Go really big or go home!

I finally get to play the big game! While I have played lots of big multiplayer games, I have never had the chance to play a big 1 on 1 game. So the game at Warhammer world will be over 5600 per side. As with all apoc games, the points total is little but a guide. I am taking the ultramarine 2nd company, led by the utterly brilliant Cato Sicarus taking on the Astra millitera, lead by a lord Bromhead, (count as creed). It will be our first game using 7th ed and the 1st time for many new units, including my newly painted thunderhawk!

So, how the hell do you plan for something so big? Well, the normal approach is take the lot and just have fun. Nothing wrong with this, but I wanted to build a ‘fluffy’ army. The game will be for a large bridge. There will be 3 objectives, one at each end and 1 in the middle. The bridge is around 72″ long on a 144″ table. With water either side of the bridge, (that is impassable to all but amphibious or Superheavy walkers) the game will have a strong narrative. The controller of the bridge at the end will win. With a possible 3 points up for grabs and each of us starting near to an objective, just camping is not an option. You gotta fight for your right to be called the victor! Both forces are battle forged, so troops will really matter. My massed flyers are the only things that can’t score the svp!

Here is my list. It’s all spacemarine bar the 2 knights of house verdan, but these are supporting units I the plan. (I know, 2 knights are ‘only’ supporting units! How cool is this game going to be if nearly 800pts is just supporting!)

Glorious 2nd Apoc Force (Ultramarines) 5,720 points

HQ 455 points (8%) (165 points do not count towards limit)

Captain Cato Sicarius (185)
WS6·BS5·S4·T4·W3·I5·A3·Ld10·Sv2+
Mantle of the Suzerain; Talassarian Tempest Blade; plasma pistol; Iron Halo; frag grenades; krak grenades, And They Shall Know No Fear; Chapter Tactics (ultramarines); Independent Character; Rites of Battle; Surprise Attack!; Battle-forged Heroes; Warlord Trait- The Imperium’s Sword

Command Squad Mk2 (165)
WS4·BS4·S4·T4·W1·I4·A2·Ld9·Sv3+
4× chainsword; 2× boltgun/bolt pistol; 2× meltagun; power armour; frag grenades; krak grenades; company banner bearer, And They Shall Know No Fear; Chapter Tactics (ultramarines)

• Apothecary
WS4·BS4·S4·T4·W1·I4·A2·Ld9·Sv3+
power armour; frag grenades; krak grenades; chainsword; boltgun/bolt pistol; narthecium, And They Shall Know No Fear; Combat Tactics; Honour or Death

• Company Champion
WS5·BS4·S4·T4·W1·I4·A2·Ld9·Sv3+
power armour; frag grenades; krak grenades; power weapon; combat shield
And They Shall Know No Fear; Combat Tactics

Techmarine (75)
WS4·BS4·S4·T4·W1·I4·A1·Ld8·Sv2+
artificer armour; frag grenades; krak grenades; servo-harness; Techmarines weapons (Chainsword ; bolt pistol), And They Shall Know No Fear; Chapter Tactics (ultramarines); Independent Character; Blessing of the Omnissiah; Bolster Defences

Space Marine Chaplain (105)
WS5·BS4·S4·T4·W2·I4·A2·Ld10·Sv3+
Crozius Arcanum; rosarius; power armour; frag grenades; krak grenades; 2× ranged weapons; special issue equipment (jump pack), Chapter Tactics (ultramarines); Independent Character; Liturgies of Battle; Honour of the Chapter

Space Marine Librarian (90)
WS5·BS4·S4·T4·W2·I4·A2·Ld10·Sv3+
Epistolary; pyromancy; force weapon; psychic hood; 2× ranged weapons (bolt pistol ); power armour; frag grenades; krak grenades, And They Shall Know No Fear; Chapter Tactics (ultramarines); Independent Character; Psyker (Mastery Level 1)

Elites 1,105 points (19%)

10 Sternguard Veterans (290)
WS4·BS4·S4·T4·W1·I4·A2·Ld9·Sv3+
combi-flamer; 2× combi-melta; power armour; boltgun; bolt pistol; special issue ammunition; frag grenades; krak grenades; special/ heavy weapons list (Heavy flamer), And They Shall Know No Fear; Combat Squads; Chapter Tactics (ultramarines)

