.

Winged Tyrant

Trygon Prime

Zoanthrope

The Doom of M’aakli (in Spore pod)

3 Warriors

6 Genestealers with broodlord

6 Ymgarl Genestealer

2*10 Termagants

Carnifax (in Spore pod)

I may have got some bits wrong, but that’s the main thrust. my list is here.

It was 1500pts game and we rolled to play ‘Purge the Alien’ with a Hammer and Anvil. We rolled for warlord traits. and Promptly forgot both. (we did not need them.) his was ‘move through Ruin’ but the whole army has move through cover. I got immoveable object, which in hindsight would have helped!

He got the first turn and choose to deploy first. he only deployed the Tyrant, termagants, Zoanthrope and the 3 warriors.

I lined up  with 1 unit of Warriors, my Destroyers, the C’tan,  the A-Barge lined across the board. I then used the Grand illusion and pulled the 2 flyers out of reserve and add them to my left flank.

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I stole the 1st turn and the game was on. My main attack is the killer blow in the first turn and kill as much as possible. the Fliers do this well, but he had packed them in as you can see in the Picture. this was going to messy.

The flyer surged to the left, with the rest of the army advancing. shooting was the a brutal affair and when the green smoke cleared, only the Tyrant stood amongst the broken bodies. below is a pic of the dead at the end of turn one. it was around 33% of his entire army!

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His highlight was 5 wounds rolling 5 6 saves! Epic

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His First turn was less effective with his flying Tyrant causing 1 glancing hit to the Nightscythe. turn 2 was as close as you can get to a 1 turn tabling as its possible to get. I blasted away with everything at the Tyrant. the 2 flyers zoomed off the board and despite the blasting, the damn thing did not die.

Then he rolled for reserves. the lot turned up and man, it was brutal. with stealers on both flanks, the Ymgarl Genestealer in Chrage range of the Destroyers, the Doom in the center of my forces and the Trygon off to the Left. the shooting killed a hand full of Warrior. he charged in with the Ymgarl Genestealer and the Tyrant killing more of the Necrons. I also brought on my Deathmarks and I marked the Trygon for death.

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The fight had truly started!

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turn 3 was massive fight. The Flyers returned killing  a little but wounding the Carnifex and Trygon and the a-barge finally in range, causing another wound. the C’tan charge the Doom and the Lord charged the Tyrant. at the end of all the the Doom was down to 2 wound and the Tyrant died. By now I have both First blood and Slay the warlord.

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Now his turn 3 was another building turn, he inflicted some serious damage. his shooting was limiting, but he made up with some fearsome combat. he charged his Trygon in the A-Barge. the massive creature tore the little skimmer to bits. This was the first time this had died and he killed it in style. He moved it away from the  Deathmarks and theYmgarl Genestealer wiped out the Destroyers. The other Genestealers and the Carnifex charged in to the overlord and warriors. Combat was a draw.  All in all the game was very close.

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Turn  4 continued in the same vain. death and destruction. I fried the Trygon, with the Deathray failing to wound,  but the Teslas, scoring 10 hits killing it. the Doom was finally killed and one of the pods died. The  Ymgarl Genestealer took a casualty, and combat continued for the overlord.

His turn saw the Overlord die, and the last of his warrior unit. and the remaining pod shot at the fliers. Sadly he failed to harm them. he also killed the C’tan, its death taking a Genestealer with it.

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turn 5 saw the flyers out of position and the deathmarks the only squad now in a possition fire. they caused a single wound on the ‘fex and in combat the newly reurected lord killed the last Ymgarl Genestealer. the barrelled the fex into the Deathmarks, killing 4. They ran and the game ended.

Final score was 12vp (necron) to either 6 or 7vp (tyranids) Why the 6 or 7 you ask? Well the Overlord died. (slay the Warlord?) but got back up (Didn’t slay the Warlord?) it did not make a difference in the end. the game was a Necron win, but I had to fight for it!

