Post christmas blues

So the big day has come and gone, and all that’s left is a mountainous pile of kits to build and paint. I had a great Christmas and my family know me well. So what will I be adding to my ultramarines in the next few months? Well, my main aim was add some bikes and I now have a full squad of 8, a smaller 4 man squad, both with additional attack Bikes, a 3rd attack bike and a full command squad. Add to this the captain and librarian both on a bike and I have the core of a nice bike force. I have also added some vanguard recently and christmas saw me getting a box of sternguard. To round of the new units I also got some scenery.

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The plan
I wanted to get my 6th company up and running for February, but this pushing it even for me, but I will focus on bikes for a while. I have added some nice conversions to the command squad and I am loving my librarian biker.

The company standard was a dilemma, so I have scratch built my own (blog to follow) and the melta guns also caused me to rethink the plan. I have very few melta guns left in the bits box and bikers holding special weapons a quite a pain to do. So I have converted up a new gun arrangement on the front of the bike. The idea was to mount a melta gun centrally, replacing the headlamp. Nestled between the bolter, this triple gun idea was found on the net and looks really good. The apothecary and company champion on bikes were easy to build, with a bit of tinkering to make them look right.

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The sternguard box set was a real treat. I love this kit, but I don’t want more sternguard (just yet). I do however want to add some vanguard on foot, so it was more conversions . Mixing vanguard and sternguard boxes, I went for a new look. Rather than the normal ‘charging headlong ‘ look for an assault squad, I went for a more stoic, static look, almost at rest. The idea was to try and get the whole ‘defenders of humanity ‘ look that you often see in the artwork. Very blinged up and a grim pose.

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As I have said before, weapon layout is key to vanguard (and most other units) You often see people tooling them up to max, thunderhammer and stormsheilds (which is around 250pts for 5 vs 215pts for assault terminator squads with the same layout) but then moaning that they aren’t worth the points. My view is that less is more. I have gone for power weapon/stormsheild on the sgt, a pair of claws on 1, a plasma pistol on one and 2 standard. This is around 170pts for the squad, making them usable in small games. I will add the second 5 at some point in the near future. The ‘gun’ parts (such as the arms and bolters) will find a use soon, but more on that in the future.

So, that’s my painting project for the next few weeks. Keep an eye on Twitter for progress. Till then, see you across the battlefield.

Old school sternguard

It’s fair to say I hate painting White. Getting a smooth coat takes for ever and don’t get me started on the shading! So why is it I keep painting veterans with white helmets and trim? The best answer I can find is because sternguard are cool. My current 1st company squads are 10 terminators, 10 assault terminators and 10 sternguard. I have recently added, but not yet painted 5 vanguaurd and my current project is a full squad of 10 more sternguard.

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To me, sternguard at the best unit in the codex. They are flexible enough to fit most lists and the new kit are very good. The special ammunition rule gives them most of this flexibility but the fact that they can take 2 special or heavy weapons and then fill the squad with combi weapons as well gives them even more tactical value.

In all my lists I tend to under equip squads and save points for more fliers. My current sternguard squad is the exception to this. They have 2 combi flamer, 2 combi melta and heavy Flamer. The Sgt is armed with a power weapon. This makes for an expensive squad that is ideally suited to the drop pod assault. They rarely survive a game, but usually kill more that their points cost. This heavy hitter squad usually get me first blood. I wanted the second squad to be a bit cheaper, but also to fill out different role. My army is lacking in its ability to kill tanks and a good old fashioned melta squad would help me with this. So 2 melta guns and a combi-melta was the order of the day. As their core target was armour, I chose to arm the sgt with melta bombs and save points on the obligatory power weapon.

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With the armament chosen I need to build the squad up. I will admit, I was somewhat bored one day when I first had the idea to add a 2nd sternguard squad and I just let the creative process flow, which is the fancy way to say I raided the bits box!

I am a strong believer that most people miss the point with ultramarines. Everyone thinks that they are all the same and many armies are just assembled kits and them paint blue. Personally I think they are far more subtle than that. Each squad will have a deep history, every sgt can have a personality. I always try to put a theme in somewhere. For tactical squad, this can be hard, but vetrans, you can really go to town.

