Tactical squad 4-advance of the cheap marines!

Just finished my 4th tactical squad (well, 5th, but more on that later) this is my cheapest tactical squad, weighing in at 150pts. It will be my stock unit when I am trying to save the odd point. In this blog i will try to explain my thinking when creating a troop choice, but first I’d like to talk about this great looking unit. (Not bigging it up or anything) I have a large ultramarines army, nearing 10k painted, but I only have 6 tactical squads. (So far) I am to build the full 2nd company. (I am only 5 assault marines to till have all the troops, but around 30 need to be painted)


Tactical squad 4 is actually the 5th tactical squad I have painted for my 2nd company. I have tried to make this squad stand out, so the whole squad has running legs from either the assault marines or vanguard squad. I have added a holstered pistol on each. This has given a feeling of movement. The squad is also the fist squad that I’m on doing full decals on. The previous squads used the metal ultramairnes shoulder pads. Doing this on every squad was getting pricey. Adding £10 to each squad. That’s more the cost of a spartan for the whole battle company and I know what I want more!


Each squad is different and has its own mission. Below is a list of each squad, sgt armament, special weapon, heavy weapon and role. Squad 4 is my cheap squad and I hope you see where it fits together.

Squad 1-power axe, flamer, missile. A general squad, great vs fast troop, particularly those of the eldar persuasion.


Squad 2- power fist, melta gun, heavy bolter. A great squad vs imperial guard, often used with a drop pod.


Squad 3- combi Flamer, Grav gun, missile-my all rounder, great for infiltration mission, the grav is great at short range. Currently this is my favourite squad, making most lists.


Squad 4-chainsword/bolt pistol, flamer, heavy bolter. The cheapest squad, tooled up for hordes, but mainly as a way to save points.

Squad 5-power weapon, flamer, multi melta. The perfect foil for squad 3. The 2 squads work well together. Great for those pesky traitors.

Squad 6-(still unpainted) power weapon, flamer, Lascannon. My last squad was designed to help with heavy armour.

When I write a list, I pick 2 squads as my compulsory squads, and as I play fluffy lists, I always run 10man squads. So each list would say squads 3 and 4, with the rest of the points spent on my exciting toys, such are flyers or 1st company. Because I have a solid base, that I know well, I can fall on these to take up the strain. Allowing me to worry about the more risky elements of my army and helping score valuable vp’s.


The poor old tactical squads always seem to be the ‘and I also took’ parts of most marine lists. I hope this missive help redress this a small part. They are the back bone of my force and have won me many games.

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Sunday update 26/10/14

So it’s Sunday again and here’s another sporadic Sunday update. Having finished my 2 land raiders I am back to painting some basic marines. I do sometimes struggle to motivate my self with troop choices, but I will get these done!


This week I have been focusing my painting on the 4th tactical squad from the 2nd company (numerical 4th squad, but the 5th to be added to the army) These are my ‘budget squad’ the Sgt is basic with no upgrades. They have Flamer and a heavy Bolter and weigh in at 150pts. I will use them when I a need to save points for something big. They are geared up for hordes and I think they will do ok as a basic troop choice in supporting other more expensive units. Also I am getting ready to add some fortifications to the army, some having a cheap unit to man the weapon systems is always use full.


Made from mixing a space marine tactical and assault squads with a few left over parts from both sternguard and vanguaurd kits. All have running legs, making the whole squad look like they are advancing to tack an objective.


I love the movement of this squad, but they are taking a while to get through. 7 are finished with the last few done next week if all goes well.

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After the marines I am going to try to focus on my 2nd assault squad. The 4 basic marines needing a coat of paint! I struggle to find a way to get the best out of assault marines. I still can’t fathom why the can only take flamers and plasma pistols. Why not grav, meltas and plasma guns? These options would make them very useful and give the marines a great anti tank unit.


If I can keep the whole troop painting thing going then the 6th tactual squad will be after this. But let’s not count them till they are on the painting table.

Sunday review

Well, here is a thing! its been months since my last Sunday review. So, what’s changed? I am trying to get the blog back to a regular thing, and 3 in the last 3 days is a good start. 

So what have been up to and and what’s next?


Well, I have been plugging away with the 13th legion and I can now field over 8,000 pts (And by Just over, i am 2 points over!)

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Just finished is a Captain on a bike. done more for fun than any other reason, i got the idea stuck in my head for a convesion, so I went for it. I enjoyed the task and i really like him. I have decided to use him to represent Captain Epagus of the 6th Company as denoted by his orange markings. Might have to add some more bike in the future. 


