‘Cron vs ‘nid the first fight.

On Thursday I am facing a tyranid force,1500 pts with Necron. its the first time I have fought the bugs for a loooooong time and its the first time with the necron. I really don’t know what to expect, so I need to rely on what I can control.

So I will dip into my favourite list and tweak it out for the ‘Nids. Here is my list for the game.

Necron Vs Nids (Necrons) – 1,501 points

HQ
Necron Overlord (200)
WS4·BS4·S5·T5·W3·I2·A3·Ld10·Sv3+
warscythe; mindshackle scarabs; sempiternal weave; resurrection orb. Ever-living; Independent Character; Reanimation Protocols.
1 Cryptek
WS4·BS4·S4·T4·W1·I2·A1·Ld10·Sv4+
Harbinger of the Storm (voltaic staff; ether crystal). Ever-living; Reanimation Protocols.

Elites
10 Deathmarks (190)
WS4·BS4·S4·T4·W1·I2·A1·Ld10·Sv3+
synaptic disintegrators. Deep Strike; Ethereal Interception; Hunters from Hyperspace; Reanimation Protocols.

C’tan Shard (240)
WS5·BS5·S7·T7·W4·I4·A4·Ld10·Sv4+
necrodermis; Pyreshards; Grand Illusion. Monstrous Creature; Fearless; Eternal Warrior; Immune to Natural Law.

Troops
11 Necron Warriors (243)
WS4·BS4·S4·T4·W1·I2·A1·Ld10·Sv4+
gauss flayers. Reanimation Protocols.
Night Scythe
BS4·FA11·SA11·RA11·HP3
twin-linked tesla destructor. Vehicle (Flyer); Transport (15 models); Deep Strike; Invasion Beams; Living Metal; Supersonic.

11 Necron Warriors (143)
WS4·BS4·S4·T4·W1·I2·A1·Ld10·Sv4+
gauss flayers. Reanimation Protocols.

Fast Attack
5 Necron Destroyers (220) WS4·BS4·S4·T5·W1·I2·A1·Ld10·Sv3+
4× gauss cannon; heavy gauss cannon. Jump Infantry; Preferred Enemy (Everything!); Reanimation Protocols.

Heavy Support
Annihilation Barge (90)
BS4·FA11·SA11·RA11·HP3
quantum shielding; twin-linked tesla destructor; gauss cannon. Vehicle (Open-topped, Skimmer); Living Metal.

Doomsday Ark (175)
BS4·FA11·SA11·RA11·HP4
doomsday cannon; 2 gauss flayer arcs; quantum shielding. Vehicle (Open-topped, Skimmer); Living Metal.

I have removed the scarabs and tweaked the C’tan. I then dropped a few warriors and 2 destroyers, This saved enough for a 10 man unit of deathmarks.

I love the deathmarks kit and nothing scares more than a big sniper unit. The hunters from hyperspace rule (HfH) is a nice one vs Nids. 1 enemy unit is nominated as the target, This marked squad is wounded on 2+ with any shots from a Deathmarks squad. This includes any characters that join them.

The poisoned hits will help me take down the big beasts and with destroyers, I should be able kill the big threats early one. The 3 twin linked tesla destructors will be used to maul the horde units. The C’tan will be used protect the gun line.

My worries?

I have 3 units that i know he used that I am worried about.

The flying hive tyrant- it’s flying slash Attack is nasty and I worry about my a-barge. My barge has a huge target on its back.
The doom of mala’tai- I have never fought this and I know he likes it.
Genestealers- Now this is a historic fear. My old ‘Nid opponent used lots of these and I lots so many games due to them. These will get just out of spite.

His weakness

He lacks any real anti aircraft defences while I have 2 flyers
I have a death ray (see previous blog)
He has little experience against the necrons, and has never met a C’tan

So that’s my plan and following previous games, I am confident. Adam is a good player and this will be good game. I am hoping to kill the big stuff first and dominate early one. I really don’t know how this will go. All I know is this will be a great game. Played at shadow games, Rugby, against a great opponent, we can be sure of a memorable game. As always I will try to tweet out in games reports and follow up with a post game debrief.

Until then, see you across the table.

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May madness-To titian or not to titian!

May is big month for me as I have loads going on, and it culminates with a big birthday. I will, for once, have a bit cash to spend. Whilst I have a modest hobby budget normally, it’s rare for me to buy any really big stuff. This time I can finally afford my lmuch desired warhound titian. I have wanted this for years and finally it’s with in my grasp! On the 24th may i am heading to warhammer world for a meal at bugmans and to spend my money. lHowever, here’s the rub, I don’t think I will get the titian.