• Space Marine Sergeant
WS4·BS4·S4·T4·W1·I4·A2·Ld9·Sv3+
power armour; special issue ammunition; frag grenades; krak grenades; power weapon; boltgun, And They Shall Know No Fear; Combat Squads; Chapter Tactics (ultramarines)

Drop Pod Mk 2 (35)
BS4·FA12·SA12·RA12·HP3
storm bolter
Vehicle (open-topped); Transport Capacity: 12 models or 1 Dreadnought or 1 Thunderfire Cannon; Inertial Guidance System; Immobile; Drop Pod Assault

10 Terminators (445)
WS4·BS4·S4·T4·W1·I4·A2·Ld9·Sv2+
Terminator armour; storm bolters; heavy flamer; assault cannon; 8× power fist; 2× chainfist, And They Shall Know No Fear; Combat Squads; Chapter Tactics (ultramarines)

• Terminator Sergeant
WS4·BS4·S4·T4·W1·I4·A2·Ld9·Sv2+
Terminator armour; storm bolter; power weapon, And They Shall Know No Fear; Combat Squads; Chapter Tactics-(ultramarines)

Ironclad Dreadnought (135)
WS4·BS4·S6·FA13·SA13·RA10·I4·A2(3)·HP3
seismic hammer (built-in meltagun); Dreadnought close combat weapon (built-in storm bolter); smoke launchers; searchlight; extra armour
Vehicle (walker); Move Through Cover

3 Centurion Assault Squad (200)
WS4·BS4·S5·T5·W2·I4·A1·Ld8·Sv2+
two siege drills; 3× hurrican bolters; 3× Twin Linked flamers, Relentless, Chapter Tactics (ultramarines), And They Shall Know No Fear, Move Through Cover.

• centurion sergeant
WS4·BS4·S5·T5·W2·I4·A1·Ld8·Sv2+
omniscope

Troops 785 points (14%)

10 Tactical Marines (185)
WS4·BS4·S4·T4·W1·I4·A1·Ld8·Sv3+
power armour; boltguns; bolt pistols; frag grenades; krak grenades; Missile launcher (Flakk); Flamer, And They Shall Know No Fear; Combat Squads; Chapter Tactics (ultramarines)

• Space Marine Sergeant
WS4·BS4·S4·T4·W1·I4·A1.Ld9·Sv3+
power weapon; boltgun; power armour; frag grenades; krak grenades, And They Shall Know No Fear; Combat Squads; Chapter Tactics-ultramarines

10 Tactical Marines (180)
WS4·BS4·S4·T4·W1·I4·A1·Ld8·Sv3+
power armour; boltguns; bolt pistols; frag grenades; krak grenades; Missile launcher (Flakk); Grav gun, And They Shall Know No Fear; Combat Squads; Chapter Tactics (ultramarines)

• Space Marine Sergeant
WS4·BS4·S4·T4·W1·I4·A1.Ld9·Sv3+
bolt pistol; chainsword; power armour; frag grenades; krak grenades, And They Shall Know No Fear; Combat Squads; Chapter Tactics-ultramarines

10 Tactical Marines (180)
WS4·BS4·S4·T4·W1·I4·A1·Ld8·Sv3+
power armour; boltguns; bolt pistols; frag grenades; krak grenades; multi melta; Flamer, And They Shall Know No Fear; Combat Squads; Chapter Tactics (ultramarines)

• Veteran space marine sergeant
WS4·BS4·S4·T4·I4·W1·A2·ld9·Sv3+
power weapon; Bolter, And They Shall Know No Fear; Combat Squads; Chapter Tactics-ultramarines

10 Tactical Marines (195)
WS4·BS4·S4·T4·W1·I4·A1·Ld8·Sv3+
power armour; boltguns; bolt pistols; frag grenades; krak grenades; heavy bolter; Meltagun, And They Shall Know No Fear; Combat Squads; Chapter Tactics (ultramarines)

• Veteran space marine sergeant
WS4·BS4·S4·T4·I4·W1·A2·ld9·Sv3+
chainsword ; power fist , And They Shall Know No Fear; Combat Squads; Chapter Tactics-ultramarines