Also finished, at long last are the 10 sternguard. boy these became a chore. I was never happy with the white on the shoulder trim and if am i am not happy, then i tend to put it off. i finally caved in and did something about it. the end result is much better and reflects their status. 



while various projects have been going on, I have been slowly adding hatch options for the 2 Land raiders. now finished are 3 closed and 1 open hatch (as in no option taken), 2 hatches with Stormbolters (one open, one closed) and a Hunter killer. the final option with a Multi-melta is still a WIP.


Taking of WIP, the new Terminator unit started this week. if all works out, then next Sunday, you’ll get to see the finished 5 man Thunder hammer squad. 

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I have also done scenery of late, and heres some photos of the work. 

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well, I played the 1st game of my League ‘group’ stage. The rules for our league are easy. you win, you move up. here is the report from the game 

Next week will see my in a development game against another young league player. I am training him up to improve his game craft, the following week will see me in full game Vs his ‘Nids. 


It’s war, a civil war!

It’s our clubs group stage in the annual league and I get my first group game this week. As I finished in the top 3 I am the ‘seeded’ player in the 3 rd group. The winner of each of the 3 groups and a wild card player all fight in the quarter finals in November. The top 2 get to fight it out for the much converted trophy.


So what can can I expect from this week? My opponent is Ben, a younger spacemarine player. His ecleptic force is challenge to plan for and this can make a coherent plan difficult. It’s also easy to think its easy as he’s young, however as it’s a league match, I can be complacent.


So what my plan? I am sticking with my core, Cato sicarius and 2 tactical squads. My additional force will be my airborne task force. A single raven, armed with assault cannons and a typhoon missile pod. It will carry a full sternguard squad a fed an ironclad dreadnought. This will enable some fire power to kill power armour and any landraider that I know he loves.
Added to this is my gun totting fireraptor. The fearsome avenger cannon is the bane of all power armoured forces. I just love it. The 2 twin auto cannons will deal with his beloved land speeders.

Finished Fireraptor

Finished Fireraptor

The plan is to dissect his force. Eliminating his treats one at a time. I have a range of weapons to meet his varied threats and I have a coherent strategy in my head to eliminate his forces. 


Well, that’s the plan anyway! lets see what happens, 


watch twitter @ozrax for a batrep! 

till next time, see you all across the Battlefield!


Project gladius blog 7 interior paint

Time to finally paint some of the thunderhawk! The interior is very detailed, but sadly the design means most of it is hidden. I decided to spend some time painting the while kit, despite the fact most of this work will never be sen other than in the following photos! I went for a grey interior, fairy utilitarian in nature. This scheme will be used on my storm raven as well. I used brass rather than gold for the trim, again to look more ancient but maintained, rather that a holy relic. The paint took a few days but it came out ok, them I re assembled the interior and gluing it to the bottom hull. Next step is the full assembly of the super structure and then filling in any gaps.

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Sunday update 24/02/14

Not much say this as I have published 5 project gladius posts this week. The build is going well and the dry fit is done! I managed to get some painting done and the interior is coming along well. The 2 crew and the raven pilot all got done as well.

In the hobby world everyone is getting all very excited about the knights, the new kit from gw. Consensus in Is all very positive and this kit harks back to the days of epic. It great to see gw finial pull a massive surprise and let’s hope the great feed back they are getting will spur them on. I hope they will finally stop the one army only per month thing and start to mix it up a bit?

I am very tempted my self, but at £85, I can’t justify one. Yet. I will add one, but I’ll have to wait. I like the idea of a painting project that allowed you to just go wild. This kit and the nature of the houses means I can go anywhere with the colour scheme. That will be fun. I am very tempted to sell off the imperial guard to cover the cost of one!

So, that’s this week In the hobby for me. Next week I hope to get the whole interior finished on the thunderhawk. I’ll take a break from it once this is done and try to get sternguard finished.

Till next week, see you across the battlefield.

Project Gladius build Blog 4 Interior

Only a quick update today as I have done lots done, but was all very simple stuff.


With the Externals done it time to build the interior. All the parts fitted well and only slight work was needed. The rear bulk head needed some work to get it straight as did the upper panel. I have not glued the top panel to make painting easier. Sadly you’ll never be able to see it. I have noticed that the access in to the upper deck is way too small for a marine to get through. I have no idea how marines get around this level of the Vehicle. The rear seats are also too small!

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As the interior went well, I decided to clean up the reaming wing parts and the front Canards. The Engines were really easy to sort and the canards are just as easy as the tail section. Next up will be the Main gun and Mounting the Canards.


