Leading from the front

Now, some options in the marine list bug me. As an ultramarine player, uniformity is my thing, and these little glitches annoy me (well, in a gaming sense anyway) . Here are some examples

-squads of 10 marines can be broken in to combat squads of 5 right? So why are centurions, attack bikes and land speeders in squads of 6 or 3? 

-why can take bikes as troops if the captain is on a bike, but assault troops or terminators as troops if he is equipped with a jump pack or terminator armour? 

-Why can’t a terminator captain take a command squad in terminators. 

-why can’t assault marines use more special weapons?

These things will not change, but for my force , I want to make these issues go away. I am starting with the terminator command squad. Just for the look of my army I am making a 1st company command squad in terminator armour. The 5 man squad  will ultimately just be a terminator squad, but look cool while doing it. 

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The plan is simple. Using a whole bunch of bits I will make a chapter champion, apothecary, standard bearer and basic 2 marines. I have picked up a cheap squad on eBay as the core. In unbound lists and friendly fluff based games, I will used them as a command squad with consent from my opponent. 

Here is how I made them 

Chapter champion

Using a left over deathwing command squad terminator chest and head, I will bling up the sgt.
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The dark angles bits have been removed and a skull has been added to the center of the chest. Adding a few bits and I have new champion. 

Apothecary

Easy to sort this one, just used the bits from the

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deathwing command squad apothecary. I will add some big purity seals from the attack Bike sprues. In game he will be a normal squad man with a chain fist. 

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Standard bearer. 

This one took a bit of thought as the standard really throws out the weapons. The standard was made from a grey knight hand holding the ward stave, a short brass rod and the standard from the command squad. But it means no weapon. I have had to add the Stormbolter some how. I found a Unused grey knight stormbolter and decided to try and mount it on the powerfist. This worked for me and I am happy with the look. 

Standard marines

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Easy to build these really, but the options took some thought. I only get 1 special weapon and as I don’t have any cyclone missile systems in the army, it was a obvious choice. The last guy is the most basic, so I just went for a basic one, I need to try and make him pop. So I added some purity seals. 

So there you have it. 1st company command squad, in terminator armour useable from the standard codex. 

Time to get these painted up and then ready lead the 1st company. I now have 55% of the 1st compan and growing slowly. After these, it’s back to the 6th company. 

Till then, see you across battlefield. 


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The best of the best of the best- 1st squad, 1st company.

I have been slowly building my ultramarine force of late,  I have been focusing on the 1st and 6th companies.  The bikes of the 6th will be the subject of a different post, so for now I want to talk about the glorious 1st.

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Sgt for 2nd Squad.

Now my over ambitious plan is to eventually have the complete 1st company.  Currently I have 10 terms (basic) and 10 sternguard painted. So, around 20%. Unpainted I have 10 assault terminators and 5 more stern guard. Next on the list will be 10 vanguard w/jump pack, 10 without (made by combining sternguard and vanguard kits.) And 5 more sternguard (using regular marines and the bits left over from the sternguard kits) I did have some of the older metal sternguard, but they were sold to add some tanks.

That’s 60% of the company right there.  Add 5 man count as command squad in term armour (just because they will look so cool) and that’s a big force! But as with most of grand plans the Ideas often outstrips my ability to afford the parts. And forgeworld keeps releasing knights!

So where am I now?

Well, I am working on the glorious 1st squad, 1st company. I wanted something that really stood out. Something that said we are something special,  even for the ultramarines.  So I planned to make them really pop. My reason for this is simple. In the meritocracy of the ultramarines, who are always striving to be the best, someone has to be the best squad. I have always thought that the 1st squad each battle company would be the top units. So, the 1st squad , 1st company must be something pretty special? The sgt must have some honorific role, being the 1 st Sgt?

The unit started life as 2 boxes of deathwing knights and a box of assault terminators. My plan was to add 5 terms to the then 5 man aobr terminator squad. And 10 assault terminators.  Using a mix of the robed bodies and regular terminators.

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1st squad, 1st Company Built!

The robed bodies have an arched ‘hood’ but the robes also have a lot of dark angels icons. These were easy to remove.  I made the decision to leave the knives and scrolling where needed as they look quite gothic,  but by swapping the heads to regular terminator heads, I avoided the whole masonic look. They now look different from the standard terminators but don’t look like dark angles!  A word of warning.  One of the head is moulded to the body and this took some time to remove.

The next task was to add the regular arms and shoulder pads. I opted for forge world  shoulder pads for 2 reason. 1 – extra blig. 2 – it actually worked out cheaper than buying standard terminator pads off eBay. The Dark angles one in the set are to dark angles to clean up.