Rhino (45)
BS4·FA11·SA11·RA10·HP3
storm bolter; smoke launchers; searchlight; hunter-killer missile , Vehicle (tank); Transport Capacity: 10 models; Repair

Fast Attack 245 points (4%)

10 Assault Marines (245)
WS4·BS4·S4·T4·W1·I4·A1·Ld8·Sv3+
2× flamer; jump packs; power armour; chainswords; bolt pistols; frag grenades; krak grenades, Jump Infantry; And They Shall Know No Fear; Combat Squads; Chapter Tactics (ultramarines)

• Veteran space marine sergeant
WS4·BS4·S4·T4·I4·W2·A2·ld9·Sv3+
bolt pistol ; thunder hammer; storm shield, And They Shall Know No Fear; Combat Squads; Chapter Tactics-ultramarines

Heavy Support 1,085 points (19%)

10 Devastators (200)
WS4·BS4·S4·T4·W1·I4·A1·Ld8·Sv3+
power armour; boltguns; bolt pistols; frag grenades; krak grenades; 4× heavy weapons list (2× heavy bolter; 2× las cannon) And They Shall Know No Fear; Combat Squads; Chapter Tactics (ultramarines)

• Space Marine Sergeant
WS4·BS4·S4·T4·W1·I4·A1.Ld9·Sv3+
bolt pistol; boltgun; power armour; frag grenades; krak grenades And They Shall Know No Fear; Combat Squads; Combat Tactics

Drop Pod Mk 2 (50)
BS4·FA12·SA12·RA12·HP3
deathwind missile launcher
Vehicle (open-topped); Transport Capacity: 12 models or 1 Dreadnought or 1 Thunderfire Cannon; Inertial Guidance System; Immobile; Drop Pod Assault

Stormeagle Gunship (285)
BS4·FA12·SA12·RA12·HP4
vengance launcher; twin-linked heavy bolter; ceramite plating; 2 twin linked lascannon, Vehicle (flyer); Aerial Assault; Assault Vehicle; Cemerite Plating, Spirt Of The Machine, Hover; Supersonic; Transport 20.

Fireraptor Gunship (220)
BS4·FA12·SA12·RA12·HP4
Twin linked avenger cannon; auto cannon turret , Vehicle (flyer); Strafing Run; Spirt Of The Machine, Relic Of Armoury.;

Demios Predator Executioner (165)
BS4·FA13·SA11·RA10·HP3
heavy conversion beamer; sponson heavy bolters; smoke launchers; searchlight Vehicle (tank)

Contemptor Dreadnought Mortis (165)
WS5·BS5·S7·FA13·SA13·RA10·I4·A2·HP3 twin-linked autocannon , Vehicle (walker); Fleet, Atomic Shields;

Other 1,135 points (20%)

Thunderhawk Drop ship (685)
BS4·FA12·SA12·RA10·HP 9
Thunderhawk cannon; 4× twin-linked heavy bolter; 6× hellstrike missiles; ceramite plating , Vehicle (super Heavy flyer); Assault Vehicle; Cemerite Plating, Hover; Transport 30

Adeptus Stormwing

Stormraven Gunship (200)
BS4·FA12·SA12·RA12·HP4
twin lascannons; twin-linked multi melta; ceramite plating; hellstrike missiles
Vehicle (flyer); Skies Of Fury; Assault Vehicle; Cemerite Plating, Spirt Of The Machine, Hover; Transport 12 And/or 1 Dreadnought.

Stormtalon Gunship (125)
BS4·FA11·SA11·RA11·HP2
twin-linked assault cannon; Skyhammer missile launcher; ceramite plating
Vehicle (flyer); Aerial Assault; Escort Craft; Hover Strike; Supersonic

Stormtalon Gunship (125)
BS4·FA11·SA11·RA11·HP2
twin-linked assault cannon; Skyhammer missile launcher; ceramite plating
Vehicle (flyer); Aerial Assault; Escort Craft; Hover Strike; Supersonic

Detachment: House Verdan (Imperial Knights)
Troops 745 points (100%)

Paladin (375)
WS4·BS4·S10·FR13·SD13·RE12·W1·A2·Hp6
titan close combat; rapid firing battle cannon; heavy stubber; heavy stubber
Super Heavy Walker. Fear, Strike down, Smash, Stomp, Invincible Behemoth, Hammer Of Wrath, Move Through Cover, Relentless.