It was a great game and I really enjoyed the challenge  Adam is a great player. the game was technical, but not rules driven. his interpenetration of the rules is well balanced and it is good to fight a game were the game is central  but flexible in the use of rules. we both made rules errors, but we allowed them to fixed and if we could not sort it, the, the dice decided  I can’t wait to play him again and know it will be closer still. Shadow Games did us proud again and the coffee was OK.

So what did my first game against the Bugs teach me?

  1. Avoid them in Combat! (like I did not already know that!) he did a great job in maximising his list and getting the combat units in to combat. he did not waste time, he just charged on in with a single minded purpose. his Table craft was very high in this regard. 
  2. The Doom of M’aakli is a Pain. its 3++ save and its spirit Leach is a total bitch.  I need to think about how to handle it.
  3. Trygon vs A-barge is always going to be a bad Necron outcome.

I did ponder the use of the overlord and I think I should have stuck with my gut instinct and swapped the Overlord and Cryptek with a destroyer lord. I think I will do the next time, or add a command barge instead?  The rest of the force did well. I could drop a squad of Warriors for the Tougher immortals, but I don’t think it would make a huge difference. The flyers did ok, the A-barge did not, but I think it was an off day. It still has a place in all my lists.

So that was today’s game.  next up could be a big one, 4500pts in a 3 on 3 game with my Orks.

Till then, see you across the Table.

‘Cron vs ‘nid the first fight.

On Thursday I am facing a tyranid force,1500 pts with Necron. its the first time I have fought the bugs for a loooooong time and its the first time with the necron. I really don’t know what to expect, so I need to rely on what I can control.

So I will dip into my favourite list and tweak it out for the ‘Nids. Here is my list for the game.

Necron Vs Nids (Necrons) – 1,501 points

HQ
Necron Overlord (200)
WS4·BS4·S5·T5·W3·I2·A3·Ld10·Sv3+
warscythe; mindshackle scarabs; sempiternal weave; resurrection orb. Ever-living; Independent Character; Reanimation Protocols.
1 Cryptek
WS4·BS4·S4·T4·W1·I2·A1·Ld10·Sv4+
Harbinger of the Storm (voltaic staff; ether crystal). Ever-living; Reanimation Protocols.

Elites
10 Deathmarks (190)
WS4·BS4·S4·T4·W1·I2·A1·Ld10·Sv3+
synaptic disintegrators. Deep Strike; Ethereal Interception; Hunters from Hyperspace; Reanimation Protocols.

C’tan Shard (240)
WS5·BS5·S7·T7·W4·I4·A4·Ld10·Sv4+
necrodermis; Pyreshards; Grand Illusion. Monstrous Creature; Fearless; Eternal Warrior; Immune to Natural Law.

Troops
11 Necron Warriors (243)
WS4·BS4·S4·T4·W1·I2·A1·Ld10·Sv4+
gauss flayers. Reanimation Protocols.
Night Scythe
BS4·FA11·SA11·RA11·HP3
twin-linked tesla destructor. Vehicle (Flyer); Transport (15 models); Deep Strike; Invasion Beams; Living Metal; Supersonic.

11 Necron Warriors (143)
WS4·BS4·S4·T4·W1·I2·A1·Ld10·Sv4+
gauss flayers. Reanimation Protocols.

Fast Attack
5 Necron Destroyers (220) WS4·BS4·S4·T5·W1·I2·A1·Ld10·Sv3+
4× gauss cannon; heavy gauss cannon. Jump Infantry; Preferred Enemy (Everything!); Reanimation Protocols.

Heavy Support
Annihilation Barge (90)
BS4·FA11·SA11·RA11·HP3
quantum shielding; twin-linked tesla destructor; gauss cannon. Vehicle (Open-topped, Skimmer); Living Metal.

Doomsday Ark (175)
BS4·FA11·SA11·RA11·HP4
doomsday cannon; 2 gauss flayer arcs; quantum shielding. Vehicle (Open-topped, Skimmer); Living Metal.

I have removed the scarabs and tweaked the C’tan. I then dropped a few warriors and 2 destroyers, This saved enough for a 10 man unit of deathmarks.