Squad weapons options were easy. I had 5 thunderhammer and storm shields with 5 pairs of claws in the assault terminator box.  As i had 10 terminators this was easy. It also allows me to run 2 5 man squads mixed or same weapons. But also to run my stormeagle with all 10. The hammernators can protect the claws as they charge in. The idea of this really appeal to my views of them sweeping out of a storm eagle, a solid wall of shields charging in, then bursting open to revels the claw wielding behemoths.

I have decided that even the paint scheme should make them pop. So I have reversed the shoulder pads. These are now white, with the ultramarine icon in gold, again, a nod to their special place in the chapter. This meant they really stand out. I enjoyed this switch and it works, so the command squad will now have gold shoulders.

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WIP of the HAMMERNATORS

I took the opportunity to add as much gold as I gold, but the heavy cloth look of the robes helps to keep them grounded. They don’t look over the top, but they really pop. I need to add a squad of regular assault terminators to show the difference, but that can wait.

Finished 1st Sgt

Finished 1st Sgt

 

So, the hammer wielding combat squad is done. I am taking a short break to add some tanks, then the claw squad gets done. I hope you get my reasoning for the squad and I look forward to adding the 2nd half. Look out the combat squad in a battle rep soon. They have

Combat Squad done!

Combat Squad done!

to kill!

 

Till then, see you across the battle field.

Surgical strike team.

Captain Adamar looked at force disposition on the hololithic display. The rebels had planned their defences well. For nearly 2 kilometres in each direction the line was solid. To breach the line, they would need the force a hole. It was the sort of challenge he loved. He had committed the strength of the company to the line off to the east and, as predicted the enemy had added reserves to that point in the line. The imperial guard units at his disposal threw themselves at the enemy as ordered. He had gathered his reserve forces and prepared to strike where least expected, the rebel commander had been found and the scouts of the 10th had confirmed the old bastard was in the field.

Adept Valdez approached through the gloom of the command post. “My lord, the techmarines have signalled. The teleport is ready and the pod is primed for launch”

Time to end this rebellion he thought. Touching his comm stud, “sergeants, the time is upon us, operation Remus is go, start combat timer on my mark” turning his massive bulk with speed and purpose that belied the terminators size, he strode on the platform. The 10 other hulking shape stood to battle ready, ozone starting to crackle over the cerimite armour,

“We March for mcragge! Courage and honor” he said in to the open comms Channel the teleport chamber fading around him.

In an up coming game I am trying a new list against imperial guard. It’s a radical new approach, based on the concept of a surgical strike. The fluff behind it is a decapitation strike. How would a marine army strike a key location in the middle of a campaign? My answer would be a scout force scope the target and then, using teleport homers and locator becons, a strike team would deep strike right onto the enemy. Opening up with massed flamers, storm bolters and assault cannons, they will tear the heart out of the foe. This twin surgical strike will be a precision attack.

The ethos for the list was split into 2 groups. The first wave of scouts will deploy inside the range of the opponents big guns, mainly any basilisks that may turn up. The second wave will deep strike. Leading the force will be a terminator captain. The only bit that doesn’t fit is a drop podding ironclad. The pod gets a locator beacon allowing me to drop the assault marines with accuracy. I have included it in the strike team, but it will arrive first turn, I just hope it’s frontal armour can take the pounding.

Strike team

Scouting force.
This force was easy to choose. I only have 25 scouts, so they all got selected. In the mix is a missile launcher with flakk and a heavy bolter.

Strike team.
I have chosen to go big on my strike team. 10 terminators and 10 assault marines will drop right into his lines. To soften them up I am taking my ironclad dread, in a pod with a locator beacon. The idea is to distract away from the scouts and mess up any plans he has. I try to force him in a reactionary approach and this will enable me to control the game. Rounding off the strike team is a single storm talon to provide air support.

So here is my take on a surgical strike team.

HQ 140 points (9%)
Space Marine Terminator Captain (140) WS6·BS5·S4·T4·W3·I5·A3·Ld10·Sv3+ Iron Halo; Terminator armour; lightning claw; storm shield; special issue equipment. And They Shall Know No Fear; Chapter Tactics (ultramarines); Independent Character.

Elites 635 points (42%)
10 Terminators (445) WS4·BS4·S4·T4·W1·I4·A2·Ld9·Sv2+ Terminator armour; storm bolters; heavy flamer; assault cannon; 7× power fist; 2× chainfist. And They Shall Know No Fear; Combat Squads; Chapter Tactics (ultramarines).
Terminator Sergeant WS4·BS4·S4·T4·W1·I4·A2·Ld9·Sv2+ Terminator armour; storm bolter; power weapon. And They Shall Know No Fear; Combat Squads; combat Tactics (ultramarines).