Errant (370)
WS4·BS4·S10·FR13·SD13·RE12·W1·A2·Hp6
Titan close combat weapon; thermal cannon; heavy stubber
Super Heavy Walker. Fear, Strike down, Smash, Stomp, Invincible Behemoth, Hammer Of Wrath, Move Through Cover, Relentless.

As you can see, it’s a lot and the points balance doesn’t suggest the care behind the list to make it fluffy! So here us the plan.

2nd company core

The core of my force is the cheapest bit! Numerically the 2nd company is the largest. Made of Sicarus with a command squad, 4 tactical squads, full assault squad and devastators. (1 of each) the Thunderhawk is also 2nd company. Along with a librarian and a chaplain, the 2nd company is a quite large. I have avoided adding extra units such as more psykers or chaplains. The plan is to use them are the core objectives takers. Dropping devs in a pod is a new move for me and I hope to throw a spanner in to his plan and using the chapter tactics will allow for a real suprise.

1st company assault force.
The vetrans of 1st company are in a supporting role. My plan is to pod the sternguard in to his artillery. I am not expecting them to survive, but they will go down in a blaze of glory first. The highly mobile terminators in the storm eagle will fire fight. Deploying as a squad of 10, unsupported, they will smash units threatening the members of the 2nd. The fire raptor will have a similar role, but it will also look to distract from the Thunderhawk.

The anchor force
Any large army standing without support will soon get isolated and broken. To prevent this I am using a solid fire base. 2 knights will act as fire magnets and the paladin in particular will be a primary target. The longer rang of the rf cannon makes in a great support unit. I am also taking a preadator demios with a heavy conversion Beamer as a bit of a surprise package. At 72″ (some near the middle of the board) it will have S10 ap2 large blast. That will focus my opponents attentention! Rounding off this part of the force is a mortis contemptor and techmarine to keep them all alive and in the fight!

The wild card
Just to round off the force I have a adeptus stormwing. Loaded with the ironclad dread, centurions and the librarian, this is my plan to kill his storm lord. The talons will peel off and attack any fliers leaving the raven to focus as a delivery system, straight into his lord of war. That’s 10 S9 ap2 armour bane attacks and then 4 s10 ap2 dread attacks. Should kill it in a turn and the 5 template weapons will fry the passengers as well!

The mission is a go.
Ok, so that the plan, but, I hear you ask, what is he using? Well most of it is easy. 12 tanks, 15 scions, valk, ven, 30 vets, 10 hw teams, around 80 guardsmen, his storm lord and his knight paladin. But, I know he likes to surprise, so, you just don’t know what he will do. I know he has something up his sleeve, he is calling ‘the game changer’ but I don’t what it is. So planning wise I have a big question mark. However, you can plan for what you know and have a reserve just in case! The assault marines have been equipped with both flamers for hordes and a thunder hammer for armour. I will have them in reserve and drop them wherever they are needed most. The plan is set, the boxes are packed and we are ready for the war!

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Project Gladius blog 9 armed to the teeth

Next on this long list of tasks was the supporting weapons.

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Forward heavy bolters.
These were fairly simple, just clean and assemble. I have decided to attach the mounting kits, but not the weapons or the cowling. The allows for some easier painting. The main ‘spindle’ of the guns was a critical part. You need to cut the core to fit, so be carefull, you make it shorter but not longer!

These guns will be able to pivot and the top scanner in free to move.

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Rear heavy bolters
Again these are simple case of clean and assemble. I have not glued them to spindle, so the can be raised or lowered. The assembled units will be attached to wings once painted.

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Hellfire missiles
These presented a small challenge. The moulding process leaves the excess resin tag running from the 4 jets. These leaves you with square block on the back of the jets. I have used my multi tool to round up the jets and put a small ‘dimple’ in the centre. This was done on all 6 missiles and I luckily had the right sized bit for process. The end result looks so much better.