So what’s the idea for this squad? I recently painted squad 1, 1st company and bling overboard. I decided that this squad would be squad 10, 1st company. These guys have only just been promoted and haven’t had time to earn all the plaudits of a veteran squad. So they are closer to a tactical squad in apperance, while still be sternguard. For this I went old school in the design and paint scheme. I used legs, bodies and (for the most part) normal shoulder pads. The weapons and head were sternguard. The sgt got a left over banner and I added an armoured neck guard. Some shoulder pads will have some bling, but nothing like the other sternguard.

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Painting wise I went for an old school look. White trim and helm, with the weapons in red to match the other sternguard. I have finished the off with decals, notably the crux terminus from the forgeworld ultramarine decal sheet. This is yet another throwback to old sternguard before the awesome plastic kit.

My recipe for painting white is as follows

1- as I spray them in blue, I need to paint all areas that will be white in black.
2-using the cemerit white base coat thinned with thinning medium, I layer the White paint to a solid level. Thinned to the consistency of milk, it will take 4/5 layers and the first layer will be truly awefull.
3-once I have a smooth, solid base I shade with thinned ‘the fang’ . The mix should be around 4:1 thinner to paint. It takes 2/3 layers to get it right. I only paint this directly in the deepest parts of the White.
4- using the same mix ratio as step 2, build the White back up, leaving just deepest parts shaded. That this stage slowly as this is where it can get all lumpy.
5-for the shoulder trim, I paint a thin line of drakenof night shade along the blue edging where it meets the White. This will neaten the White and really make it pop.
6-avoid, at all cost, getting any paint on the white, as it’s the Devils own task to get it fixed.

So, that’s the new squad. I hope you like them. All I need to do now is blood them in to clear the curse of a new model and they will be done. Next up will be some vanguard.

Till next time, see you across the battle field.

Tactical squad 4-advance of the cheap marines!

Just finished my 4th tactical squad (well, 5th, but more on that later) this is my cheapest tactical squad, weighing in at 150pts. It will be my stock unit when I am trying to save the odd point. In this blog i will try to explain my thinking when creating a troop choice, but first I’d like to talk about this great looking unit. (Not bigging it up or anything) I have a large ultramarines army, nearing 10k painted, but I only have 6 tactical squads. (So far) I am to build the full 2nd company. (I am only 5 assault marines to till have all the troops, but around 30 need to be painted)

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Tactical squad 4 is actually the 5th tactical squad I have painted for my 2nd company. I have tried to make this squad stand out, so the whole squad has running legs from either the assault marines or vanguard squad. I have added a holstered pistol on each. This has given a feeling of movement. The squad is also the fist squad that I’m on doing full decals on. The previous squads used the metal ultramairnes shoulder pads. Doing this on every squad was getting pricey. Adding £10 to each squad. That’s more the cost of a spartan for the whole battle company and I know what I want more!

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Each squad is different and has its own mission. Below is a list of each squad, sgt armament, special weapon, heavy weapon and role. Squad 4 is my cheap squad and I hope you see where it fits together.

Squad 1-power axe, flamer, missile. A general squad, great vs fast troop, particularly those of the eldar persuasion.

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Squad 2- power fist, melta gun, heavy bolter. A great squad vs imperial guard, often used with a drop pod.

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Squad 3- combi Flamer, Grav gun, missile-my all rounder, great for infiltration mission, the grav is great at short range. Currently this is my favourite squad, making most lists.

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Squad 4-chainsword/bolt pistol, flamer, heavy bolter. The cheapest squad, tooled up for hordes, but mainly as a way to save points.

Squad 5-power weapon, flamer, multi melta. The perfect foil for squad 3. The 2 squads work well together. Great for those pesky traitors.

Squad 6-(still unpainted) power weapon, flamer, Lascannon. My last squad was designed to help with heavy armour.