Project Gladius build Blog 5 Canards

The front wings, also called ‘Canards’ are a core part of the overall look of the Hawk, but they are big parts with smaller mounting lugs. The join is very weak and will break easily. I decided to pin them with 2 pins each side. I also need to ensure they are spot on with the alignment. I decide to use normal dressmaker’s pins keeping the head visible on the internal bulkheads. I drilled through using a hand drill the aligned the canards and drilling in from the inside out to mark the spot. I then drilled in a down 10mm to get a good part of the pin inside the wings. Once mounted I used Liquid green to fill the gaps and cleaned the area up. I then used a Hair dryer again to make the alignment perfect.

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Surgical strike team.

Captain Adamar looked at force disposition on the hololithic display. The rebels had planned their defences well. For nearly 2 kilometres in each direction the line was solid. To breach the line, they would need the force a hole. It was the sort of challenge he loved. He had committed the strength of the company to the line off to the east and, as predicted the enemy had added reserves to that point in the line. The imperial guard units at his disposal threw themselves at the enemy as ordered. He had gathered his reserve forces and prepared to strike where least expected, the rebel commander had been found and the scouts of the 10th had confirmed the old bastard was in the field.

Adept Valdez approached through the gloom of the command post. “My lord, the techmarines have signalled. The teleport is ready and the pod is primed for launch”

Time to end this rebellion he thought. Touching his comm stud, “sergeants, the time is upon us, operation Remus is go, start combat timer on my mark” turning his massive bulk with speed and purpose that belied the terminators size, he strode on the platform. The 10 other hulking shape stood to battle ready, ozone starting to crackle over the cerimite armour,

“We March for mcragge! Courage and honor” he said in to the open comms Channel the teleport chamber fading around him.

In an up coming game I am trying a new list against imperial guard. It’s a radical new approach, based on the concept of a surgical strike. The fluff behind it is a decapitation strike. How would a marine army strike a key location in the middle of a campaign? My answer would be a scout force scope the target and then, using teleport homers and locator becons, a strike team would deep strike right onto the enemy. Opening up with massed flamers, storm bolters and assault cannons, they will tear the heart out of the foe. This twin surgical strike will be a precision attack.

The ethos for the list was split into 2 groups. The first wave of scouts will deploy inside the range of the opponents big guns, mainly any basilisks that may turn up. The second wave will deep strike. Leading the force will be a terminator captain. The only bit that doesn’t fit is a drop podding ironclad. The pod gets a locator beacon allowing me to drop the assault marines with accuracy. I have included it in the strike team, but it will arrive first turn, I just hope it’s frontal armour can take the pounding.

Strike team

Scouting force.
This force was easy to choose. I only have 25 scouts, so they all got selected. In the mix is a missile launcher with flakk and a heavy bolter.

Strike team.
I have chosen to go big on my strike team. 10 terminators and 10 assault marines will drop right into his lines. To soften them up I am taking my ironclad dread, in a pod with a locator beacon. The idea is to distract away from the scouts and mess up any plans he has. I try to force him in a reactionary approach and this will enable me to control the game. Rounding off the strike team is a single storm talon to provide air support.

So here is my take on a surgical strike team.

HQ 140 points (9%)
Space Marine Terminator Captain (140) WS6·BS5·S4·T4·W3·I5·A3·Ld10·Sv3+ Iron Halo; Terminator armour; lightning claw; storm shield; special issue equipment. And They Shall Know No Fear; Chapter Tactics (ultramarines); Independent Character.

Elites 635 points (42%)
10 Terminators (445) WS4·BS4·S4·T4·W1·I4·A2·Ld9·Sv2+ Terminator armour; storm bolters; heavy flamer; assault cannon; 7× power fist; 2× chainfist. And They Shall Know No Fear; Combat Squads; Chapter Tactics (ultramarines).
Terminator Sergeant WS4·BS4·S4·T4·W1·I4·A2·Ld9·Sv2+ Terminator armour; storm bolter; power weapon. And They Shall Know No Fear; Combat Squads; combat Tactics (ultramarines).

Ironclad Dreadnought (145) WS4·BS4·S6·FA13·SA13·RA10·I4·A2(3)·HP3 seismic hammer (built-in heavy flamer); Dreadnought close combat weapon built-in heavy flamer; smoke launchers; searchlight; extra armour. Vehicle (walker); Move Through Cover.
• Drop Pod Mk 2 (45) BS4·FA12·SA12·RA12·HP3 storm bolter; locator beacon. Vehicle (open-topped); Transport Capacity: 12 models or 1 Dreadnought or 1 Thunderfire Cannon; Inertial Guidance System; Immobile; Drop Pod Assault.