I love the deathmarks kit and nothing scares more than a big sniper unit. The hunters from hyperspace rule (HfH) is a nice one vs Nids. 1 enemy unit is nominated as the target, This marked squad is wounded on 2+ with any shots from a Deathmarks squad. This includes any characters that join them.

The poisoned hits will help me take down the big beasts and with destroyers, I should be able kill the big threats early one. The 3 twin linked tesla destructors will be used to maul the horde units. The C’tan will be used protect the gun line.

My worries?

I have 3 units that i know he used that I am worried about.

The flying hive tyrant- it’s flying slash Attack is nasty and I worry about my a-barge. My barge has a huge target on its back.
The doom of mala’tai- I have never fought this and I know he likes it.
Genestealers- Now this is a historic fear. My old ‘Nid opponent used lots of these and I lots so many games due to them. These will get just out of spite.

His weakness

He lacks any real anti aircraft defences while I have 2 flyers
I have a death ray (see previous blog)
He has little experience against the necrons, and has never met a C’tan

So that’s my plan and following previous games, I am confident. Adam is a good player and this will be good game. I am hoping to kill the big stuff first and dominate early one. I really don’t know how this will go. All I know is this will be a great game. Played at shadow games, Rugby, against a great opponent, we can be sure of a memorable game. As always I will try to tweet out in games reports and follow up with a post game debrief.

Until then, see you across the table.

May madness-To titian or not to titian!

May is big month for me as I have loads going on, and it culminates with a big birthday. I will, for once, have a bit cash to spend. Whilst I have a modest hobby budget normally, it’s rare for me to buy any really big stuff. This time I can finally afford my lmuch desired warhound titian. I have wanted this for years and finally it’s with in my grasp! On the 24th may i am heading to warhammer world for a meal at bugmans and to spend my money. lHowever, here’s the rub, I don’t think I will get the titian.

My logic is simple. The titian is just awesome. I love kit, the challenge to paint it would great and, lets face it, it a fething titian! The down side is that I don’t often get to apocalypse games and its over £300 that will sit around on the shelf. While I don’t mind this, I think I do a lot better for that sort of cash. Here is my alternative proposal, that is still pretty cool. I get the realm of battle kit, a load of scenery and the awesome new tomb tile. This will be used a lot more than the Titan, still be a great challenge and both me and my gaming buddies will benefit from this. The mobility of the RoB will mean more games. I know that the RoB is an expensive way to make a 6 x 4 board, but its mobility and flexibility that need. The reduced storage is also great. The RoB will fit under my desk! I regularly play a friend that requires me to shift my larger mdf board around. The smaller flat pack options would make this a lot easier. Add to this awesome necrons from forgeworld and I think this will be better than a Titan.

Now that forgeworld have added the crashed thunder hawk, the city scape and the imperial out post. With more tiles being added, the kit will expand. I am loving the forgeworld rob tiles and I am looking forward to painting one.

The down side of this plan simple. I don’t end up with a titian! I am really torn this. The head says sort the table out, the heart says titian, titian, Titian…….. So I just need to wait and see what I get, but what would you guys do? Table or Titian? Let me know what you think.

Till then, see you across the table.

Is the Deathray Broken? Or are all its victims just whinging?

I have been using my Doomscythe for a few games and it’s starting to generate hate. Now this is not always a bad thing, but I am not a power gamer and I don’t want to alienate friends. The main issue is with the main gun. The Deathray is not a popular weapon, so I thought I would spend some time looking at much maligned weapon. The Deathray is a cutting beam. It slices along killing anything it passes over. It not called the ‘let’s cuddle ray’ or the ‘let’t be nice to each other ray’ it’s a DEATHRAY, it’s not going to be nice to you and it’s not going to be your friend. Currently only 1 unit can access this doom laden bringer of destruction, The Doomscythe, however a land based version has been seen, The new Forgeworld sentry Pylon gets it!

Ok, let’s start with the Stats.

Range

Strength

AP

Type

12” (Speacial)

10

1

Heavy 1

 

That’s a bit good for any weapon, but it’s the special rule the can break this weapon. Basically you choose a target point within 12” and nominate point within 3D6” draw a straight line between the 2 points and every unit (friend or foe) suffers a number of hits equal to the number of models the line passes over.