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The mounting of these is quite clever and they don’t need any magnets or glue to hold them in place. This allows be the chance to remove each missile in game to remind me of how many I have left.

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The weapon systems took me a while to clean and assemble, but it’s fairly simple stuff.

 

Project Gladius blog 8 hull assembly and gap filling

This is short blog for a painfully long task!

The process of assailing the hull should be easy as I have spent a long time mocking up the hull and shaping it where needed. I used the thick gamesworkshop superglue to assemble the main hull. While expensive, I know from past projects that it’s good gluing heavy resin parts.

Once assembled the main hull, tail and wings all had gaps that needed to be filled. For the larger gaps, mainly on the wings and were the nose meets the fuselage, I used green stuff. I have packed out the gaps to fill them and the the top layer is done with liquid green as the is easier to smooth over. For the rest, I just used the liquid green, mainly where the tail meets the fuselage. This has been a painstaking Process but it’s worth committing the time to get it right.

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Project gladius blog 7 interior paint

Time to finally paint some of the thunderhawk! The interior is very detailed, but sadly the design means most of it is hidden. I decided to spend some time painting the while kit, despite the fact most of this work will never be sen other than in the following photos! I went for a grey interior, fairy utilitarian in nature. This scheme will be used on my storm raven as well. I used brass rather than gold for the trim, again to look more ancient but maintained, rather that a holy relic. The paint took a few days but it came out ok, them I re assembled the interior and gluing it to the bottom hull. Next step is the full assembly of the super structure and then filling in any gaps.

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Sunday update 020314

It’s been quite a week at work so work on project gladius has been slow. Need to start off by say a huge well done to lee, (@ratinabun on twitter) his Lego iron maiden went supernova on miniature monad this week with over 1200 re tweets! Madness I tell you. His project is film some ‘live’ maiden tracks using stop motion on a fully working stage. The guy is a slightly mad genius.

For project gladius, my thunderhawk, I have managed to finish the cockpit completely now and the top roof is done. Work has stared on the inside of the main body, with the nose section walls done.

Also completed is the landing gear assembly and this turned it to a total pain. I could not get the thing level and, being very slightly anal about these thing, this took me a while to fix.

I got some work done on the pilots as well, but these need to be finished. I have ordered the acrylic rod for the base, but I am still thinking about the main body of the base. It needs to be really strong, but I want it to be clean. This is taking some planning and any ideas are greatly appricated.

On the hobby front of course is the realise yesterday of the knights and the announcement of the codex: imperial knights. I caved in and I have ordered 2 of these beasts and the codex. To do this I have sold my imperial guard. This army was on the shelf and not getting any love. If I still had it when the codex is released, you know I would slide off target.

I have decided to try the airbrush out on the knights and using k’oosh from Babylon 5 as the core of an idea, house verdan’s core house colours will be a mottled green. I am also going to base the metal using Vallejo airbrush paint. (Gun) this is a new challenge for me and I have bought a couple of Vallejo air paints to play with.

So, that’s me for the week. I have spent enough this month already and I have more to paint. I will try to finish the interior of the thunderhawk this week, but then I will do the 2 knights. I am planning on doing both at the same time, to help me them match. What could possibly go wrong?

Till next week, see you across the battle field.

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Project Gladius build Blog 6 Top cannon mounting and top Fuselage

I have done lots on the Project today, but not much to say about it, so it’s a short update. It was all very simple stuff and the kit at this stage is not causing me any real headaches.

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I decided to assemble the Top fuselage into a single part. I used the Fuselage front, rear and Top and glued them together. I spent a long time getting the top seam right. I then cleaned up the 2 main guns. These fit really nicely and the original idea was use magnets, however, it do think I need to and so I just pinned them with the same 3mm brass tubing as the wings. I did the same for both making it easy to swap the Guns over. I also sorted rears section, just cleaning it up. I will mount this part once the interior is done. I have also cleaned up the cockpit section. So its ready for the glass. Not a task I am looking forwards to!I have added the doors, top equipment and the attack wings.

I can now do a full dry fit of the whole fuselage, so here it is in all its glory! Still some tiding to do, but its nearly ready to break down and Paint the interior.