Troops 363 points (24%)
10 Scouts (133) WS3·BS3·S4·T4·W1·I4·A1·Ld8·Sv4+ 9× boltgun; heavy bolter with hellfire shells; scout armour; bolt pistols; frag grenades; krak grenades. And They Shall Know No Fear; Combat Squads; Chapter Tactics (ultramarines); Infiltrate; Move Through Cover; Scouts.
Space Marine Scout Sergeant WS4·BS4·S4·T4·W1·I4·A1.Ld8·Sv4+ power weapon; boltgun; power armour; frag grenades; krak grenades. And They Shall Know No Fear; Combat Squads; Combat Tactics (ultramarines).

10 Scouts (175) WS3·BS3·S4·T4·W1·I4·A1·Ld8·Sv4+ missile launcher (flakk); scout armour; bolt pistols; frag grenades; krak grenades. And They Shall Know No Fear; Combat Squads; Chapter Tactics (ultramarines); Infiltrate; Move Through Cover; Scouts.
Space Marine Scout Sergeant WS4·BS4·S4·T4·W1·I4·A1.Ld8·Sv4+ bolt pistol; power fist; teleport homer; power armour; frag grenades; krak grenades. And They Shall Know No Fear; Combat Squads; Combat Tactics (ultramarines).

5 Scouts (55) WS3·BS3·S4·T4·W1·I4·A1·Ld8·Sv4+ 5× shotgun; scout armour; bolt pistols; frag grenades; krak grenades. And They Shall Know No Fear; Combat Squads; Chapter Tactics (ultramarines); Infiltrate; Move Through Cover; Scouts.
Space Marine Scout Sergeant WS4·BS4·S4·T4·W1·I4·A1.Ld8·Sv4+ bolt pistol; boltgun; power armour; frag grenades; krak grenades. And They Shall Know No Fear; Combat Squads; Combat Tactics (ultramarines).

Fast Attack 360 points (24%)
10 Assault Marines (235) WS4·BS4·S4·T4·W1·I4·A1·Ld8·Sv3+ 2× flamer; jump packs; power armour; chainswords; bolt pistols; frag grenades; krak grenades. Jump Infantry; And They Shall Know No Fear; Combat Squads; Chapter Tactics (ultramarines).
Space Marine Sergeant WS4·BS4·S4·T4·W1·I4·A1.Ld8·Sv3+ Thunder hammer; storm shield; power armour; frag grenades; krak grenades. And They Shall Know No Fear; Combat Squads; Combat Tactics (ultramarines).
Stormtalon Gunship (125) BS4·FA11·SA11·RA11·HP2 twin-linked assault cannon; Skyhammer missile launcher; ceramite plating. Vehicle (flyer); Aerial Assault; Escort Craft; Hover Strike; Supersonic.

I hope it will be a coherent force and the game will be fun. There is an inheritance instability in the list. If the reserve units don’t arrive together, they can be picked off piecemeal. My opponent, lee will push any weakness and the outcome is really in the balance of the reserve rolls. In a league game I’d never take this risk, but this will add to a great game and the tension on turn to will be great.

I’ll blog a full battle rep soon. Till the, see you across the battle table!

Project Gladius build post 1-Thunderhawk cockpit and crew

Well, the work has begun and glue has been used.

I have cleaned, prepared and bathed the parts for the cockpit. The main body took the most work and the rim to the access ladder needed straightening. I checked the fit with the fuselage parts. The cockpit fitted well, but the top/front fuselage will need some work. The nose section looks to be a good fit.

I found that one of the Chairs had a slight miscast on as a result the mounting peg was too big to the hole. I cut it off and used some brass rod to fix this. This was the first application of glue to the kit! Easy to sort, but I have a feeling that this kit might hold no end of such challenges.

The 2 crew were assembled and I have added 4 shoulder pads from the bits box. I have thought about the crew a lot. Would they be techmarine pilots or regular crew? I have an issue with ever single crewman on every tank being a techmarine. They are supported be quite rare! So I have decided that any thing smaller than a landraider or raven will be crewed by the correct type of marine. (Heavy support choice will be crewed by devastators, fast attack by assault, everything else by marines.) this means that the 2 crew will be painted red and have the techmarine shoulder pads on the right shoulder. The left will be 2nd company marking. I chose to have the both holding the controls and will position the both to looking at the Centre console screens.

The wall sections fitted well, but the left side needed a bit of straightening. Then some liquid green to fill the gaps. Over all this was quite easy, but took 2 hours work.


Next up will be the main fuselage. This is going to hard. It has some nasty scaring on the lateral lines that is in between the rivets. Cleaning this will be a challenge. The scar has raised parts of it up by around 1mm. That’s a lot to smooth over. I’ll blog about it once it’s done.

Till then, see you all later.