E.G. your Deathray fires and you target a unit of marines lined up on hill. You roll 12 on the 3D6 and draw a line over the unit 12” long. It passes over 7 Marines, so you take 7 S10 ap 1 hits! 

Yes, that’s what I said 7 Hits, not Shots but hits. You don’t roll to hit if the line passes over you, your hit. Now you still have to remove the targets nearest to the firing model as per normal rules. But let face it with S10 AP1, your going lose most of the 7 Marines. At S10 AP 1 it will make a mess of ‘mech too. Evan Land raiders will worry about this one.

The one disadvantage of the weapon is that it can’t hit fliers. That was FAQ’d.

So how broken is it?

Let’s take our poor Marine unit. Let’s help them out and put a building in front of them. Safe I here you say? Well, No. all I need to do as a Necron play is put first target point within 12” anywhere on the Battlefield, roll me 3D6 choose my end point and the shoot is fired. I firmly believe that you should be able to see the first and 2nd targets point, but the rules don’t make that clear, the 2nd Target point can be behind our building and the poor old marines get hit, despite the fact that the Building is blocking LOS!  They will get the Cove save, but still hitting a unit you can’t see is a bit harsh.

Lets try something a bit braver. The Marines have charged the nearest unit of warriors. Safe in Combat you may think? Sadley not despite the core rules saying you can’t shoot into combat, this can! The rules say that you can’t shoot units locked in combat. But the Deathray does not do this. Its firing at its target point. If it passes over a unit then that unit is hit. You don’t randomise, any model it passes over gets hit. So our brave Marines are fighting 20 Warriors, but are lined up nicely on one line, a clever player may still hit more marines than Warriors. And with the Regen rolls any necron Player will risk the hits anyway. You get to roll before the combat is fought. (end of each subphase)

As you can see this weapon is nasty and in the wrong, evil metal skeletal hands, it is so broken. At 175 pts the Doomscythe is expensive, but not that much. Alongside the Deathray you get a Twin linked Tesla Destructor. So it’s a good buy. Facing any army with 3 is scary. But what are the ways to comb at it? Does it have any flaws?

Well as a marine player as well a Necron player, I think it is flawed and can be beat with some ease if you plan for it. I also think that if you know what your opp is lightly to use and your fail to plan, then as the say in the old pink duck in handhold city “you’re gonna die.” (Douglas Adams Quote) Here are my basic ideas.

Deployment and model craft*

I have had such fun shooting up neat rows of Marines. If you want to line up like soldiers on parade, well you asking for a Deathray to the face. When facing Deathray, stagger your units and remember the tesla rule of 7. Never, ever put 2 units within 7” of another unit, the arc rules alone will make a mess on that. This also reduces the impact of this weapon. Lets go back to our poor old marines. If the deply in a 2 rows, 2” apart, with every marine 2” away from a squad member, the maximum hits is 5. Cleaver deployments can reduce this to 4. You just save 2 or 3 Marines from the Death Ray. If you Combat squad them, this drops to a max of 3. That’s saved another one! And yes when the Tesla Speaks, you will lose the whole Combat Squad. That’s still better than losing the whole squad.

The same applies to all aspects of deployment. ‘castling’ up your tanks behind a big unit of troops won’t stop a flier from slicing you to buts. You need to spread out!

*model craft, my term for how you deploy, position, move and control your models

Range

The Deathray is a Short ranged weapon. It’s got to get close to the action.  Use this. If you can get in close to his troops with some nasty units, always a good plan when facing Necrons, then the flier’s minimum range is a major factor. Personally, I like the old Rhino Rush. Deploy up close to the deployment zone, turn 1 Flat out and your now around 6” from your Opp deployment Zone.  Turn 2 get out, now up you’re in the Deployment zone and ready to blow the crap out of the necrons. Even if your Ride is wrecked, when you get out, you’re already in the opp’s deployment Zone! When the Flier arrives in turn 2 (lets not mess things up with C’tan shards and their shenanigans) they will pass straight over your troops by turn 3. So your assault troops will only take 1 Deathray hit. Orks can do this better than most, but Dark elder wytches are awesome at this too.