When I write a list, I pick 2 squads as my compulsory squads, and as I play fluffy lists, I always run 10man squads. So each list would say squads 3 and 4, with the rest of the points spent on my exciting toys, such are flyers or 1st company. Because I have a solid base, that I know well, I can fall on these to take up the strain. Allowing me to worry about the more risky elements of my army and helping score valuable vp’s.

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The poor old tactical squads always seem to be the ‘and I also took’ parts of most marine lists. I hope this missive help redress this a small part. They are the back bone of my force and have won me many games.

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Sunday update 26/10/14

So it’s Sunday again and here’s another sporadic Sunday update. Having finished my 2 land raiders I am back to painting some basic marines. I do sometimes struggle to motivate my self with troop choices, but I will get these done!

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This week I have been focusing my painting on the 4th tactical squad from the 2nd company (numerical 4th squad, but the 5th to be added to the army) These are my ‘budget squad’ the Sgt is basic with no upgrades. They have Flamer and a heavy Bolter and weigh in at 150pts. I will use them when I a need to save points for something big. They are geared up for hordes and I think they will do ok as a basic troop choice in supporting other more expensive units. Also I am getting ready to add some fortifications to the army, some having a cheap unit to man the weapon systems is always use full.

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Made from mixing a space marine tactical and assault squads with a few left over parts from both sternguard and vanguaurd kits. All have running legs, making the whole squad look like they are advancing to tack an objective.

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I love the movement of this squad, but they are taking a while to get through. 7 are finished with the last few done next week if all goes well.

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After the marines I am going to try to focus on my 2nd assault squad. The 4 basic marines needing a coat of paint! I struggle to find a way to get the best out of assault marines. I still can’t fathom why the can only take flamers and plasma pistols. Why not grav, meltas and plasma guns? These options would make them very useful and give the marines a great anti tank unit.

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If I can keep the whole troop painting thing going then the 6th tactual squad will be after this. But let’s not count them till they are on the painting table.

The best of the best of the best- 1st squad, 1st company.

I have been slowly building my ultramarine force of late,  I have been focusing on the 1st and 6th companies.  The bikes of the 6th will be the subject of a different post, so for now I want to talk about the glorious 1st.

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Sgt for 2nd Squad.

Now my over ambitious plan is to eventually have the complete 1st company.  Currently I have 10 terms (basic) and 10 sternguard painted. So, around 20%. Unpainted I have 10 assault terminators and 5 more stern guard. Next on the list will be 10 vanguard w/jump pack, 10 without (made by combining sternguard and vanguard kits.) And 5 more sternguard (using regular marines and the bits left over from the sternguard kits) I did have some of the older metal sternguard, but they were sold to add some tanks.

That’s 60% of the company right there.  Add 5 man count as command squad in term armour (just because they will look so cool) and that’s a big force! But as with most of grand plans the Ideas often outstrips my ability to afford the parts. And forgeworld keeps releasing knights!

So where am I now?

Well, I am working on the glorious 1st squad, 1st company. I wanted something that really stood out. Something that said we are something special,  even for the ultramarines.  So I planned to make them really pop. My reason for this is simple. In the meritocracy of the ultramarines, who are always striving to be the best, someone has to be the best squad. I have always thought that the 1st squad each battle company would be the top units. So, the 1st squad , 1st company must be something pretty special? The sgt must have some honorific role, being the 1 st Sgt?

The unit started life as 2 boxes of deathwing knights and a box of assault terminators. My plan was to add 5 terms to the then 5 man aobr terminator squad. And 10 assault terminators.  Using a mix of the robed bodies and regular terminators.

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1st squad, 1st Company Built!

The robed bodies have an arched ‘hood’ but the robes also have a lot of dark angels icons. These were easy to remove.  I made the decision to leave the knives and scrolling where needed as they look quite gothic,  but by swapping the heads to regular terminator heads, I avoided the whole masonic look. They now look different from the standard terminators but don’t look like dark angles!  A word of warning.  One of the head is moulded to the body and this took some time to remove.

The next task was to add the regular arms and shoulder pads. I opted for forge world  shoulder pads for 2 reason. 1 – extra blig. 2 – it actually worked out cheaper than buying standard terminator pads off eBay. The Dark angles one in the set are to dark angles to clean up.

