Sunday review

Well, that was a week!

It was the final of the outlanders open and I got to help a new player with a game. I even fitted in some painting

Paint competition
I had 2 models that had won their categories and that meant that I had 2 entries in the final. This is a simple vote off. The entry with the most votes of the 4 get the prise, a trophy and a battleforce/battalion. (No more than £70 in value) which is quite a prize for a small club. My Inq corteze and bugman models both won the catagory. Along side borders ‘hordes’ model and Ellis’s aracnork. The voting was strong with a good turn out

We had our vote, but agonisingly next week will be the prize giving!

painting
I managed to get my latest sternguard finished and I have based up the 1st 6. They got used this week and I am quite pleased with the results. I have made a start on the next model, an ironclad dreadnought. It was fun to build and I am hoping to use this in conjunction with the centurions. Next week it’s back to painting green skins for a while. I have a few to finish off and send to a friend.

1390203133802

 

1390250824438 1390250635553

I also spent some time on the Ironclad dreadnought. its still got a way to go, but its looking ok so far. this is quite a odd model for me. The dread is not a Favourite of mine and I am yet to see one survive a battle. However, the Cent/Ironclad/Raven mix might just do it. I also need 3 for a full battle company, so this the 2nd and the 3rd will be Ven Dred. I do like the Forgeword dreads and I migh have to add both a Chaplin dread (count as a Ven dread) and the Ultramarine Ven dread.

Gaming

Big thanks to young Dylan for our game. It was my first game against the new tyranid codex and it was fun game. It was his first competitive game, so I was deliberately soft. The new codex is ok. In the right hands it would be cool. The list for the game is on previous blog. The centurions did well. They all died, after being charged the tyrant. Man that’s a still a bugger in combat. However, they did a serious damage into his horde. I killed 6 gene stealers, 6 warriors, 12 gaunts. Not bad for 4 turns. The fire out put they produced was outstanding. The sternguard did a bang up job. Not only did the 6 man squad take the left flank, but they took no casualties in and the other squad helped to hold the center.

My casualties were light in the face of such a huge hord. The right flank was crumbling on my side, however, my airpower was still up and he had nothing that could hurt them. The end result was an easy win, but that was not the point. The game was a training session and I hope the was ok for him. He learnt the basics and he is now a league member. Following our game he challenged Norbert, our resident dark eldar player ( and boy, can he play dark eldar!) that’s. Brave move for our young player!

20140122_214738 20140122_203410 20140122_201630 20140122_193445 20140121_203856

Well, as I said, that was quite a week. I am of for a lay down and till next week, see you across the battle table.

Meeting the great deavourer-first game vs the new nid codex

This weeks club game will be against a young tyranid player. I am using my ultramarines and I hope to learn something about the new codex while teaching the new guy about the game.

When planning a new list, I usually start with a plan of what I want to do. I then build this up to a full list. For this game, however, it’s just about taking new stuff. So here is my new list.

HQ
Space Marine Captain (140) WS6·BS5·S4·T4·W3·I5·A3·Ld10·Sv3+
Iron Halo; artificer armour; frag grenades; krak grenades; melee/ranged weapons (power weapon; storm sheild); special issue equipment. And They Shall Know No Fear; Chapter Tactics (ultramarines); Independent Character.

Elites
3 Centurion Assault Squad (200) WS4·BS4·S5·T5·W2·I4·A1·Ld8·Sv2+
two siege drills; 3× hurricane bolters; 3× Twin Linked flamers. Relentless, Chapter Tactics (ultramarines), And They Shall Know No Fear, Move Through Cover.
centurion sergeant WS4·BS4·S5·T5·W2·I4·A1·Ld8·Sv2+
omniscope.