My logic is simple. The titian is just awesome. I love kit, the challenge to paint it would great and, lets face it, it a fething titian! The down side is that I don’t often get to apocalypse games and its over £300 that will sit around on the shelf. While I don’t mind this, I think I do a lot better for that sort of cash. Here is my alternative proposal, that is still pretty cool. I get the realm of battle kit, a load of scenery and the awesome new tomb tile. This will be used a lot more than the Titan, still be a great challenge and both me and my gaming buddies will benefit from this. The mobility of the RoB will mean more games. I know that the RoB is an expensive way to make a 6 x 4 board, but its mobility and flexibility that need. The reduced storage is also great. The RoB will fit under my desk! I regularly play a friend that requires me to shift my larger mdf board around. The smaller flat pack options would make this a lot easier. Add to this awesome necrons from forgeworld and I think this will be better than a Titan.

Now that forgeworld have added the crashed thunder hawk, the city scape and the imperial out post. With more tiles being added, the kit will expand. I am loving the forgeworld rob tiles and I am looking forward to painting one.

The down side of this plan simple. I don’t end up with a titian! I am really torn this. The head says sort the table out, the heart says titian, titian, Titian…….. So I just need to wait and see what I get, but what would you guys do? Table or Titian? Let me know what you think.

Till then, see you across the table.

Post battle report 1500pts Necrons vs Spacemarines

Last night I fought a game at our gaming club, Rugby outlanders. The game was against Adam Smith and was a league game. Our league is a challenge league. The winner of each game moves 1 place ahead of the defeated foe, unless they are already placed higher. Adam was sitting in 11th place with me as the league leader. A win for him would see him rocket up the table, for me a win was expected.

I posted my ideas and list yesterday, but the core if my list was an expensive C’tan shard. In return he went troop heavy. From memory, his list was

Marine captain w/Art armour, Power weapon, Bolter
6 regular terms, Inc. Assault Cannon
5 assault terms with l/c
10 sternguard
5 scouts w/bolters
5 scouts w/sniper and cameo
10 devastators
1 Stormtalon with las cannons.

I found it hard to bottom out his strategy and the deployment did little to help me out.

Pre rolls
We both rolled personalty traits for the warlords and while I got tenacity, it was of little use. It meant I had feel no pain and then my regn rolls, but only while holding an objective.

We rolled for mission and end up with crusade, fought over the vanguard set up. Not a bad set up for either of us as both only had 2 troop choices. He had 10 scouts, with me having 24 warriors. We deployed 4 primary objectives and we had 3 secondary objectives. I must say I love the 6th missions and they do add a lot to the game.

He deployed the army in a long “I want to meet a deathray” line along the deployment Zone, On his far right he placed the devs, then the terms in the centre. He then had the sternguard with the sniper scouts behind them in cover. To his left the assault terms. To the back, on an objective the 5 regular scouts took up position. My deployment was in 2 parts as normal. To my left the 6 destroyers and to the right the rest. The C’tan and scarabs took the right flank nearest to the assault terms and I knew that Adam had read my blog on the stargod, so he knew what was coming. At least he would not run the assault terms at fallen god?

He got the first turn with me failing to steal it from him. My C’tan used the grand illusion and allowed me to bring the doomscythe into on the first turn. The game was on!

Set up Necron Vs Spacemarie

Turn one

He advanced along the lines and threw some considerable fire power my way, but in the end I lost 2 warriors and the quantum shields and the gauss cannon on the A-barge. Not to bad for the first turn. It was then my turn and this was when Adam discovered why this army is feared. I advanced on the right and lined the doomscythe up on the regular terminators in the centre. The shooting phase was harsh. The scythe claimed 5 terminator scalps, with the death ray killing 4. The warriors took out the last one. The a barge took out 4 sternguard and the 6 destroyers killed 8 devs. Turn Oneida culled nearly half his army and his right wing was already gone. The sternguard fled and the whole army looked shocked. The grand illusion had paid off and the 40 pts cost had been repaid 5 times over by the scythe. This battle was already leaning my way, but with marines you never know what to expect and they are tough little sods at times.

These are the 1st turn Casualties. nearly 33% of his force!

These are the 1st turn Casualties. nearly 33% of his force!

Turn two

The talon arrive to help swing this back inn the marines favour. Unsurprisingly, it lined up on the doomscythe and the twin las cannons looked like its death. The assault terms ran towards the C’tan, and the sternguard return to advancing on the Necrons  They shot at and wounded the C’tan, and the scouts killed a single warrior. The devs blasted the doomscythe, missing with both a las cannon and a missile launcher. The talon hit and penetrated the alien flier, stunning the crew. As this was the first ever penning hit on the hated scythe, Adam took this as a moral victory. He also seemed to forget my Blog and marched his Assault Terms straight at my waiting C’tan. they failed the charge, needing 10″ to get to combat.