Squad weapons options were easy. I had 5 thunderhammer and storm shields with 5 pairs of claws in the assault terminator box.  As i had 10 terminators this was easy. It also allows me to run 2 5 man squads mixed or same weapons. But also to run my stormeagle with all 10. The hammernators can protect the claws as they charge in. The idea of this really appeal to my views of them sweeping out of a storm eagle, a solid wall of shields charging in, then bursting open to revels the claw wielding behemoths.

I have decided that even the paint scheme should make them pop. So I have reversed the shoulder pads. These are now white, with the ultramarine icon in gold, again, a nod to their special place in the chapter. This meant they really stand out. I enjoyed this switch and it works, so the command squad will now have gold shoulders.

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WIP of the HAMMERNATORS

I took the opportunity to add as much gold as I gold, but the heavy cloth look of the robes helps to keep them grounded. They don’t look over the top, but they really pop. I need to add a squad of regular assault terminators to show the difference, but that can wait.

Finished 1st Sgt

Finished 1st Sgt

 

So, the hammer wielding combat squad is done. I am taking a short break to add some tanks, then the claw squad gets done. I hope you get my reasoning for the squad and I look forward to adding the 2nd half. Look out the combat squad in a battle rep soon. They have

Combat Squad done!

Combat Squad done!

to kill!

 

Till then, see you across the battle field.

Sunday review

Well, here is a thing! its been months since my last Sunday review. So, what’s changed? I am trying to get the blog back to a regular thing, and 3 in the last 3 days is a good start. 

So what have been up to and and what’s next?

Painting.

Well, I have been plugging away with the 13th legion and I can now field over 8,000 pts (And by Just over, i am 2 points over!)

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Just finished is a Captain on a bike. done more for fun than any other reason, i got the idea stuck in my head for a convesion, so I went for it. I enjoyed the task and i really like him. I have decided to use him to represent Captain Epagus of the 6th Company as denoted by his orange markings. Might have to add some more bike in the future. 

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Also finished, at long last are the 10 sternguard. boy these became a chore. I was never happy with the white on the shoulder trim and if am i am not happy, then i tend to put it off. i finally caved in and did something about it. the end result is much better and reflects their status. 

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while various projects have been going on, I have been slowly adding hatch options for the 2 Land raiders. now finished are 3 closed and 1 open hatch (as in no option taken), 2 hatches with Stormbolters (one open, one closed) and a Hunter killer. the final option with a Multi-melta is still a WIP.

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Taking of WIP, the new Terminator unit started this week. if all works out, then next Sunday, you’ll get to see the finished 5 man Thunder hammer squad. 

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I have also done scenery of late, and heres some photos of the work. 

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Gaming 

well, I played the 1st game of my League ‘group’ stage. The rules for our league are easy. you win, you move up. here is the report from the game 

Next week will see my in a development game against another young league player. I am training him up to improve his game craft, the following week will see me in full game Vs his ‘Nids. 

 

Sunday Update 05/01/14

Hi and welcome to 2014!

First Sunday update of the new year and in keeping with Last year, I am way off Project!

I started to prepare the 2nd centurion for Paint, but I got a reminder that the Outlander Open is in 2 weeks with the submission date for the WIP photos was this week. that mean I really should start it! my 40K entry was easy, a Finecast version of INQ Torqumada. However, for the Fantasy I really fancied pulling out all the stops. largely as I am not know for my Fantasy models.  the idea is throw a curve ball into the mix. below is the basic start for the project. 

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I managed to get at least one model finished and I did a load assembly work too. I have finished the Battlscape. got say, this is a very overlooked kit. basic to build and paint, its a great scenery piece. its a weird thing to build. It was also a chance to try out the Typhon Corruption. one of the new technical paints and it works well. I went for a thinned wash in multiple levels all over the Rhino. The Blood angels Rhino was painted as if new, inc the Decals, then ‘distressed down’. This worked well and I am quite pleased.

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I had an order from Gifts for Geeks so this is mostly assembled. I have add an Ironclad Dread and the rest of the 2nd devastator squad. the total list of assembled and waiting for paint is now over 40 models. This could take me awhile. 