5 Sternguard Veterans (145) WS4·BS4·S4·T4·W1·I4·A2·Ld9·Sv3+
power armour; boltgun; bolt pistol; special issue ammunition; frag grenades; krak grenades. And They Shall Know No Fear; Combat Squads; Chapter Tactics (ultramarines).
Space Marine Sergeant WS4·BS4·S4·T4·W1·I4·A2·Ld9·Sv3+
power armour; special issue ammunition; frag grenades; krak grenades; power fist; boltgun. And They Shall Know No Fear; Combat Squads; Combat Tactics.

6 Sternguard Veterans (169) WS4·BS4·S4·T4·W1·I4·A2·Ld9·Sv3+
combi-melta; power armour; boltgun; bolt pistol; special issue ammunition; frag grenades; krak grenades; special/ heavy weapons list (Heavy flamer). And They Shall Know No Fear; Combat Squads; Chapter Tactics (ultramarines).
Space Marine Sergeant WS4·BS4·S4·T4·W1·I4·A2·Ld9·Sv3+
power armour; special issue ammunition; frag grenades; krak grenades; power weapon; boltgun. And They Shall Know No Fear; Combat Squads; Combat Tactics.
• Drop Pod Mk 2 (35) BS4·FA12·SA12·RA12·HP3
storm bolter. Vehicle (open-topped); Transport Capacity: 12 models or 1 Dreadnought or 1 Thunderfire Cannon; Inertial Guidance System; Immobile; Drop Pod Assault.

Troops
10 Tactical Marines (185) WS4·BS4·S4·T4·W1·I4·A1·Ld8·Sv3+
power armour; boltguns; bolt pistols; frag grenades; krak grenades; Missile launcher; Flamer. And They Shall Know No Fear; Combat Squads; Chapter Tactics (ultramarines).
Veteran space marine sergeant WS4·BS4·S4·T4·I4·W1·A2·ld9·Sv3+
power weapon; bolt pistol.

10 Tactical Marines (170) WS4·BS4·S4·T4·W1·I4·A1·Ld8·Sv3+
power armour; boltguns; bolt pistols; frag grenades; krak grenades; multi melta; Flamer. And They Shall Know No Fear; Combat Squads; Chapter Tactics (ultramarines).
Space Marine Sergeant WS4·BS4·S4·T4·W1·I4·A1.Ld9·Sv3+
bolt pistol; power weapon; power armour; frag grenades; krak grenades. And They Shall Know No Fear; Combat Squads; Combat Tactics.

Fast Attack 250
Stormtalon Gunship (125) BS4·FA11·SA11·RA11·HP2
twin-linked assault cannon; Skyhammer missile launcher; ceramite plating. Vehicle (flyer); Aerial Assault; Escort Craft; Hover Strike; Supersonic.

Stormtalon Gunship (125) BS4·FA11·SA11·RA11·HP2
twin-linked assault cannon; Skyhammer missile launcher; ceramite plating. Vehicle (flyer); Aerial Assault; Escort Craft; Hover Strike; Supersonic.

Heavy Support
10 Devastators (205) WS4·BS4·S4·T4·W1·I4·A1·Ld8·Sv3+
power armour; boltguns; bolt pistols; frag grenades; krak grenades; heavy weapons list (2× heavy bolter; 2× las cannon). And They Shall Know No Fear; Combat Squads; Chapter Tactics (ultramarines).
Space Marine Sergeant WS4·BS4·S4·T4·W1·I4·A1.Ld9·Sv3+
storm bolter; chainsword; power armour; frag grenades; krak grenades. And They Shall Know No Fear; Combat Squads; Combat Tactics.

The big thing for this game are the centurions. I have not yet used these and it hard to find a positive blog about the assault variant. The Gav/amp lay out is popular, but I loved the look of the siege drills. As they are walking, I am not expecting much. The plan for these in the full list is to deploy them in a raven with an ironclad dread. The assault variant of these is a short ranged beast and foot slogging into a tyranid horde is not going to be fun. The sternguard will be an effective couple of units, again this is just to try them out. My big hitters in the list is are the 2 flyers. I love the storm talons, no only they are a great unit, but nids suffer from a chronic lack of AA. I hope they will continue their winning ways and I am sure they will take out any flying tyrant. The big uncertainty for me is the deavastator squad. I have never had much luck with these. I hope they can bag themselves a big beastly! The mixed layout of 2 lc and 2 HB gives me a clear devise for the combat squading. One will go for the big stuff, the squad will go for horde elements. With the deavastator doctrine I look forward to moving and firing! I never used this doctrine yet, so let’s see how it goes.