Ironclad Dreadnought (145) WS4·BS4·S6·FA13·SA13·RA10·I4·A2(3)·HP3 seismic hammer (built-in heavy flamer); Dreadnought close combat weapon built-in heavy flamer; smoke launchers; searchlight; extra armour. Vehicle (walker); Move Through Cover.
• Drop Pod Mk 2 (45) BS4·FA12·SA12·RA12·HP3 storm bolter; locator beacon. Vehicle (open-topped); Transport Capacity: 12 models or 1 Dreadnought or 1 Thunderfire Cannon; Inertial Guidance System; Immobile; Drop Pod Assault.

Troops 363 points (24%)
10 Scouts (133) WS3·BS3·S4·T4·W1·I4·A1·Ld8·Sv4+ 9× boltgun; heavy bolter with hellfire shells; scout armour; bolt pistols; frag grenades; krak grenades. And They Shall Know No Fear; Combat Squads; Chapter Tactics (ultramarines); Infiltrate; Move Through Cover; Scouts.
Space Marine Scout Sergeant WS4·BS4·S4·T4·W1·I4·A1.Ld8·Sv4+ power weapon; boltgun; power armour; frag grenades; krak grenades. And They Shall Know No Fear; Combat Squads; Combat Tactics (ultramarines).

10 Scouts (175) WS3·BS3·S4·T4·W1·I4·A1·Ld8·Sv4+ missile launcher (flakk); scout armour; bolt pistols; frag grenades; krak grenades. And They Shall Know No Fear; Combat Squads; Chapter Tactics (ultramarines); Infiltrate; Move Through Cover; Scouts.
Space Marine Scout Sergeant WS4·BS4·S4·T4·W1·I4·A1.Ld8·Sv4+ bolt pistol; power fist; teleport homer; power armour; frag grenades; krak grenades. And They Shall Know No Fear; Combat Squads; Combat Tactics (ultramarines).

5 Scouts (55) WS3·BS3·S4·T4·W1·I4·A1·Ld8·Sv4+ 5× shotgun; scout armour; bolt pistols; frag grenades; krak grenades. And They Shall Know No Fear; Combat Squads; Chapter Tactics (ultramarines); Infiltrate; Move Through Cover; Scouts.
Space Marine Scout Sergeant WS4·BS4·S4·T4·W1·I4·A1.Ld8·Sv4+ bolt pistol; boltgun; power armour; frag grenades; krak grenades. And They Shall Know No Fear; Combat Squads; Combat Tactics (ultramarines).

Fast Attack 360 points (24%)
10 Assault Marines (235) WS4·BS4·S4·T4·W1·I4·A1·Ld8·Sv3+ 2× flamer; jump packs; power armour; chainswords; bolt pistols; frag grenades; krak grenades. Jump Infantry; And They Shall Know No Fear; Combat Squads; Chapter Tactics (ultramarines).
Space Marine Sergeant WS4·BS4·S4·T4·W1·I4·A1.Ld8·Sv3+ Thunder hammer; storm shield; power armour; frag grenades; krak grenades. And They Shall Know No Fear; Combat Squads; Combat Tactics (ultramarines).
Stormtalon Gunship (125) BS4·FA11·SA11·RA11·HP2 twin-linked assault cannon; Skyhammer missile launcher; ceramite plating. Vehicle (flyer); Aerial Assault; Escort Craft; Hover Strike; Supersonic.

I hope it will be a coherent force and the game will be fun. There is an inheritance instability in the list. If the reserve units don’t arrive together, they can be picked off piecemeal. My opponent, lee will push any weakness and the outcome is really in the balance of the reserve rolls. In a league game I’d never take this risk, but this will add to a great game and the tension on turn to will be great.

I’ll blog a full battle rep soon. Till the, see you across the battle table!

Sunday 090214

Wow, it’s February already! My big build continues. Since last week I have had yet another change in plans. While it was my intention to get on with the sternguard, I have needed to get others done instead. Why? Well for once I have a good reason. I have a game coming up next Saturday, 15th February against lee Bedford, other wise known as @ratinabun on twitter.

Our game is 1500pts of 40k. His 1st Albion imperial guard will met the ultramarines, but not the 2nd company, but a new list form, a surgical strike team. Our games are always fun, and while I love to play anyone at 40k, I really look forward to games with lee. We have been friends for many years and we always have great games. They are always friendly and we both like to throw new things into the game. Though friendly, we are both competitive and want to win.

So I created a new lis that only 1 of my regular units in. The other 7 units are things I’d normally use as additional options rather than base a list around them. Sadly 1unit needs to be painted. I’d never use unpainted against lee. I’ll blog out the list next week along with a battle report. I know that he is painting new units and I believe this includes a unit of ogryn! I never, in 20+ years of gaming, faced these brutes, so this will be great fun! Also this week I assembled 2 other squads.