 

2013 gaming review-what a year!

So 2013 draws to a close a it time to look back on what I got up to over year. I will try to pick out the bits that will have some thing to learn from, but it has been a great year in the hobby

1st quater-January to March

The year started badly with my loss to Norbert in the league final. It was last game with my marines in the league and after about 10 games he had finally worked them out. He deserved to win the trophy but 2013 would be my year (or not as it turned out).

It was around this time that I, with the support of the club, applied for a ‘play grant’ from our local council. Designed to promote club activity, this grant usually gets allocated to football clubs and other sports. This was the first time that any gaming club had asked for some money. We were awarded around £600.00 and we used this to grow our club. We purchased 2 realm of battle sets, lots of scenery and the 2 core sets. The idea is that if you turn up at our club, we will be able to teach you to play either core game. We held an event to paint the stuff up and had an open door painting session were 10 club members turned up help paint the boards.

New gameboards

New gameboards

Our clubs annual painting competition went well an I picked up 1st in the other section for my samurai guinea pig. I didn’t win the main prize, which was best in show, but simon trammer deservingly won for his ork storm boy. As Simon had organised the event, he refused to accept the prize of a battle force of his choosing. This was raffled off and I won! This gave me a necron battle force to add to my league army.

The rise of the Necron

I started using my necrons as my league force. This was a choice as the marines had dominated the league last year and I wanted to try something completely different.my test games had gone well, but I was not really prepared for how effective the soulless metal hulks would be. My basic list was 2x 12 warriors, a-barge, doomscythe, nightscythe, lord and cryptech. This left around 500 pts to experiment with. I tried deathmarks, C’tan, destroyed, scarabs and spiders over the year, but it was wraith and tesseract arc that really struck a cord. You’ll find lots of blogs about the necron over the year, have look.

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2nd quarter April-June

By now my necrons had a reputation and I was sitting pretty in the league. May saw my 40th birthday and I planned a trip to Warhammer world to spend my birthday money. A strange quirk of fate left me with £400.00 to spend, so I had my heart set on a warhound titian! After a lots of thought however, I changed my mind. Instead I went for the realm of battle and some forgeworld goodness. I added the tesseract arc, the fall of Orpheus and the necron citadel tile. It was great day with the family and it was such fun to spend big like that, I don’t normally get to spend that kind of money.

Painting wise I got loads done and I soon had a fully painted board, tesseract arc and a whole pile of Necrons.

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We also took a trip to Warhammer World for a game of Apocalypse.Using my orks and the Stompa, We had a blast and the ‘evil team’ of Me, Adam and Norbert got a clear victory over the imperial dogs (Matt, Lee and Jamie) the full blog is here

3rd quarter July-September

August saw our first kill team tournament. I had chosen my list using wraiths. Rather than just use normal wraith, I planned a new canoptek race, the shades. Made from converted wraith models, the shades went down well and I won the event. I did however lose one game to norbert for a second time! This was the first loss of the year and it would not be the last.

The 5 shades read for War!

The 5 shades read for War!

The tournament went well for the club and was our best event ever. I was luck enough to also win the best kill team at the event, voted for by the club members this did mean a lot to me.

League wise it was going well and I was leading the field for most of 2013.  I had a few close calls and the level of the games in 2013 was really high.  1500pts game I remained unbeaten all year.

By the end of september I started to plan my 2014 games and I decide to return to 2nd company Ultramarines, now reinforced with a Stormeagle. I started to tidy the force up and started to plan the new editions. the New codex out in Sept Helped me a lot and the force stared to take shape.

4th Quater October-December

The Last Quater of 2013 turned out to be great fun. Not only did I get to add a Fireraptor to the Ultamarines, but got to chat with Stuart Williamson, the Sculptor of this stunning Flyer

Finished Fireraptor

Finished Fireraptor

We meet while I was playing a great game against Lee and Norbert, my ally was Mark Bedford. it was a great game with Spacemarines winning against the alliance of the Dark eldar and the Imperial Guard. played on a Warhammer world scenic table this was one of the best games of 40K I have played. The Dark eldar advance was blunted, but they fought on, the Imperial Guard blazing away at Sternguard (75 las shots Vs 5 Sternguard, and the Sgt Survived!) Heroic Archorns taking on and killing 6 terminators, and the Centurions dying in the 1st turn, this game had it all!