That’s the plan. It’s a low pressure game with a young gamer. I hope to impart to him a sense of what a good game of 40k is like, but I really don’t know what he will bring, what his style or game knowledge is like. So, I can’t say how this one will go!

I am sure ill blog out the game result and what I learn, but until then, see you across the battle table.

League update

It’s been a while since I have blogged, largely to working on the house and a big painting project. I thought I’d just share a quick catch up with up on my league standing at the rugby outlanders club. I have had league 4 games and a Forfeit over the last month or so. I have used a similar list in all the games, tweaking it a tad. It has meet with varying degrees of success but on the whole it works well. Against marines however it’s brutal to the point of hate, so I am not that popular with some at the mo. I think my list has sparked one of the longest threads on our fb page in long while. The culprit of the hate? The tesseract ark!

My list (core)
My basic plan is fairly similar each game. A tight core of warriors, skimmers and destroyers, with wraith acting as lone attacker. My twin scythes, one of each pair up and rush ahead. The night scythe dumping 12 warriors and The Lord into the opponents battle lines. This plan works for me, but it’s not with out risks. The wraith tend to die and I need to plan better with these.

Game 1
This was a game against a dark eldar force with pesky eldar allies. Played against a brilliant player, norbert, it was a fast game, but he played it well. He controls his forces well. His planning was his usually great approach. He planed was support his regular troops with the allies including 3 walkers. For this game I left the ark at home using the canoptek spider and some scarab bases. Added to this was a big squad of deathmarks. This added up to around 250pts of my 1500pt force, around the same cost as the ark. The game was a fast pasted affair. My normal approach worked well, but the ageis line killed my doomscythe. The fast pace nature should have doomed my Necrons and in a longer game I’d have been dead and his farseer took a terrible toll on my warriors.

The end result was a win, but only on vp, the table was a lot closer. It was this near miss that made me think about using the ark in more games. The variety of the main weapon would have helped me a lot in his game. The senseless death of the canoptek elements of the force for very little led me to make a clear decision as to what I should drop.

Game 2
Against black Templars and my first game against a newer club member. He went for a troop heavy force and I choose to take the tesseract ark as the core of my force. the forgeworld heavy tank is a major threat to marine forces, but he was not aware of how much of a mess it will make of his plans.

For a 1500pts My force was lord, cryptek, 2×12 warriors, tesseract ark, a-barge, night scythe, doomscythe, 4 destroyers and 5 wraith. This is now my core army and it’s affective. It’s a real fast paced force that does real damage early on, however it’s fragile.

He took a big block of troops and in the first couple of turns I broke the back of the force. The ark killed a large chunk of the force and the fliers took a good chunk too. The building death toil started the hate for the ark, but it was game 3 that built it to its current status.

The 4 turn tabling of the Templars was an easy win. The game was still fun. The solar flare setting on the singularity chamber (range 48″, S7, ap2, heavy 3) is a real marine killer. Again my fast paced approach to the game and the tight packing of the marines lead to the inevitable win.

Game 3
Vs space wolves. I thought I was royally screwed on this one. A 1500 pts drop pod army, hammering in to my close combat phobic necrons. I was doomed. While i had the first turn with nothing to shoot at, he got to fire first. The first shot of the game killed the normally impervious A-barge and I had the sinking feeling of a one sided massacre. Then the ark spoke. It kill 10 wolves and a drop pod in turn 2. The arrival of the fliers also killed a few more, including most of the wolf guard. His army looked beat up before the fight really started. Turns 3 and I lost the odd warrior. In return he lost the rest of his troops. He lost the last of his pod at start of turn 4 to the ark, leaving it with a kill total around a whooping 50% of this army falling to the power of captured star.