Exploit its rules

The Deathray can’t snap fire. (Any weapon that does not use BS to hit can’t snap fire (main rulebook p 13) so make it Jink! That stops the hits from the Ray. Ok, the Tesla will still mess things up. The Deathray also can’t fire at flyers, so the SM Talon is a must, again think about its range and turning radius. The New Tau flier has turret mounted weapons, as does the Talon, Raven and Thunderhawk. The Doomscythe does not. Use this to your adavantage.

AA

Still surprised about the lack of AA I see. The imperial troops have 2 awesome units. The Motis Dread (and the even better Contemptor Mortis) and the Hydra at 75 pts this is a stunning weapon that scares the crap out of me. The Weapons all have a range 4 times greater than the Deathray. Clever deployment (near to the Front line, but in cover) can cover the entire battle front. As the Hydra comes in a squad of 3 for 225 pts, this is a no brainer. (Oh, and GW are releasing a plastic one soon!) As more 6th ed codex come out, I am sure the AA flakk will increase! Take it, use it, and take back the skies!

So that’s my thoughts. I do think the weapon is broken. Here how I would love to see it change.

1-it causes a number of shots compared to the number of models that it hits. You roll to hit as normal.

2-Any hits in to combat are randomised.

3-You must be able to see both Target points. Any model you can’t see, can’t be hit.

However, I also think some of the fault lies with the Victims. If you don’t plan for this weapon, don’t moan about getting your arse handed to you on a plate. The Necron force is not like fighting orks. If you’re not changing your list,   expect to lose. They are a unique opponent that will test your normal approaches. The Deathray proves that. You have to play clever or die. 

Until next time, see you across the battle table.

Post battle report 1500pts Necrons vs Spacemarines

Last night I fought a game at our gaming club, Rugby outlanders. The game was against Adam Smith and was a league game. Our league is a challenge league. The winner of each game moves 1 place ahead of the defeated foe, unless they are already placed higher. Adam was sitting in 11th place with me as the league leader. A win for him would see him rocket up the table, for me a win was expected.

I posted my ideas and list yesterday, but the core if my list was an expensive C’tan shard. In return he went troop heavy. From memory, his list was

Marine captain w/Art armour, Power weapon, Bolter
6 regular terms, Inc. Assault Cannon
5 assault terms with l/c
10 sternguard
5 scouts w/bolters
5 scouts w/sniper and cameo
10 devastators
1 Stormtalon with las cannons.

I found it hard to bottom out his strategy and the deployment did little to help me out.

Pre rolls
We both rolled personalty traits for the warlords and while I got tenacity, it was of little use. It meant I had feel no pain and then my regn rolls, but only while holding an objective.

We rolled for mission and end up with crusade, fought over the vanguard set up. Not a bad set up for either of us as both only had 2 troop choices. He had 10 scouts, with me having 24 warriors. We deployed 4 primary objectives and we had 3 secondary objectives. I must say I love the 6th missions and they do add a lot to the game.

He deployed the army in a long “I want to meet a deathray” line along the deployment Zone, On his far right he placed the devs, then the terms in the centre. He then had the sternguard with the sniper scouts behind them in cover. To his left the assault terms. To the back, on an objective the 5 regular scouts took up position. My deployment was in 2 parts as normal. To my left the 6 destroyers and to the right the rest. The C’tan and scarabs took the right flank nearest to the assault terms and I knew that Adam had read my blog on the stargod, so he knew what was coming. At least he would not run the assault terms at fallen god?

He got the first turn with me failing to steal it from him. My C’tan used the grand illusion and allowed me to bring the doomscythe into on the first turn. The game was on!