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After game we made the Mistake of heading up to the Hall of Miniatures and on the left by the door are 2 Thunderhawks, I was blown away by them but at £400.00 I was never going to get one.  Forward-wind 2 weeks and I’d sold my orks for over £400.00 and you know What ended up with right? Project Gladius in next years big project so watch out for this, probably in Feb?

League wise, I lost 1 game all year, but due to the Game mechanics, I ended the outside the top 3. work meant I had to pull out of the wildcard stakes and the league decider is next week.  Our 40K league this year has been great and while I didn’t win, I don’t think I’d want to change anything. the games were fun, the players, while competitive, have been great opponents. No cookie cutter lists, not underhanded shenanigans and no bad blood. defeats were taken well and victories not rubbed in. I can’t wait for the new league!

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here is the last remaining humans lined up against all the remaining Necrons.

here is the last remaining humans lined up against all the remaining Necrons.

Painting wise 2013 has been great. with 3 ‘Big’ Forgeworld kits and loads of great models painted, I am proudest of my Board. I FINALLY have a fully painted and usable board with full painted and Usable scenery! it may not the thing I have painted, but Its the most useful. 2014 will see it getting a lot of use and the Ultramarines will be on campaign against the Imperial guard of Lee early in the new year.

So that was 2013! what great year with a great bunch of War gamers! 2014 is already looking like it will be better! The Games night will be more crowded, the Leagues will be tighter fought and I am sure we as a club will get to Warhammer world at some point! Killteam 2014 will have the new rules to use, and I hope we get some Apocalypse games in to.  The New Ultramarine list is taking shape, With more flyers, dreads and centurions on the way.  the Outlanders Open is only 6 days away and the new Leauge is 2 weeks off. 2014 is gonna be great!

1st Centurion

Till then, see you all across the battle table.

 

 

 

 

The even bigger build up

Hi and a merry Christmas to you all.

This year my family have been extra kind and my painting stack has substantially increased. The ‘To paint pile‘ now includes:

Aquila macro cannon
This model is huge! Even if if not being used it will make a great centre piece for any battle. For a plastic kit, the parts don’t come on the sprue. You get possibly the largest single plastic piece you will ever see (the main body of the building is one piece!) and 3 zip lock bags of fairly large bits.

I can see some great mission being fought over this fortification. You just see kill team missions to recreate films like the ‘guns of naveron’ where a stealth team try to destroy the gun.

Imperial entrenchment
The wonderful @ratinbun bought me an imperial entrenchment from forgeworld. I had not really considered this model much before, but getting it in my hands I can see I was wrong. It is stunning and will be so much fun to paint. I feel some what that lee, an avid imperial guard player was thinking about his army using this item in our regular games and I can see his colossus parked behind the sand bag walls. However, like the macro cannon, it could be used as a great objective to seize. I am really grateful to him for this wonderful gift.

Wall of martyrs imperial defence emplacement
This added to my current collection of Wall of martyrs models. I have 2 bunkers, 1 set of trenches and a set of emplacement. These kits have a strange effect on me. The sculpting is poor by gw standards and I should hate them, but I love them. They are fun to paint and work well on the table.

The second emplacement kit is great as it adds symmetry to the collection. ( not that I a bit OCD or anything!) it also means I can make a much bigger entrancement.

Battlescape
This is odd kit. Made up of a wrecked rhino, some dead trees and 2 craters, this will add some difficult terrain that also blocks line of sight. Again it’s a great objective for my games and with my scouts and centurions having ‘move through cover’ it makes for an interesting addition to my scenery collection.