This lead to a lengthy debate on the club Facebook page the next day. The ark being the focus of the debate and to be fair it had killed around 1000pts in 2 games. In 1500 pt games that is a huge impact.

Game 4
Against tyranids. This game is alway hard for necrons and my opponent is a great player with the ‘nids. It was going to be interesting to see how the ark managed vs the hordes, but he choose a monstrous creature list and it turned into a doozy of a game. It was close in the end and the ark had a much smaller impact.

This game however saw the death of the ark for the first time since I started using it. The death however did take the carnfex that killed it. The explosion of the chamber causing the last wound in the hulking beast. The game was very cinematic like that and it was great game.

We thought it was a draw, but after checking game scoring, I had won by 1 point! It was very close and it was the death on his spore pod that cost him. (Worth 1 vp in purge the alien)

Parting shots

So what did these 4 games teach me?

1-I really hate the allies rules. I make all armies bland. “Got a racial weakness in force? Not a worry just borrow something to fix it rather than learn how work around it.” I did use allis last year, but I found that picking that only thing to fill a gap left me with out a complete knowledge of my force. I paid for that in last years final. I have not used any allies this year and I feel I know my necron a lot better as a result. (Ok, so I am grumpy about allies, but only because I am grumpy old git)

2-the ark is a fearsome bit if kit. The cost is high(250pts) and the risk is high (with the shields it’s av12 open topped) but it is a tough old sod until its shields fail. The solar flare setting, which has the same stats as the plasma executioner on the leman Russ tank, is a very effective way to kill space marines. Especially if they stand nice and close together. The wolves in particular made this mistake. They did not plan the ark and they failed to use the cover provided by their pods. They died where they deployed.

3-the use of forge world stuff is a lot of fun, but they do tend to lean towards the heavier end of the broken spectrum, use with caution to avoid alienation.

4-fear the new nid codex!they get a lot of stick a the mo, but good help us when they get aa and yet bigger beasts! The push for cheap troops will see more nids on the table each game! Nids vs necron is always going to be fun.

So how’s the league looking? Well, the view from top is always nice, but the competition is high this year and the 2 close calls make life difficult for me. I will be near the top at the end, but I am not confident yet of being in the final game in January, but if am, the ark won’t be far behind. (Insert evil laugh here)

1500pts Necron Vs Tyranids-The closest of mIsses!

I fought my friend Adam Crooke today at Shadow Games. It was a League game and I think. the First away game for the league. we did this way as my work has really got in the way recently.

I don’t have his full list but it was something like this.

Winged Tyrant

Trygon Prime

Zoanthrope

The Doom of M’aakli (in Spore pod)

3 Warriors

6 Genestealers with broodlord

6 Ymgarl Genestealer

2*10 Termagants

Carnifax (in Spore pod)

I may have got some bits wrong, but that’s the main thrust. my list is here.

It was 1500pts game and we rolled to play ‘Purge the Alien’ with a Hammer and Anvil. We rolled for warlord traits. and Promptly forgot both. (we did not need them.) his was ‘move through Ruin’ but the whole army has move through cover. I got immoveable object, which in hindsight would have helped!

He got the first turn and choose to deploy first. he only deployed the Tyrant, termagants, Zoanthrope and the 3 warriors.

I lined up  with 1 unit of Warriors, my Destroyers, the C’tan,  the A-Barge lined across the board. I then used the Grand illusion and pulled the 2 flyers out of reserve and add them to my left flank.

Image

I stole the 1st turn and the game was on. My main attack is the killer blow in the first turn and kill as much as possible. the Fliers do this well, but he had packed them in as you can see in the Picture. this was going to messy.

The flyer surged to the left, with the rest of the army advancing. shooting was the a brutal affair and when the green smoke cleared, only the Tyrant stood amongst the broken bodies. below is a pic of the dead at the end of turn one. it was around 33% of his entire army!