Set up Necron Vs Spacemarie

Turn one

He advanced along the lines and threw some considerable fire power my way, but in the end I lost 2 warriors and the quantum shields and the gauss cannon on the A-barge. Not to bad for the first turn. It was then my turn and this was when Adam discovered why this army is feared. I advanced on the right and lined the doomscythe up on the regular terminators in the centre. The shooting phase was harsh. The scythe claimed 5 terminator scalps, with the death ray killing 4. The warriors took out the last one. The a barge took out 4 sternguard and the 6 destroyers killed 8 devs. Turn Oneida culled nearly half his army and his right wing was already gone. The sternguard fled and the whole army looked shocked. The grand illusion had paid off and the 40 pts cost had been repaid 5 times over by the scythe. This battle was already leaning my way, but with marines you never know what to expect and they are tough little sods at times.

These are the 1st turn Casualties. nearly 33% of his force!

These are the 1st turn Casualties. nearly 33% of his force!

Turn two

The talon arrive to help swing this back inn the marines favour. Unsurprisingly, it lined up on the doomscythe and the twin las cannons looked like its death. The assault terms ran towards the C’tan, and the sternguard return to advancing on the Necrons  They shot at and wounded the C’tan, and the scouts killed a single warrior. The devs blasted the doomscythe, missing with both a las cannon and a missile launcher. The talon hit and penetrated the alien flier, stunning the crew. As this was the first ever penning hit on the hated scythe, Adam took this as a moral victory. He also seemed to forget my Blog and marched his Assault Terms straight at my waiting C’tan. they failed the charge, needing 10″ to get to combat.

In return the Necrons continued their ranged assault. The night scythe arrived and promptly dump 12 warriors, cryptek and The Lord below the talon. The destroyers joined this group giving my left flank a solid block of troops. The doomscythe headed away from the talon to line up on the sternguard after it past its living metal role. The shooting phase left off were turn on ended. The newly arrived warriors scored 3 hits on the talon, with Adam passing 2 jink saves. The cryptek hit with his staff, causing the final glancing hit. Again it jinked, so the 3 strong destroyer squad shot it down. Crashing to the left missing the very tight block in the centre. The other 3 destroyers killed the last devs and the marines lost the left side of the table to alien menace. The shooting from then right flank killed the sternguard with only the captain surviving. The C’tan charged the terms supported by the scarabs. Combat was about equal with 2 scarab bases dying and 2 terms. The fearless Necrons held and the GAZE OF DEATH did little.

By now the marines were is disarray, but still had 1 objective. With the first blood and holding an objective, I only had 4vp over his 3vp, so it was for now closer than it looked.

Necron 2nd Turn

Turn Three

By now Adam was going for moral victories. A the Necron have no morals, this was harder than it appeared. Little of the army was left now. he managed to achieve nothing this turn and combat saw the death of More Terminators. he did move the Captain back towards the C’tan, a second big bash was in the offing. In return, the Necron just obliterated the scouts and moved towards the Combat. the Overlord and his squad got back into the Night Scythe and headed towards the C’tan. I should mention the Bravery of the Poor Sniper scouts. taking a drubbing this turn, the last 2 ran for it. next turn they would face around 750 pts worth of Necron Fire Power, alone and in the Open, yet still they fired away in the hoping to kill the Doomscythe.

C'tan Shard vs Assault Terms

The combat Between the C’tan and the Terms finally ended with death of the terms. only 2 Scarabs survived, but hey, they had killed and assault term in Combat!  By now only 2 scouts and the Lord were left.

Turn four

The remaining Scouts composed themselves  and Fired at the Nightscythe. The Doom Scythe having Zoomed off in turn 3. Sadly nothing happened.

Gripping his Power sword, the Captain charged the Star God. Slamming into the Shard, he had no effect, but in return, fallen god did little, causing wound with the Iron Halo saving the Erstwhile Capitan.

A deathray and 3 Tesla Destructor hits Later and he Still  stands

A Deathray and 3 Tesla Destructor hits Later and he Still stands

It was time for the Annihilation of the Scouts.  The returning Doomscythe hit both, but one survived. the Tesla hit the survivor with 3 hits, and he past 3 saves!

So the 6 Destroyers had ago! 10 gauss cannon and a heavy Gauss Cannon saw the end of the Scouts. The Captain saw the off the C’tan, with no wounds either side. Into turn 5 and Adam was over the moon for lasting that far!

And the End is Nigh!

And the End is Nigh!