Unit 1- terminators.
I planned to use a full squad of 10 terminators, possibly broken into combat squads. With a heavy flamer and assault cannon, they should be able to make a mess of Lees big guard blob unit. I have had to paint up the last 4 terminators from thus squad. Made using regular marine and deathwing bits. I had bought 2 boxes of deathwing terminators and 1 box of assault terminators. Combining the 3 boxes I have 10 ornate assault terminators, 5 with thunder hammers, 5 with claws, a term librarian and 4 assault terminators.

The other 6 regular terminator were from the assault on black ride set. I was not overly happy with the sergeant he felt stiff and stilted, so I decide to repaint him. I replaced the arms and banner with new parts and I have added the cape from the deathwing terminators. I am really pleased with this now. The other 5 will be reprinted to give a coherent looking unit. This will be a stretch to get them done, but worth it. So far I have painted 5 of the 10. All will to be based and I can see me having a mad rush on Friday night to finish them off.

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Whilst waiting for various bits to dry, I have assembled 2 other units, assault squad 2 and tactical squad 4. I needed some bots from eBay to finish both of these off and they arrived in the week.

assault marines
I only have 10 finished assault marines, squad 7 of 2nd company and I have assembled 1st half of the 2nd company assault squad. The new unit, squad 8, will be 10 strong in time, but for now, I only have the 1st 5. I made this unit using the standard box set, but added a few bits from the new veteran box sets, to add some varity.

I had used the legs from this kit on tactical squad 4, giving them a running pose. I added the legs from the vanguard box set and the crest from the sternguard to make the sergeant for this squad. It gives him an action pose that I quite like. Also in the unit are 2 plasma pistols. The new codex allow you to upgrade 2 marine to either flamer or plasma pistols, not, as in the older codex, 1 for every 5 marines. This means you can take 2 upgrades in a 5 man squads. Squad 7 has 2 flamers, so it made sense to have 2 plasma pistols.

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Tactical squad 4
Squad 4 is one the 6 tactical squads in the battle company and I had the tactical squad to use to create them. I decided to make this squad look like they were running. To achieve this I used assault marine legs. The 1st half was done awhile ago, but the 2nd set of legs arrived so I got them assembled this week. I’ll talk more about these while I paint them soon.

So, that was last week. What’s next you ask? Well, I I’d answer, but knowing me it will change any way. I need to focus on the terminators and that is the goal. Next Saturday will be our game, so keep em peeled for the live tweet #battrep from us both and until the! see you all across the battle table.

Ex terminate!

Ok, so I am a little late for poor Dr who puns, but what the hell, why not!

Today’s post is all about the big armour boys of the first company, the terminators. Currently in my force I only have 6 regular terminators, a sgt, assault cannon and 4 regular terminators all armed with power fists. They are the snap together models from the assault on black ridge box set. As I have a touch of OCD, these needed to be brought up a 10 man squad. I needed a second heavy weapon and a couple of the chainfists. Added to this I have a chaplain and a captain in terminator armour as well as Marenus Calgar in his terminator armour. As the force already has a stormeagle painted and ready to go, I have a great delivery system ready for some big squads on terminators. And yes, the idea of a flying big blue box is not lost on me.

Terminator 1

I also lacked any assault terminators. I wanted to add the a 10man squad, 5 of each weapon options. So a plan was hatched. I have bought 3 boxes of terminators. 1 box of assault marines and 2 boxes of deathwing knights. My plan was to build the 10 knights but use the arms from the assault terms. This will make a gothic looking 1st company squad, the original idea was to keep the hooded head, but using the terminator heads instead, the look more regal than dark. By adding the ultramarine shoulder pads to the mix, I hope the squad would look awesome.

The 4 terminators will be made from the bodies and legs from the assault squads, with the arms left over from the deathwing squads. This meant more trimming off of details!

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The mathematicians amongst you will know that that accounts for 14 of the 15 heavily armed and armoured vetrans. The final set of bits will be assembled as a librarian hooded and cowled, he will be a darker addition to force. Armed with a staff and covered in the regal splendour you’d expect of a terminator of the 13th legion. I hope he will be both dark and brooding, whilst still being an ultramarine.

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As a quick aside, my journey into painting ultramarines started with a free terminator from the white dwarf magazine. I was bored on of painting imperial guard and randomly decided to try to paint the free piece as an ultramarine, something that I, like many gamers, thought was an abhorrent act. Ultra smurfs were what newbies with now knowledge of 40k painted right? Shows what I knew back then. Turns out it can be great fun to play using the ‘boring’ marines. They have a hidden depth and people don’t expect them. It fair to say its fun when people stop to look at a nicely painted ultramarine force. Anyway, that’s the plans for my terminators.

Till next time.