In return the Necrons continued their ranged assault. The night scythe arrived and promptly dump 12 warriors, cryptek and The Lord below the talon. The destroyers joined this group giving my left flank a solid block of troops. The doomscythe headed away from the talon to line up on the sternguard after it past its living metal role. The shooting phase left off were turn on ended. The newly arrived warriors scored 3 hits on the talon, with Adam passing 2 jink saves. The cryptek hit with his staff, causing the final glancing hit. Again it jinked, so the 3 strong destroyer squad shot it down. Crashing to the left missing the very tight block in the centre. The other 3 destroyers killed the last devs and the marines lost the left side of the table to alien menace. The shooting from then right flank killed the sternguard with only the captain surviving. The C’tan charged the terms supported by the scarabs. Combat was about equal with 2 scarab bases dying and 2 terms. The fearless Necrons held and the GAZE OF DEATH did little.

By now the marines were is disarray, but still had 1 objective. With the first blood and holding an objective, I only had 4vp over his 3vp, so it was for now closer than it looked.

Necron 2nd Turn

Turn Three

By now Adam was going for moral victories. A the Necron have no morals, this was harder than it appeared. Little of the army was left now. he managed to achieve nothing this turn and combat saw the death of More Terminators. he did move the Captain back towards the C’tan, a second big bash was in the offing. In return, the Necron just obliterated the scouts and moved towards the Combat. the Overlord and his squad got back into the Night Scythe and headed towards the C’tan. I should mention the Bravery of the Poor Sniper scouts. taking a drubbing this turn, the last 2 ran for it. next turn they would face around 750 pts worth of Necron Fire Power, alone and in the Open, yet still they fired away in the hoping to kill the Doomscythe.

C'tan Shard vs Assault Terms

The combat Between the C’tan and the Terms finally ended with death of the terms. only 2 Scarabs survived, but hey, they had killed and assault term in Combat!  By now only 2 scouts and the Lord were left.

Turn four

The remaining Scouts composed themselves  and Fired at the Nightscythe. The Doom Scythe having Zoomed off in turn 3. Sadly nothing happened.

Gripping his Power sword, the Captain charged the Star God. Slamming into the Shard, he had no effect, but in return, fallen god did little, causing wound with the Iron Halo saving the Erstwhile Capitan.

A deathray and 3 Tesla Destructor hits Later and he Still  stands

A Deathray and 3 Tesla Destructor hits Later and he Still stands

It was time for the Annihilation of the Scouts.  The returning Doomscythe hit both, but one survived. the Tesla hit the survivor with 3 hits, and he past 3 saves!

So the 6 Destroyers had ago! 10 gauss cannon and a heavy Gauss Cannon saw the end of the Scouts. The Captain saw the off the C’tan, with no wounds either side. Into turn 5 and Adam was over the moon for lasting that far!

And the End is Nigh!

And the End is Nigh!

Turn five

The only real happening was the death of the Captain and the end of the game.

Surrounded by the alien Horde, the last marine, Fittingly the Captain dies.

Surrounded by the Alien Horde, the last marine, Fittingly the Captain dies.

End Game

The Game end with an 8-0 Necron win. the Marines tabled and the League position secured for another week or so. the Most shocking statistic was the Death rate! with 1500 pts of Deam marine against 83 (ish) pts of Necron.  That’s around a 6% loss!

What lead to this Wercking ball? Well the I think it all comes down to the C’tan Shard and the Grand Illusion. while had flagged my plan to Adam via Twitter, and he still walked in to the trap. the Early arrival of the Doomscythe, that killed nearly 200 points in the first turn, while it would normal still be languishing in reserves. The shock also threw out any plan he had. he made some errors and failed to use his force to its full potential. I laid out a trap for his Flier which he duly flew straight into. Assaulting the C’tan with the Terms was never going to end well. The C’tan did what it was supposed to do. I think I will drop the Gaze of Death for a ranged power. this will bring the cost down and free up some points for the Destroyers.

The army did well, but if your not ready for it, then your gonna lose heavily. you need to focus your attack and try to play your own game, not react to Necron Fire power. For me I would have tried to Focus on one Flank and Teleport the Assault terms well away from the C’tan, try to focus on the Destroyer. using the Lightning Claws he would shred the Skimmers. the Unsupported Dev Squad, left in the open were cannon fodder.

All in all, it was fun game, but I don’t enjoy one sided games that much.  Adam is great gamer and its always good to game against him.

Next week,  I am taking on the Beast from the Galactic East, the Tyranids! I have not fought these since 3rd ed! Really excited for this one, and my opponent is  a great gamer.

Till then, See you across the Battle Table.