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Sunday update 24/02/14

Not much say this as I have published 5 project gladius posts this week. The build is going well and the dry fit is done! I managed to get some painting done and the interior is coming along well. The 2 crew and the raven pilot all got done as well.

In the hobby world everyone is getting all very excited about the knights, the new kit from gw. Consensus in Is all very positive and this kit harks back to the days of epic. It great to see gw finial pull a massive surprise and let’s hope the great feed back they are getting will spur them on. I hope they will finally stop the one army only per month thing and start to mix it up a bit?

I am very tempted my self, but at £85, I can’t justify one. Yet. I will add one, but I’ll have to wait. I like the idea of a painting project that allowed you to just go wild. This kit and the nature of the houses means I can go anywhere with the colour scheme. That will be fun. I am very tempted to sell off the imperial guard to cover the cost of one!

So, that’s this week In the hobby for me. Next week I hope to get the whole interior finished on the thunderhawk. I’ll take a break from it once this is done and try to get sternguard finished.

Till next week, see you across the battlefield.

Project Gladius build Blog 4 Interior

Only a quick update today as I have done lots done, but was all very simple stuff.

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With the Externals done it time to build the interior. All the parts fitted well and only slight work was needed. The rear bulk head needed some work to get it straight as did the upper panel. I have not glued the top panel to make painting easier. Sadly you’ll never be able to see it. I have noticed that the access in to the upper deck is way too small for a marine to get through. I have no idea how marines get around this level of the Vehicle. The rear seats are also too small!

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As the interior went well, I decided to clean up the reaming wing parts and the front Canards. The Engines were really easy to sort and the canards are just as easy as the tail section. Next up will be the Main gun and Mounting the Canards.

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Project Gladius build Blog 5 Canards

The front wings, also called ‘Canards’ are a core part of the overall look of the Hawk, but they are big parts with smaller mounting lugs. The join is very weak and will break easily. I decided to pin them with 2 pins each side. I also need to ensure they are spot on with the alignment. I decide to use normal dressmaker’s pins keeping the head visible on the internal bulkheads. I drilled through using a hand drill the aligned the canards and drilling in from the inside out to mark the spot. I then drilled in a down 10mm to get a good part of the pin inside the wings. Once mounted I used Liquid green to fill the gaps and cleaned the area up. I then used a Hair dryer again to make the alignment perfect.

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Project Gladius build blog 3-Winging it

Back on to the Build of Project Gladius.  Today I need to mount the Wings ans the Ailerons. The wings are big, heavy solid bits of Resin.  I have decided to pin them to increase its strength. They have 2 lugs underneath that sit into the reciprocal groves on the Lower fuselage.  The lower engine cowling meets the body in 2 cut out parts of the lower fuselage. Sadly both wings appear to have shrunk a bit and no longer fitted in to these cuts. I had to trim both to make them fit and used the Lugs as a guide.  

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Once this was done I drilled a 3mm hole in the Fuselage each side using the hole for the Stand as a guide. I wanted the Support pinning to become the end stop for the base. For the Pinning I used 3mm brass tubing, proving that everything on this kit is bigger! This was a simple task, but I had to use a cordless drill to drill the matching holes on the Wings. To make the lining up easier I fitted one wing in place and the used the end of the rod to make up the point to drill. To do this I threaded the rod through the fuselage to help line it all up. I took a while triple checking the alignment of the Lugs, wings and fuselage. They do say measure twice and Drill once and this is a good case to prove this point.

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Once drilled I hit a snag in that the fuselage has these end plates that cover the mounting point and the wings have to be mounted at a slight angle to get it past these. It took a while to do this with the Brass rod in place, but I managed it. The wings have shrunk a bit and these will need to be filled with Green to get a solid look. I have not glued the wings yet as I think it will make painting the interior better. At 17” wide, they will get in the way whilst painting.

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To finish off the wings I cleaned and mounted the Ailerons. This was simple task. Each wing has 2 sets. As this went so well, I knocked the Tail together as well. This was easy and needed very little work.  the Next task for the wing is the hard points for the Missiles, but I am still pondering on magnetizing the Missiles so I will leave these for a while. I might get some FW bombs in the near future to give me the Full list of options. I will do all the guns as a side project later.