Honoured Imperium
This pack of 3 imperial scenery pieces is a great, if somewhat ecleptic mix. You get the wrecked Aquila, a bit of broken building and the big space marine statue. I have wanted this for ages and I have already built and painted the statue. I was such fun to paint and weather it in. I can’t wait to crack on with the rest of kit. The Aquila is huge and will look great along side my crashed lander. The building part seems a bit random, but it’s a nice bit of cover to paint up. While it doesn’t fit my current collection, I hope to add a lot more wrecked buildings soon, so it’s a great addition to my wrecked city scape.

Space marine captain
I took part in the 2013 warmonger secret Santa and someone has sent me a finecast space marine captain. It’s the master of the relics with the servo skull and combi plasma. Not a model I would have chosen, but it looks a challenge to paint an I needed an additional model for space marine supreme hq for apocalypse games.

Vouchers/cash
As well as the fantastic gifts I have a bit of money and vouchers. These will be invested into more marines and I am focusing on getting my battle company finished. I will add a devastator squad and a tactical squad along side a new dreadnought. I am thinking of adding an ironclad dread as it works well with the centurions with a few modelling nods to each other (siege drills and flamers) and with the addition of the stormraven they are a Death Star unit in the making.

As I have the combat squad from the battle force I can make the devs a 10 man squad. Taking the missile from the new tactical squad I will go for 2 launches and 2 plasma cannons. Mainly because I have 2 lass and 2 heavy bolters in the other dev squad. I will put a las-cannon into the 6th tactical squad. The dev sgt will get the fantastic power weapon arm from the sternguard kit. The iron clad will be armed with dread close combat arm and the seismic hammer. 2 heavy flamers will round off this unit.

So that’s the painting stack. It will take me months to get through this lot, so the bank balance can breath easier. The only thing I need to buy, apart from the forgeworld terminator shoulder pads is black spray. Lots and lots of black spray.

Till then, have a great new year and I hope 2014 bring you much luck (and new tyranids, imperial guard, space wolves, Orks and possibly new blood angles)

Ex terminate!

Ok, so I am a little late for poor Dr who puns, but what the hell, why not!

Today’s post is all about the big armour boys of the first company, the terminators. Currently in my force I only have 6 regular terminators, a sgt, assault cannon and 4 regular terminators all armed with power fists. They are the snap together models from the assault on black ridge box set. As I have a touch of OCD, these needed to be brought up a 10 man squad. I needed a second heavy weapon and a couple of the chainfists. Added to this I have a chaplain and a captain in terminator armour as well as Marenus Calgar in his terminator armour. As the force already has a stormeagle painted and ready to go, I have a great delivery system ready for some big squads on terminators. And yes, the idea of a flying big blue box is not lost on me.

Terminator 1

I also lacked any assault terminators. I wanted to add the a 10man squad, 5 of each weapon options. So a plan was hatched. I have bought 3 boxes of terminators. 1 box of assault marines and 2 boxes of deathwing knights. My plan was to build the 10 knights but use the arms from the assault terms. This will make a gothic looking 1st company squad, the original idea was to keep the hooded head, but using the terminator heads instead, the look more regal than dark. By adding the ultramarine shoulder pads to the mix, I hope the squad would look awesome.

The 4 terminators will be made from the bodies and legs from the assault squads, with the arms left over from the deathwing squads. This meant more trimming off of details!

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The mathematicians amongst you will know that that accounts for 14 of the 15 heavily armed and armoured vetrans. The final set of bits will be assembled as a librarian hooded and cowled, he will be a darker addition to force. Armed with a staff and covered in the regal splendour you’d expect of a terminator of the 13th legion. I hope he will be both dark and brooding, whilst still being an ultramarine.

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As a quick aside, my journey into painting ultramarines started with a free terminator from the white dwarf magazine. I was bored on of painting imperial guard and randomly decided to try to paint the free piece as an ultramarine, something that I, like many gamers, thought was an abhorrent act. Ultra smurfs were what newbies with now knowledge of 40k painted right? Shows what I knew back then. Turns out it can be great fun to play using the ‘boring’ marines. They have a hidden depth and people don’t expect them. It fair to say its fun when people stop to look at a nicely painted ultramarine force. Anyway, that’s the plans for my terminators.

Till next time.