Turn five

The only real happening was the death of the Captain and the end of the game.

Surrounded by the alien Horde, the last marine, Fittingly the Captain dies.

Surrounded by the Alien Horde, the last marine, Fittingly the Captain dies.

End Game

The Game end with an 8-0 Necron win. the Marines tabled and the League position secured for another week or so. the Most shocking statistic was the Death rate! with 1500 pts of Deam marine against 83 (ish) pts of Necron.  That’s around a 6% loss!

What lead to this Wercking ball? Well the I think it all comes down to the C’tan Shard and the Grand Illusion. while had flagged my plan to Adam via Twitter, and he still walked in to the trap. the Early arrival of the Doomscythe, that killed nearly 200 points in the first turn, while it would normal still be languishing in reserves. The shock also threw out any plan he had. he made some errors and failed to use his force to its full potential. I laid out a trap for his Flier which he duly flew straight into. Assaulting the C’tan with the Terms was never going to end well. The C’tan did what it was supposed to do. I think I will drop the Gaze of Death for a ranged power. this will bring the cost down and free up some points for the Destroyers.

The army did well, but if your not ready for it, then your gonna lose heavily. you need to focus your attack and try to play your own game, not react to Necron Fire power. For me I would have tried to Focus on one Flank and Teleport the Assault terms well away from the C’tan, try to focus on the Destroyer. using the Lightning Claws he would shred the Skimmers. the Unsupported Dev Squad, left in the open were cannon fodder.

All in all, it was fun game, but I don’t enjoy one sided games that much.  Adam is great gamer and its always good to game against him.

Next week,  I am taking on the Beast from the Galactic East, the Tyranids! I have not fought these since 3rd ed! Really excited for this one, and my opponent is  a great gamer.

Till then, See you across the Battle Table.

A C’tan shard of Truth?

Looking through the Necron Codex and browsing images on the web, it strikes me that the Necron force has a quite a wide mix of troops, painting styles and conversions possiblites. The one choice that seem to lack variety is the C’tan Shard. Now, don’t get me wrong. The 2 models out there are stunning. But how many Black Night bringers and Golden Deceivers will it take for the gaming community realize its missing a trick? (Well the painters anyway) 

Let’s look at what the C’tan Shards are. After the C’tan conned the necrontyr in giving up the living bodies, they led the newly forged Necrons into battle with old ones. Once they had defeated the old gods, the Necrons, turned and attacked the hated C’tan. Weakened from the fight, they could not destroy them utterly, but they could shatter them. The remaining Fragments are call the Shards of the C’tan. These shards are forced into constructs (and this cool bit for Painters) do the bidding of the overlord. These constructs take on the form of the Star gods, but only have a fraction of their power. Still they star gods and the stats line is impressive. With 11 powers to choose from you can tool these up for all sorts of trickery.

Now I know that game wise there are better uses for your points in the Necron army and I am not going to do a whole tactica thing on these I want to focus on the Models. Let’s break down the basics of the C;tan

1-It’s a star god. No one knows how many C’tan excited, what they all looked like or how many shards there are.

2-The Necrons built the bodies that the C’tan then shaped.

3-They don’t follow the laws of physics. period.

So how does this translate into the model world? We let’s face it, by applying the 3 criteria above you can say that the sky truly is the limit. As long as they are on a 40mm base or larger, anything can go. They can be HP lovecraft nightmare given from or a metal monstrosity held together with bale power. They can float over/through anything; they can shape the universe to their will or entropy whatever they touch. As a modeler you can have whatever you like. How about a large version of the Weeping angels from Dr Who? Now with all the great independent miniature companies out there the possibilities are endless.

For me, I am planning a 3 man ‘squad’ they will have very similar look and feel, but will be armed different equipment. (One will have 2 guns, one will have a hand and the third will have a gun and Scythe) I will be using current Necron parts, but the bodies will be converted up. I will be sticking to my green and bone scheme, but it will be very green heavy.

So that’s my thoughts on the C’tan, Model wise and I am sure once I am gaming with one, I will post a few pics and write up about the powers.

Till then, See you across the table.