Image

His highlight was 5 wounds rolling 5 6 saves! Epic

Image

His First turn was less effective with his flying Tyrant causing 1 glancing hit to the Nightscythe. turn 2 was as close as you can get to a 1 turn tabling as its possible to get. I blasted away with everything at the Tyrant. the 2 flyers zoomed off the board and despite the blasting, the damn thing did not die.

Then he rolled for reserves. the lot turned up and man, it was brutal. with stealers on both flanks, the Ymgarl Genestealer in Chrage range of the Destroyers, the Doom in the center of my forces and the Trygon off to the Left. the shooting killed a hand full of Warrior. he charged in with the Ymgarl Genestealer and the Tyrant killing more of the Necrons. I also brought on my Deathmarks and I marked the Trygon for death.

Image

The fight had truly started!

Image

turn 3 was massive fight. The Flyers returned killing  a little but wounding the Carnifex and Trygon and the a-barge finally in range, causing another wound. the C’tan charge the Doom and the Lord charged the Tyrant. at the end of all the the Doom was down to 2 wound and the Tyrant died. By now I have both First blood and Slay the warlord.

Image

Image

Now his turn 3 was another building turn, he inflicted some serious damage. his shooting was limiting, but he made up with some fearsome combat. he charged his Trygon in the A-Barge. the massive creature tore the little skimmer to bits. This was the first time this had died and he killed it in style. He moved it away from the  Deathmarks and theYmgarl Genestealer wiped out the Destroyers. The other Genestealers and the Carnifex charged in to the overlord and warriors. Combat was a draw.  All in all the game was very close.

Image

Turn  4 continued in the same vain. death and destruction. I fried the Trygon, with the Deathray failing to wound,  but the Teslas, scoring 10 hits killing it. the Doom was finally killed and one of the pods died. The  Ymgarl Genestealer took a casualty, and combat continued for the overlord.

His turn saw the Overlord die, and the last of his warrior unit. and the remaining pod shot at the fliers. Sadly he failed to harm them. he also killed the C’tan, its death taking a Genestealer with it.

Image

turn 5 saw the flyers out of position and the deathmarks the only squad now in a possition fire. they caused a single wound on the ‘fex and in combat the newly reurected lord killed the last Ymgarl Genestealer. the barrelled the fex into the Deathmarks, killing 4. They ran and the game ended.

Final score was 12vp (necron) to either 6 or 7vp (tyranids) Why the 6 or 7 you ask? Well the Overlord died. (slay the Warlord?) but got back up (Didn’t slay the Warlord?) it did not make a difference in the end. the game was a Necron win, but I had to fight for it!

It was a great game and I really enjoyed the challenge  Adam is a great player. the game was technical, but not rules driven. his interpenetration of the rules is well balanced and it is good to fight a game were the game is central  but flexible in the use of rules. we both made rules errors, but we allowed them to fixed and if we could not sort it, the, the dice decided  I can’t wait to play him again and know it will be closer still. Shadow Games did us proud again and the coffee was OK.

So what did my first game against the Bugs teach me?

  1. Avoid them in Combat! (like I did not already know that!) he did a great job in maximising his list and getting the combat units in to combat. he did not waste time, he just charged on in with a single minded purpose. his Table craft was very high in this regard. 
  2. The Doom of M’aakli is a Pain. its 3++ save and its spirit Leach is a total bitch.  I need to think about how to handle it.
  3. Trygon vs A-barge is always going to be a bad Necron outcome.

I did ponder the use of the overlord and I think I should have stuck with my gut instinct and swapped the Overlord and Cryptek with a destroyer lord. I think I will do the next time, or add a command barge instead?  The rest of the force did well. I could drop a squad of Warriors for the Tougher immortals, but I don’t think it would make a huge difference. The flyers did ok, the A-barge did not, but I think it was an off day. It still has a place in all my lists.

So that was today’s game.  next up could be a big one, 4500pts in a 3 on 3 game with my Orks.

Till then, see you across the Table.